Dwarven Outlaws
Also known as "haggards." Or your future competition.
2026-01-28 19:50:38 +0000 UTC View Post
Also known as "haggards." Or your future competition.
2026-01-28 19:50:38 +0000 UTC View Post
Figured I'd record another character painting process since it's been a while. Enjoy!
2026-01-10 18:06:47 +0000 UTC View Post2025 was pretty good, me and Papy locked in and worked at a nice and steady pace. I got a lot of bitch work done with the game's assets - props, animations, UI, VFX, sound and some characters, which I will be wrapping up in the upcoming months. Papy worked on the game's systems - combat, NPCs, in...
2026-01-01 12:47:24 +0000 UTC View Post
Back to working on some dwarves. Figured I'd finally tackle the concept for the army side of the "factions."
This should also give you an idea on what kind of enemies you'll be running into, and the reason why unlike in Thief, here you will have to choose your weapon wisely before embarking o...
A quick tease of the player's arsenal: 3 melee weapons (each with 2 stances) and 2 crossbows. Around 180 animations, finally finished!
I will never take for granted the weapon animations I see in a 3D game from now on :^)
Done working on most of the particle vfx that will be used in the game. Here's a sneak peak at the effects you can have on your weapon.
Expect to see more of the combat system next, Papy has been making steady progress with it.
I have finished working the majority of UI/inventory/interaction and generic ambient sounds these last few weeks. The sneak peek at my sound list above should give you better idea...
Anyway, time to switch back to visual artist mode and work on some VFX up next!
2025-09-08 17:46:10 +0000 UTC View Post
Since we're working on combat, I've been tackling the ever-vital sound design behind it. You know I'm very keen on this often overlooked part of making games, so I'm investing a lot of time and effort in making it right. The goal these days is to set up a modular system that produces a proper com...
2025-08-09 16:53:50 +0000 UTC View Post
For anyone who's missed the announcement on Discord, Hedon now has a second full-length fan map out there, made by Blake! It's awesome and you should definitely play it (just drag the map .wad file over hedon.exe to run it).
2025-07-20 16:41:16 +0000 UTC
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While Papy has been working on the NPC AI and we are going into the combat system, I figured I'd take the time to work on the variety of melee weapons. Unlike Thief, the guards in Haggard will have a variety of melee weapons to use. I also tossed in a teaser pic of fancy variants, as a treat :^)<...
2025-07-19 19:31:10 +0000 UTC View Post
I've pretty much spent the entire month of June working on animations for the dwarves, but I'm done with almost everything other than combat and emotes.
With my handmade approach, I obviously want each dwarf to ooze personality, so one thing I did was come up with different types of walking/r...
Since Papy has been working on the quite enormous task of programming the guards' AI, I put the animator hat back on. Just a status update, don't want to spoil too much now.
2025-06-03 19:22:48 +0000 UTC View Post
Papy has been making progress with coding the guards' behavior, and I'm back to working on animations for the dwarves - a whole lot of stuff that we can't show for now.
But to break radio silence, here are some hats I made for the sake of giving the dwarves more variety of outfit.
2025-05-09 19:10:59 +0000 UTC View Post
Even if it's not a major concern at this stage, I wanted to try my hand at creating cinematics for the game. It's doable in a decent amount of time, if enough people show interest in this, it may be worth pursuing later on.
2025-04-15 18:42:42 +0000 UTC View Post
Various "readables" - some valuable, some containing valuable information.
2025-03-30 16:49:30 +0000 UTC View Post
Inking & Painting some book ornamentation for them readables :^)
2025-03-22 21:04:00 +0000 UTC View Post
A few statuettes that can be picked in the inventory, with some valuable versions to help you hit that loot goal :^)
2025-03-16 18:23:06 +0000 UTC View Post
Basically Hedon's Great Forge interactions but as a system. Making these assets took quite a bit of planning, but I think I'm onto something with this setup. Designing systems is the main challenge of an imsim, after all :^)
2025-02-17 20:10:24 +0000 UTC View Post
A plethora of switches, to be attached to various contraptions. I want them to stand out visually and share the same general fancy-dwarf-craft aesthetic.
2025-02-08 19:10:23 +0000 UTC View Post
Tools will be serving various purposes, from the ones you are used to if you've played Arx Fatalis to several others. Here's the making-of vid :^)
2025-01-21 18:16:40 +0000 UTC View Post
We're going to brew so many ̶ ̶̶̶m̶̶̶u̶̶̶s̶̶̶h̶̶̶r̶̶̶o̶̶̶o̶̶̶m̶̶̶ ̶̶̶v̶̶̶o̶̶̶d̶̶̶k̶̶̶a̶̶̶s̶ potions with these bad boys :^)
2025-01-13 20:21:49 +0000 UTC View PostFor our game project, that is (not so much for everything else). Besides the game budget I had gathered being slowly devalued away by inflation, I'm pretty happy with how things are going on the development side. We've achieved about 90% of what me and Papy planned to get done, and I'm hopeful th...
2025-01-01 20:31:11 +0000 UTC View Post
Soup: mushroom stew
Main course: fried mushrooms with bread
Desert: mushroom cream & dried mushrooms
And of course, strong spirits to drink :^)
Been working on inventory stuff these weeks. Here's a making of process for a valuable item, since I haven't posted anything in a while.
Right now the plan is to ̶b̶o̶o̶z̶e̶ ̶a̶s̶ ̶m̶u̶c̶h̶ ̶a̶s̶ ̶I̶ ̶c̶a̶n̶ finish making most of the props that the pla...
2024-12-09 17:49:41 +0000 UTC View Post
I'm honored to announce that the first Hedon Fan Map has been released, after being worked on by Doomax for over an year! And it's awesome!
It's a large level with great visuals, custom sprites, spot-on atmosphere and... I'll let you find out more by yourselves :^)
You can get the m...
More TrenchBroom plant models (+couple of sprites).
Some you may eat, some may eat you :^)