SamSuka
FlashShifter

FlashShifter

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FlashShifter activity

Poll: Patreaon and social media posts

Hey guys,

I wanted to run a quick poll on what you guys think about this. Typically, I only ever post things here for supporters (such as the Gunther sneak peek), and reserve all other posts for other social media (reddit and twitter) that are public

My question: Do you want me to pos...

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Random pictures of some things I've been working on

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Martin

Hey everyone,

SVE 1.11 is featuring a new original character: Martin! He's a teenager who commutes to the valley to work part-time at Joja Mart (or the theater if built). Martin will work on Tuesday and Saturday, and visits the library on Sundays to study (school). 

Martin was or...

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Poll: Dead crops during winter

Hey guys!

One simple question: Should dead crops exist during winter or should they be cleared? This affects all NPC farms/crops.

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Grandpa's Shed Quest Line

Hey everyone,

The shed quest line is completed in the current SVE 1.11 build. I wanted to ask if you guys think the resources required to repair the shed is "fair". It should be noted this quest o...

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Sophia's new "love" category

I added three new items:

Fairy Rose: Only obtainable in fall and expensive. One exception being RNG (travelling merchant).

Grampleton Orange Chicken: Gus will sell it once players see Sophia's 6 heart event.

Puppyfish: Can only ...

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Grandpa's Shed - interior maps

Download the attachment if you want to take a look at the maps (quest line spoilers)!

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Working on the new quest line.

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IF2R - Light debris or heavy debris


Hey guys,

I'm adding a configuration to IF2R, allowing players to toggle how much debris they want spawned on the farmland. Heavy debris is the original, current layout. I made a light v...

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New IF2R shed design

Also...  It'll include a new quest line, unique to Immersive Farm 2 Remastered. :)

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Current Balance of SVE

 

Hello everyone,

I wanted to ask your opinions about the current balance of SVE. This includes what the new shop vendors sell, their prices, rarity of forage, and the availability of hi...

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Dynamic Schedules

Hello everyone,

I've been working on dynamic schedules! So far, I've added dynamic schedules for the following NPC groups: [Lewis + Marnie], [Sebastian + Abigail + Sam + Victor], [Sophia + Scarlett], [Emily + Sandy], [Alex + Haley], and [Pierre + Caroline]

I'm open to ideas or suggest...

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Spirit's Eve maze rewards

Hey guys,

I developed a new maze for SVE 1.11! It'll rotate every year (year 2, 4, 6...)! I wanted to ask what you'd all think would be a "fair" reward. I should note this maze is more difficult than the first one (a bit subjective). I'm thinking the prize would encompass multiple golden pu...

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New map coming in 1.11!

Gunther's room!

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I made a theme for Camilla

Hey guys,

I orchestrated a unique theme for Camilla, only encompassing strings. This soundtrack will play in the events she's currently present in and a new event I'm making for her!


EDIT: Updated the track to the final version on 05/02/2020!

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Exclusive look at SVE 1.11!

Hey guys,

I've started work on SVE 1.11! Gunther will arrive as a fully fledged NPC!

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Sophia's "love" gifts

Hey everyone,

I wanted to make a quick poll regarding some feedback I've received from SVE players. Sophia only loves fairy stones, which is one of the hardest items in the game to obtain due to R...

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Thank you beta testers!

Thank you all for your feedback, criticism, and tracking down bugs! There were a couple hard crashes I was able to fix because of what you guys found (such as the community center crash)! This gives SVE players outside of the beta a bug-free experience with the new content. I wouldn't have been a...

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Stardew Valley Expanded 1.10 beta

Welcome to the Stardew Valley Expanded 1.10 beta!

Thank you for your patronage and letting me pursue my dreams! I picked up some new skills from the last update (1.9). I learned how to develop music in FL Studio, improved my graphic art, and learned how to code better in the Json programmin...

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Crimson Badlands soundtrack

Hey guys,

I created the Crimson Badlands soundtrack! You can listen to it on my newly created sound cloud:  https://soundcloud.com/flashshifter 

This is the first soundtrack I've made! Learning how t...

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Andy 10 heart event sneak peek

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Updated Location Messages

Hey guys,

In 1.10, several location messages now display portraits alongside the dialogue!

Alesia, Isaac, and Scarlett will show up at festivals once certain conditions are met.

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Castle Village

Hello everyone,

I'm proud to announce I've started development on Castle Village, debuting in Stardew Valley Expanded 2.0. Making a new town is a lot of work and will require a considerably large amount of time. The time frame is looking like the end of the year or early 2021. Regular updat...

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A message from me to you, my patrons

I found this letter in my drawer, decorated with a beautiful purple seal. Once this letter is opened, it changes one's life forever. Each of you have a stake in this very letter.

I've made arrangements at work to become a part-time accountant, a position my company created specifically for ...

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Poll - Iridium Ore Quantity

I'm adding an iridium quarry to the Crimson Badlands, a new explorable area. It's protected by the most powerful monsters in the game. An expedition here is risky, but players have the opportunity to st...

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Poll - Quantity of Fruit

 

Just how hungry is Apples? 

The junimo plaque is unlocked at the end of spring year 2 as long as players have completed the community center. How many starfruits should be the re...

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Adding a couple new weapons!

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I found the perfect stock image for the SVE 1.10 cover art!

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Immersive Farm 2 Remastered - grass or dirt fields?

 I'm working on configurations for IF2R, which will allow players to customize their farming experience (shed building, fences, crop fields, pet house, etc). One such configuration will be the abil...

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1.10 sneak peek #6

The Junimo Tile returns in 1.10!

(and it actually works now)

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