Hey everyone, how’s it going? Time for another status update.
This week I worked on four different scenes. I’m going to switch things up a bit and talk about each scene while showing some spoilers—let me know what you think, sounds good?
The first one was a scene I honestly thou...
2025-04-18 20:16:46 +0000 UTC
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Hey everyone!
Another couple of weeks, another update.
Last week I was fully focused on Update 3.5. I managed to add everything I wanted, and honestly, it took less time than I expected. This week, I’m back at it with full force, diving into the next update (Ep1).
I’ve started ...
2025-04-04 21:39:13 +0000 UTC
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As I mentioned before, Chapter 3.5 is a warm-up for Chapter 4. This update brings the most requested features from the Chapter 3 release, along with a few spoilers for what's coming next!
What's New:
Hey everyone! Just stopping by to share two updates with you.
First off, here’s the final version of the teaser—well, final for now. This is the version that will be included in update 3.5, but I still plan to improve it in the future since it wil...
2025-03-31 13:10:23 +0000 UTC
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All the variants in the link below:
Variants
2025-03-28 16:54:45 +0000 UTC
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Hey everyone! With the arrival of Chapter 3.5, I wanted to take a quick break to talk about the big changes coming in Chapter 4, especially since there will be some spoilers in the 3.5 release.
As I’ve mentioned before, the game is about to go through a major transformation. Starting with...
2025-03-25 18:54:10 +0000 UTC
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Hey everyone!
We’ve hit about 60% of the game today! Since the last update, I’ve only worked on two scenes, so in terms of renders, this wasn’t the biggest update (around 120 renders). But there’s a good reason for that. This scene is the most complex one in the chapter—it's an ac...
2025-03-21 18:17:56 +0000 UTC
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Hey everyone! Dropping by a bit earlier this week because I’ve got some news for you.Until now, I haven’t talked about the story of my new project, so I’m here to give you a quick rundown.
Crime rules the streets, and among all the factions, one stands above the rest: ...
2025-02-27 16:10:28 +0000 UTC
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Hey everyone, I'm back again to share the progress from the past few weeks.
So, as I mentioned before, I was working on posing an action scene, and… it didn’t turn out as I expected. It’s not bad, but it’s also not quite how I want it to be. I’ve decided to put it aside for now, t...
2025-02-14 15:40:30 +0000 UTC
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Hey everyone,
Sorry for the delay this week. The status update was supposed to come out on Friday, but I wasn’t home over the weekend—I just got back today—so things ended up getting pushed back a bit.
These past two weeks have been really productive. I started by cleaning up my...
2025-02-03 19:23:58 +0000 UTC
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Hey everyone. These last two weeks have been... boring. Well, as I mentioned before, I'm working on the "beautification" part of the renders. At first, it's my favorite part because it's when you really start to see the game take shape. However, as time goes on, it gets REALLY boring. The problem...
2025-01-17 21:40:05 +0000 UTC
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Hey everyone! First off, Happy New Year! 🎉 Hope this year treats you well, and for me, I’m hoping to drop a bunch of updates for this AVN that’s been driving me nuts lol.
Alright, let’s get into the update! Over the past two weeks, I’ve been working on refining the first part of ...
2025-01-03 14:38:43 +0000 UTC
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2024-12-27 17:05:58 +0000 UTC
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Hey everyone! As I mentioned earlier, I’m now in the first phase of refinement, where I adjust bigger issues like clipping, characters sinking through the floor, eyes, and that sort of thing. Additionally, this is the phase where I add the main lights and create the first renders. This phase ta...
2024-12-20 17:38:07 +0000 UTC
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Well, everyone, I think this is the last character from the next update that I need to introduce. What did you think of the character designs for this new story?
2024-12-08 20:22:38 +0000 UTC
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Hey everyone,
This week was busy but with good results. I made progress on a few more renders at the beginning of the week, but I wasn’t really happy with the characters’ textures. So, I took some time to try and improve the textures overall, especially the skin. After several attempts, er...
2024-12-07 22:57:29 +0000 UTC
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Hey everyone!
This week I kept working on the lighting, just like I mentioned last week, and well... I’ve got to admit it’s been more challenging than I expected. The textures aren’t reflecting light the way I want, the environments aren’t looking as good as they should (I’ve alre...
2024-11-28 00:44:31 +0000 UTC
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2024-11-19 19:34:31 +0000 UTC
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Hey everyone! This week I started working on the renders as I mentioned before. This is a pretty time-consuming part because, besides creating all the lighting for both the character and the environment, it’s also a lot of “trial and error.” Often, I need to wait for everything to render to...
2024-11-10 15:22:58 +0000 UTC
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2024-11-03 14:40:15 +0000 UTC
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Hey everyone, how's it going? It's been a while since I last updated here, so this status update will be a bit longer than usual.
Alright, starting with my absence: Patreon is starting to bring in some followers, which is great, but I’m still not making nearly enough to support myself, ev...
2024-11-02 21:36:26 +0000 UTC
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Hey everyone, here’s another character from Chapter 4, Miranda. Well, Miranda is the first MILF I’ve created (she doesn’t have kids, but I think the term still fits), and I had to do several tests to get her right, but in the end, I’m still not sure. I really liked the result, but I don...
2024-09-03 00:30:34 +0000 UTC
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Hey everyone, this week was quite productive. I managed to finish all the important characters for the first part, and now I'm starting the renders "for real."
There are no renders in the queue yet; I like to pose the entire scene first to see if the "flow" makes sense. Then, I add the lig...
2024-08-31 02:40:35 +0000 UTC
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Well, this character was a lot of work. I wanted her to look tough but at the same time lovable, kind of a 'Tsundere' style (I'm not sure if that's the right term). You have no idea how many possibilities I tried, but in the end, I think I like this one. I also couldn't quite decide on her name. ...
2024-08-30 19:30:01 +0000 UTC
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Hey everyone. This week has been pretty hard. I made some renders "for the game," but I'm still mostly doing test renders. Last week was supposed to be the last week of test renders, and this week my plan was to start working more seriously on the final renders, but I wasn't satisfied with some o...
2024-08-23 22:11:44 +0000 UTC
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Hey everyone.
This week has been intense. I’ve just finished most of the characters and scenerios. There are still a few secondary characters left, but I’ll be working on them as needed.
I’ll continue introducing the characters to you over the coming weeks, as some might still n...
2024-08-16 19:55:55 +0000 UTC
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This is Crystal, one of the characters in the next story. She's a bit different from the others in that she's shorter, at 160cm (5' 3") tall. It's going to be a bit more challenging to animate her because of the height difference, but I'm looking forward to seeing her in action.What do you think?...
2024-08-15 16:06:42 +0000 UTC
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Hey everyone. This week I continued writing the story and creating the characters. As I mentioned before, this story is going to be much bigger, with several characters. This week, I released the first character, Amber, for my patrons. Next week, I'll release another one, but I haven't decided wh...
2024-08-09 20:26:05 +0000 UTC
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Hey everyone. The weekly update will be tomorrow, but I wanted to give you a sneak peek of one of the characters from Chapter 4. As I mentioned, this chapter is going to be much bigger and will feature multiple characters instead of just one. The first one is ready, and her name is Amber. I have ...
2024-08-08 19:39:04 +0000 UTC
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Hey everyone, today I bring important news about the next chapter.
After much thought, I decided to make some significant changes to the game. Currently, the game has two types of stories. Some short stories, lasting a maximum of 10 minutes, which are very straightforward. Other longer stor...
2024-08-03 00:51:48 +0000 UTC
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