SamSuka
TheMartinExperiment

TheMartinExperiment

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TheMartinExperiment activity

Finally, I have something to show off!

I took a brief hiatus from our regular posting schedule for an excellent reason: I put everything on hold temporarily to regain my focus and complete this essential cutscene.

This cutscene is a critical element in building intrigue around the unusual behavior of some characters in Martin's ...

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September Build Uploaded!

I'm sending it to all level 2 and 3 patrons right now! 

It contains 23 updated frames in 6 cutscenes. It could have been much more, but that more extended cutscene we've been working on these last few days wasn't ready. It involves three characters and a dog simultaneously, and it has ...

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I was on the 9th floor of a building, doing something I can no longer remember. I decided to descend to the 6th floor to complete some tasks (I also can't recall what it was, but I remember that this entire floor is poorly lit). After finishing, I retook the elevator, selected the 9th floor, and ...

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August Build Ready and Uploaded!

It was a hell of a month for me. My mother-in-law had symptoms of heart failure while working, and we had to rush out to get her to an emergency hospital. They did a series of blood tests and an x-ray at the hospital, put her under observation overnight, and released her in the morning. She took ...

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July Dev Build is here!

  • 30 new frames since the June build
  • This build is the first ever for all tiers!


I'm sending a download link to everyone right now via DM! Enjoy!

Also, don't forget our schedule for the following months:

  • August 28<...

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Exciting Updates: Enhanced Patron Benefits and Dev. Build for All Patrons on June 31!

Great news! Starting in June, I've upgraded all tiers to give you more opportunities to participate in the game's development. What do you think of it? Let me know!

Here are the changes:

  • Level One patrons will now receive a link to test ...

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June build uploaded!

Hey! I just sent to all Level Three: Contributors this month's build! It contains the first sprite revisions from the Artist and two bug fixes pointed out by the testers.


Here are some before and after comparisons:

2023-06-27 01:13:30 +0000 UTC View Post

The Martin Experiment Survey Results Part 2!

Welcome to the second part of the survey results, where I will comment on all the free text answers we have gotten until now. The responses were enlightening and will help shape the development of The Martin Experiment and its community.

I will post a screenshot of a question at a time, con...

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He's back! Our talented artist is back!

Greetings, dear supporters and followers! As you may know, the Artist, one of the creative minds behind the narrative of The Martin Experiment, had to step back many months ago to take care of his health. Since then, I've diligently worked to fulfill all the needed duties and make this dream come...

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May development build is here!

Hey there, amazing patrons!

I've just uploaded this month's development build for all Level Three: Contributors to test and explore!

To access the development build, simply check your DMs where you'll find a message with the download link. Your feedba...

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The Martin Experiment Survey: partial survey results are in!

Two weeks ago, I launched a survey to gather your valuable insights and opinions about the game, and I must say, the response has been overwhelming! I'm getting new answers almost daily, and I couldn't be more grateful for your active participation. It's WAY more than I was waiting for.

Now...

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Sprite dump from Discord! Also, the survey is going very well!

I have been posting work-in-progress images on the patrons-only Discord server to receive feedback for some time now, and I decided to dump the prettiest ones to express my gratitude for your participation in my survey! Your answers, especially the written ones, are unbelievably ...

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Help shape our visual novel - Fill out our survey now!

Hello everyone!

I've created a quick survey to gather feedback on some aspects of this project and its community. Your feedback will help me make informed decisions about the direction of this project and ensure that I'm creating a story and a future experience that you will love.

The...

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April dev build ready and uploaded!

I am currently sending it to all Level Three contributors. This build features Martin and Melissa interacting for the first time in their new drawing style. I am planning to create as many Melissa sprites as possible throughout March now that I have all the necessary assets working well. Things a...

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I'm back! :D

Hello, my dear patrons!

It's been more than a month since my last post and I'm sure some of you are wondering where I've been.

I just wanted to let you all know that I have not given up on this project, not even close. In fact, I went temporarily radio silent so I could focus even mor...

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Real-time file updates.

Dear Patrons,


I am excited to announce a new feature on my Discord server that will allow you to track my work in real-time like never before. Starting , I have added a new bot to the discord server that will report every file change I make on the project as soon as it happens. View Post

Melissa: almost ready for drawing

Attention all Patreon supporters! It's time for an exciting update on our project progress!

Do you remember her? It's the mysterious woman that comes to see Martin and passes out.

After count...

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The latest addition to the interface:

I made one more layer of visual clues to make the game feel more responsive when the player interacts with the environment. I can't hold my excitement. This addition completes what is needed to handle interactions with that woman on the floor.

2023-02-14 02:58:54 +0000 UTC View Post

January Development Build Uploaded!

Sending to Level 3 supporters immediately! 

This month I overhauled the code to support exciting special effects for the interface. The backgrounds were updated to the rendering style and I reorganized the folder structure to make better use of some Ren'py helper functions. The game is...

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Big improvement on backgrounds

I was working nonstop on this since December 28 and the effort is paying off so much that I can't even believe it.

I've converted almost all my Photoshop pipeline to DaVinci Fusion nodes, as you ca...

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New feature optimized and fully implemented!

I started to call it "notification_icon" while refactoring it, but I'm unsure if the name will stick. Its purpose is to show where are the interactable regions of the house to make it easier for the player to figure out what Martin can and can't do.

The player clicks on the "test" button to...

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New feature! (I don't know how to call it yet!)

It shows where you can click to interact with the environment. I made it work in a kind of hacky way, so Ren'Py stutters a bit to show the visual effects. The next step is to refactor and optimize this code a bit, so I can make it more versatile and responsive for future updates.

I need a p...

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Task Trackers working again!

I've made good progress rescheduling my routine and putting everything in order! This is so satisfying!

  • I've found a way to wake up consistently every day at 05:50 AM without feeling sleepy, expanding my available time to work on this episode.
  • I also found a checklist managem...

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November Build!

- 53 images updated

- It could be WAY more images, but a weird bug in some .psd files made me rework an entire section and revert other stuff. I will fix that in the next update.

- Sent the download link via DM to all Level Three Contributors.


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Still planning my new schedule. Almost there!

I already have a date for the next monthly build: I will send it on November 28, Monday. I plan to include all the cutscenes I made during these last four hellish months.

I've found a new app to help me track all my tasks and started figuring out the best way to use it. I a...

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I'm free again

The contract with that psychiatric hospital has officially ended. I walked out of there with all my pockets refilled. I'm sure this much will keep me afloat for enough time to release this game!

I just started to plan my schedule to work more efficiently and to keep up with all the Patreon ...

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Cutscene: showering

Four more days!

I can smell the freedom already! :D


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Cutscene: inspecting keys

They've updated the last day of my contract at the hospital: it ends on November 17. Two more weeks and I'll be free again!

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Two more cutscenes!

- Martin finds insecticide cans

- Martin finds a key in the wrong place


We are getting closer and closer :D

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Cutscene: martin texting

It took me almost the entire day to make this cutscene work right. This cutscene will be procedurally animated during gameplay and have more reactions based on what you make him write. I hope you like it!

I wish I could write more, but I have a 12-hour shift tomorrow starting at 6 a.m., so ...

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