"Transfer Blendshape" in Starmesh 1.7
Hello,
I have added a new component in Starmesh 1.7.0, which tries to transfer a blendshape from one base model to a costume.
You can try to use this to transfer nail blendshapes into a glove, or transfer Shinano's Hip_big blendshape to a ...
2024-12-06 18:16:14 +0000 UTC
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Hello!
I've gone through a lot of projects lately, and here's a summary of what has been happening.
My development time is divided between the maintenance of Free tools, Patreon exclusive tools, and the continuation of research.
Free tool updates 🌊
☀ï¸...
2024-08-30 22:22:58 +0000 UTC
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Hello,
I have a new project called Starmesh, and if you've been following on Twitter, it's the mesh deformation tool that lets you create new blendshapes and new bones directly in Unity for fast iteration.
However, the documentation is not ready, and I have not completed the quality t...
2024-05-31 02:36:28 +0000 UTC
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Vixen has been updated to V1.0.0 (the previous version is V0.1.0).
This is a significant feature update.
You can find the download link in the original post (Patreon support...
2024-01-12 16:40:00 +0000 UTC
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The trials for "Haï's FaceTra Shape Creator" can begin now.
It is an Unity Editor tool that lets you create face tracking blendshapes on an avatar by morphing meshes. The original mesh asset is not modified, and the process is non-destructive, automating a large portion of this laborious p...
2023-11-07 02:31:13 +0000 UTC
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Even though "Haï's FaceTra Shape Creator" is a Patreon exclusive, the documentation for the trials is public so that you can check if you want to participate in those trials.
During the trials, the tool will be rough to use, and it is strongly recommended that you particip...
2023-11-07 02:26:15 +0000 UTC
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Vixen has been updated to Vixen V0.1.0 (the previous version is V0.0.1).
This is a small change.
You can find the download link in the original post (Patreon supporters only).
...
2023-10-27 15:23:49 +0000 UTC
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I have started working on a tool to generate face tracking blendshapes inside Unity, in a non-destructive way, as you may have seen on Twitter.
Due to the inherent complexity of avatar faces and shape, there is no way this tool will work on the first try, so I'm looking to do trials...
2023-10-26 15:56:02 +0000 UTC
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I am publishing a test version of Vixen, a Unity Editor tool that provides another approach to create interactive elements and toggles on your avatar.
Documentation: https://docs.hai-vr....
2023-10-20 22:01:05 +0000 UTC
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I have been working on a tool tentatively called Vixen, as you may have seen on Twitter.
I want to talk about what Patreon supporters may expect from it in the next week or so.
Create toggles using Vixen
(This post is made public to everyone)
At the surface leve...
2023-10-15 11:46:08 +0000 UTC
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I am releasing IconGen, a Unity Editor tool that lets you capture icons from objects in your scene, and then decorate and crop them, all in just a few clicks.
Documentation: https://docs.hai-vr.dev/d...
2023-09-22 06:06:07 +0000 UTC
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"Display OpenVR Devices" is a tool I had made for myself in order to debug some tracking loss issues with my own SteamVR devices.
Initially I didn't create this tool for public use (and not even for Supporters on Patreon). It just happens to be a tool I made to solve a personal problem.
...
2023-08-22 00:30:02 +0000 UTC
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DoubleHipTracker V1.1.0 now has an option to add a double Chest tracker.
Since the game is not guaranteed to use the double chest tracker during calibration, the guide contains special instructions on how to tell the VRChat application to ignore the chest tracker.
Due to this, if you ...
2023-08-21 23:44:03 +0000 UTC
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By demand, I've spent a bit of time adding double chest tracker functionality that you can now try.
If you have no plans to use a double chest tracker, you do not really need to update as the functionality of the Double Hip Tracker remains unchanged.
Still, you're a supporter, so you ...
2023-08-16 19:13:10 +0000 UTC
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This is the first release of DoubleHipTracker.
Please join the Discor...
2023-07-12 14:49:26 +0000 UTC
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As you may have recently seen on Twitter, I had published a proof of concept:
I was able to use two hardware hip trackers as a single hip tracker, so that if one of the two trackers loses tracking then the other tracker is used instead.
This attracted enough interest that I've decided...
2023-07-11 22:48:23 +0000 UTC
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Hi!
Thank you for supporting me on Patreon!
As you know there's been a change in December. Before that, I had been creating tools and content on my free time separately from my main job as a Software Engineer/Unity Developer, but now I will be focusing my time directly on content creati...
2022-12-27 15:00:07 +0000 UTC
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Hi!
First of all, thank you for being patrons! I have a tentative announcement to make.
For the past year, my Patreon page description had been the following:
> I create virtual reality gimmicks and productivity tools: 2022-12-15 16:56:20 +0000 UTC
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