I was hoping to get my laptop back from repairs by now, but it seems like it's going to take a whole more week potentially. I'll delay the November reward draw for the weekend UNLESS any of you wants to stream the draw for me. If you want I can give you the list of patrons and you can stream the dra...
2018-11-05 16:44:21 +0000 UTC
View Post
Made a hard push and finished the movement, pain and fire animations. Only death left, and the Lancer's sprited!
2018-11-04 19:17:07 +0000 UTC
View Post
Phew. Done. Now for the animations...
2018-11-03 17:25:39 +0000 UTC
View Post
Did the side-front base sprites, working on the side at the moment.
2018-11-02 15:01:26 +0000 UTC
View Post
The monthly rewards will be announced on the 5th on Discord. If you don't have Discord, I'll make sure to pm you here.
Also, tomorrow I'm planning to start working on the rotation frames for the Lancer as I'm waiting to receive the voice acting files.
2018-11-01 15:31:51 +0000 UTC
View Post
Alright, the voice acting part is coming to shape, and considering how many replies have I got regarding the Bear Warrior, I figured I might take advantage and add in two more friendly NPCs for this release: the Reaver and the Lancer. It's a whole new bunch of work to do, but it will have to be done...
2018-10-29 18:17:05 +0000 UTC
View Post
Alright, I'm talking to someone about voice acting Zan, still haven't gotten any reply for the other VA bits that I needed.
What sucks is that my PC's GPU turned out to have a faulty fan so I had to send it to be serviced, which means I won't have it around anytime soon. I went back to my ol...
2018-10-27 16:14:11 +0000 UTC
View Post
Alright, so with the new friendly AI additions, Hedon needs a ton of new testing. I was thinking about heading for a somewhat open 0.9 beta release in which I post it on the ZDoom forums as well (to expand the tester and feedback base a bit). It's not exactly a full open beta, but something to help ...
2018-10-24 16:02:23 +0000 UTC
View Post
Alright, most of the job is done. And here comes a really awesome feature.
Much like in Brutal Doom, friendlies will be transported with you through (some) levels. Now, normally you won't encounter any because I feel like it breaks the solitary immersion and their limitations might look...
2018-10-23 19:55:30 +0000 UTC
View Post
Alright, so there's few more things I need to do before I jump into Map10.
The first thing is something that I've long waited to do. Adapt Brutal Doom's friendly AI into Hedon. I actually started doing it yesterday for the Bear Warrior and it went surprisingly smooth considering when I looked ...
2018-10-22 18:16:30 +0000 UTC
View Post
I don't think I've posted this here before, but with the Bear Warrior added in I figured I'd go for a lil' throwback.
Back when I was testing the waters and Hedon wasn't certain to exist, I decided to sprite a monster from scratch to see if I'm capable of doing this.
However, back...
2018-10-21 17:11:31 +0000 UTC
View Post
Well, here it is. The first friendly monster in Hedon.
2018-10-21 08:44:50 +0000 UTC
View Post
So here's another reason why I bothered to get Zan's sprites fully implemented - it's going to act as base for one of the Orcs, namely the Bear Warrior (well Zan is a Bear Warrior herself, so the outfit and main weapon is the same). I'm basically just redrawing the head and chest's back (to adjust i...
2018-10-20 11:01:26 +0000 UTC
View Post
Phew. Never thought I'd get to see them done.
So due to GZDoom's nature of handling crouching, I had to make some compromises and reduce the crouch-movement animation to a single set of sprites showing Zan unarmed. Same goes for the stationary ones, and if the player shoots a ranged wea...
2018-10-18 13:41:11 +0000 UTC
View Post
The dreaded moment has arrived, I have to start doing Zan's crouch sprites. Crouching in GZDoom is a mess, and I'll have to improvise in a lot of places if I don't want to draw a crouch sprite set for each of Zan's normal/axe/fist animations.
Anyway, this is going to be an incredibly te...
2018-10-17 11:58:07 +0000 UTC
View Post
Check it out!
2018-10-15 10:48:08 +0000 UTC
View Post
Grab it while it's hot! I'll be waiting your feedback as usual.
2018-10-13 19:55:36 +0000 UTC
View Post
Here it is, at last, a track I've long waited to hear in Hedon. Courtesy to Alexander Brandon!
(I'll pretty much write the same thing as on the Youtube description).
Initially meant for Unreal, Heavy ended up in Deus Ex as "Conspiravision" but never made it in any of the levels.&nb...
2018-10-13 19:52:01 +0000 UTC
View Post
After a bunch of drafts and tries, here it is at last. Many thanks to Akhzul as always!
Still waiting on the last track for Map09, I've been told I'd receive it until Saturday, so yeah, keep an eye out for the 0.9.a release soon.
2018-10-12 08:45:59 +0000 UTC
View Post
Zan in a Shrine Maiden outfit chasing away the evil spirits :^)
2018-10-10 10:03:59 +0000 UTC
View Post
Have to do the test runs, as well as start working on the October rewards, but a 0.9.a build should be up for playing in the course of the week. Will keep you posted.
2018-10-08 17:30:09 +0000 UTC
View Post
Geometry is done, will need to tackle the monsters, few more scripts, few new sounds and sprites and buy a new soundtrack from Alexander Brandon (I'll update the money goal once I'm done with this).
This map was meant to be longer initially but I decided to stop because it felt like it ...
2018-10-06 16:37:04 +0000 UTC
View Post
Actually it's an old track, I think it was among the first few recorded and as I said on the Youtube vid description, it is a case in which the music has inspired a fair bit of the mood and atmosphere of the level design.
Courtesy to Akhzul, enjoy!
2018-10-03 15:21:41 +0000 UTC
View Post
Rewards will come as usual on the 5th, and will be announced on Discord. If you don't have/want/like Discord, feel free to inquire via PM here (you'll be announced one way or another anyway).
Map09 will also be released this month, not sure when exactly but it's steadily headed towards ...
2018-10-01 07:11:01 +0000 UTC
View Post
First screenshot from Map09 so far~
2018-09-30 13:50:00 +0000 UTC
View Post
Here's a thumbnail/zoomed out shot of Map09.
50% spoiler free for a 50% done level.
2018-09-28 17:22:20 +0000 UTC
View Post
Here's the bulk of the level. I've already done a chunk of it (it's not exactly like I had sketched it out, but follows the guideline nonetheless).
2018-09-27 14:28:25 +0000 UTC
View Post
Cold.
2018-09-26 16:50:06 +0000 UTC
View Post
I've expanded the lab equipment sprites with several new additions. Here's a high-res shot.
2018-09-24 15:25:18 +0000 UTC
View Post
I've been cooking up a fresh aesthetic/palette but I'm honestly a bit unsure whether it looks fine or kitchy as hell/distasteful. Any opinions? Also, sorry for not posting too much these days, I'm trying to avoid spoilers while working on the new map as much as possible.
2018-09-22 16:23:05 +0000 UTC
View Post