Hi everyone!
This week was a really productive one focused on just purely animating the Renamod set.
1: What's New?
So as of right now I've animated 16/30 parts. So I ended up animating about 9 parts this week.
Each part takes on average about 3 hours to animate s...
2025-10-24 14:07:46 +0000 UTC
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Hi everyone,
Been a productive week! Let's get into the progress on Renamod!
A note about the updated Unity Games and Animation Sets:
Two patrons did report that the some of the updated downloads come up as Malware from windows defender.
The reason for th...
2025-10-18 12:44:07 +0000 UTC
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Hi everyone!
Hope you've all been doing great.
All Games and Animation Packs Security Fix Updated
This post is a little bit of a short one. The main thing to get across is that I have gone and successfully updated every game and animation pack on this Patreon with the security...
2025-10-13 04:14:42 +0000 UTC
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Hi Everyone!
Hope you've all been great.
Lots of work this week on getting all the art assets Rigged in Unity. Let's show off!
1: What's New?
Pretty much all of this week was taking the three large PSB (Photoshop Big) files and rigging them up in Unity.
It's a tim...
2025-09-28 11:34:50 +0000 UTC
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Hi everyone!
It's been a productive two weeks! Let me show you some of the art I've been creating!
1: What's New?
The end of this week marks me having completed the core art assets of Renamon for the new Animation Pack and getting the PSB (Photoshop Big) files into Unity.
<...
2025-09-19 14:42:01 +0000 UTC
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Hi everyone!
My apologies for not posting for a while. I have been busy with working on this new animation pack but I'll get into why I haven't posted in the past two weeks.
But let's start with showing off some progress!
1: What's New?
Over the past two weeks, but m...
2025-09-08 10:37:51 +0000 UTC
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Hi everyone!
A short update in terms of stuff to discuss but there's plenty to show!
1: What's New?
Right now I'm deep in photoshop making all the components for the Animation Set. The examples below might look a bit simple at the moment but making these are very time intensiv...
2025-08-22 16:59:38 +0000 UTC
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Hi everyone!
Hope you had a great week. I took a week off the Bindmancer to brainstorm and come up with concepts for the next animation pack.
I haven't made one this year yet so my aspirations is to make an ambitious one.
Next week I'll be dedicating time to going back and bug ...
2025-08-01 17:09:55 +0000 UTC
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Hi everyone!
I'm excited to announce that a new build of The Bindmancer is ready to download and enjoy!
This new build comes with the following updates:
Hi everyone!
It's been a busy two weeks working on the new enemy type! I was hoping I could get enough done to release a build but I couldn't quite get over the line for releasing it today.
But it's not far away. I expect to get a build out the middle of next week!
2025-07-19 14:35:15 +0000 UTC
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Hi everyone!
I've been in unity doing scripting this week! I've got a few gifs to show for it! So let's get into it!
1: What's New?
This week was spent on getting started on making the in-game logic for the Grabber enemy in unity using state machines.
At the moment the e...
2025-07-06 13:35:05 +0000 UTC
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Hi everyone!
A bit late on this weeks roundup but just because I needed a few hours to complete some work in unity over the weekend. Let's get into it!
1: What's New?
This week was fully dedicated to getting the art assets into unity and mapping them to bones. And then ...
2025-06-29 14:44:34 +0000 UTC
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Hi Everyone.
I hope you're all very well!
This week isn't a huge update all things considered but it was productive. I spent my time in photoshop working on finalizing the art assets for the new Grabber Enemy.
They look all nice and shaded now. Overall I think it looks pretty go...
2025-06-20 16:39:15 +0000 UTC
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Hi everyone,
I've been working away in photoshop on some new enemy art assets for the Bindmancer. Let's get into it!
1: What's New?
I think it was time to develop a new enemy type for the dungeon. After consideration of what kind of gameplay mechanic the enemy could bring to t...
2025-06-13 15:41:42 +0000 UTC
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Hi everyone! Hope you had a great week!
This week was spent developing some prisoner statue ideas. Let's get into it:
1: What's New?
So the environment artist I've hired for the new dungeon wing wanted me to come up with some designs they could work from in terms of sta...
