SamSuka
FlashShifter
FlashShifter

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Immersive Farm 2 Remastered - grass or dirt fields?

 I'm working on configurations for IF2R, which will allow players to customize their farming experience (shed building, fences, crop fields, pet house, etc). One such configuration will be the ability to toggle any of the six crop fields to dirt or grass.

The question I have: What should the default be? Dirt or grass fields? I should note that I've seen some players get confused on where to plant their crops since you normally can't plow grass.

Comments

I voted for grass, but would really like regrowth to be a lit slower. That said, I appreciate your labor of love on SVE so anything you give us I am grateful for.

crys witt

I would say if it's possible, make the grass or dirt able to be toggled like other options during this rework. My biggest issue with the crop fields is that they look great with quality sprinklers, but don't do so well with iridium--especially if you're a type that likes to add fencing or paths around the edges. Actually, a good example would be your own farm that you posted on Reddit a while back: https://i.redd.it/bowwbme4imp31.png As you can see on the two pumpkin fields and the cranberry field to the south, you had to kind of 'squish' the iridium sprinklers together in order to properly fit wooden paths around them. Honestly, I love the spacing in the Greenhouse. It has the natural border around it, and it fits a full set of quality sprinklers nicely, as well as iridium once you upgrade to them. We talked about the plausibility of expanding the crop fields or the map tile itself, and it didn't seem like a probable solution so I'd say having the grass or dirt being a toggle option seems good. I know not everyone cares to use flooring tiles or especially fences, since they get in the way.

Cerberus Nine


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