2025-06-06 15:56:37 +0000 UTC
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Hi Everyone!
It's a bit of a quick week in terms of reporting progress!
This week was focused mainly on the grunt-work task of getting the WIP (Work in progress) 2nd wing assets into the dungeon environment. But we how have floors and walls looking new and unique on e...
2025-05-30 16:39:15 +0000 UTC
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Hi Everyone!
This week I updated the build with some new content and bug fixes. You can download the latest build here!
1: What's New?
This week I completed getting the Wall Trap, Gas Trap, and New ...
2025-05-23 16:17:00 +0000 UTC
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Hi Everyone!
This week was pretty productive. With the release of the newest build I wanted to take a week or two to address bugs and retrofit the gallery a bit.
Let's get into it!
1: What's New?
The most visual thing I did this week was add the gap-trap entry, the wall...
2025-05-18 15:08:05 +0000 UTC
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Hi everyone,
I hope you're all doing very well!
Posting the weekly roundup a few hours earlier this week as I need to be in bed early for a weekend event.
I do have great news in that a new build of the Bindmancer will be ready to release next week.
The n...
2025-05-02 08:20:33 +0000 UTC
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Hi everyone!
Some great progress made this week with making and implementing a number of art assets and effects associated with the in-dungeon trap. Let's get into them!
1: What's New?
I started off this week with making the artwork for the trap itself. It's a gas dispe...
2025-04-25 16:16:54 +0000 UTC
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Hi everyone!
A short week this time due to Easter. (Happy Easter!) but I can show off what I've been up to!
This week I worked on the "Fainting" Artwork of the character being affected from the Gas Trap that proceeds them getting trussed up and stuck on the wall encounter.
<...
2025-04-18 16:20:56 +0000 UTC
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Hi Everyone!
Got a few bits of progress to show off this week. Lets get into it!
1: What's New:
I've done a few things this week. At the start of the week I went into the photoshop file and made a few extra assets:
These assets are for the "Freed" animation when she gets...
2025-04-11 17:43:43 +0000 UTC
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Hi Everyone!
Hope you had a great week! Steady progress has been made on the encounter so let's get into it.
1: What's New:
This week was a combo of both making the animations in Unity for the encounter sequence but also doing the sequence logic flow so the encounter could be ...
2025-04-04 15:58:52 +0000 UTC
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Hi everyone!
Hope you've had a great week! I've been plugging away at the Wall Trap encounter so let me show you how it's gone:
1: What's New?
Did a few steps towards the wall encounter this week. Including:
Hi Everyone!
A short weekly roundup this week to just show off the latest progress of making the art in Photoshop for the new trap animation!
1: What's New:
So here's a screengrab of the latest work in photoshop:
2025-03-21 17:00:40 +0000 UTC
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Hi Everyone!
Earlier this week I announced on the Discord channel that the Wall Trap option had won for development. So lets show off some art work I've done on it so far:
1: What's New?
The new work involves making the artwork for the peril encounter itself so I've made a sta...
2025-03-14 15:18:11 +0000 UTC
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Hi everyone!
We've got a Poll going today! :D I've done some concepts for new possible enemies and traps and would like to present 4 of them to you.
1: What's New:
I'll explain the basic concept behind each enemy and trap type and then below there's a poll you can vote on.
2025-03-07 16:55:45 +0000 UTC
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Hi Everyone!
It's been a while since the last update so I'm excited to release the newest build for the Bindmancer!
You can download it here!
And let's get into it!
1: What's New?
this w...
2025-02-28 16:00:19 +0000 UTC
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Hi Everyone!
I've got some great gifs to show this week. And an announcement that I'm trying to get you all a fresh build before Feb is out. More then likely somewhere mid next week! Keep your eyes peeled for it!
1: What's New?
My work with a programmer...
2025-02-21 11:34:11 +0000 UTC
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Hi everyone!
Hope you've had a great week!
Got some new development to show on the Bindmancer! Let's get into it.
1: What's New?
Over the past two weeks I've been working with a new programmer on a Loot-Drop system.
I've been wanting the loot you get from d...
2025-02-07 17:15:13 +0000 UTC
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