Good afternoon everybody, I hope you're doing great. It's been a week since the last project. I've taken a few days off to recharged the mental batteries. I'm now cruising around the edges of the next project.
I took the time to get some much needed jobs done in real life. A fence needed s...
2025-04-07 16:31:28 +0000 UTC
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Hello all. I hope you liked the last video. Here's a follow up post and editing retrospective on the last 5 weeks making SWAT 4/Ready or Not bullshittery. And thank you all, as always, for supporting me with this lark.
The first thing to talk about is overall str...
2025-03-30 19:33:45 +0000 UTC
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Good evening all. Hope you've had a lovely week.
I have a finished render for Ready or Not/SWAT 4 bullshittery. Thank you for your patience everybody. I know these things take ages. You can find the link right here as early access for you all -
2025-03-28 23:27:33 +0000 UTC
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Good evening everybody. Hope you're all doing smashing. Another update during week 4 of the editing.
The last update was week 2 and I was making steady progress keyframing and properly animating SWAT 4/Ready or Not bullshittery. A process that continued in week 3 without is...
2025-03-18 20:02:57 +0000 UTC
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Good evening everybody. An update on how things are going with the latest bullshittery.
I'm currently working on a combi-video of Ready or Not and SWAT 4. And last week was the cutting week for the footage, whilst this week is meant to be for the keyfr...
2025-03-05 18:54:05 +0000 UTC
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It's that end of the week update on the pre-production work. Good news and bad news.
The bad news is I came down with a common cold on Tuesday. Probably caught at a family lunch on Sunday. Meaning it feels like someone has been running a marching band through my sinuses.
2025-02-21 19:49:45 +0000 UTC
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Good afternoon all. A follow up post on the poll. The results over the weekend were:
1.) Climbey - 56 + 118 = 174
2.) Team Fortress 2 - 104 + 256 = 360
3.) Divinity: Original Sin 2 - 145 + 307 = 452
4.) Valheim - 120 + 453 = 573
2025-02-18 18:29:38 +0000 UTC
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Good evening everyone.
With Halo bullshittery out the door, I'm going to take a few days to chill. Also there's a whole bunch of IRL chores I've been putting off. Plumbers, electrician repairs, etc. I really need to get some things organised.
But looking to the future, I need to consi...
2025-02-11 18:03:35 +0000 UTC
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Good afternoon everybody. Hope you're having a lovely weekend. A follow up post from yesterday as promised.
For those who didn't see it, the latest bullshittery is now available for viewing in the form of Random Halo Bullshittery - 2025-02-08 17:19:36 +0000 UTC
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Extremely speedy Patreon post as a live-stream with the guys starts in about 10 minutes.
I've been able to finish a test render for Halo bullshittery. And with the exception of some minor/trivial bugs it's all ready to go. Just wanted to fling this link up here quickly for an...
2025-02-07 19:58:19 +0000 UTC
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Good morning all. Super brief update on Halo bullshittery.
It's currently the 4th week (of a planned 4) on the edit. And the video as a whole has cleared the phase 1 of keyframing. Meaning all 10 minutes have been animated in Adobe After Effects, both last week and the week before.
It...
2025-01-29 10:04:25 +0000 UTC
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Happy Friday all, I hope you've all had a smooth week.
Over here it's the end of week 2 (of a planned 4) for Halo bullshittery. And I should have completed about 5 minutes of text and animation keyframing. I've completed 5 minutes and 40 seconds, with some additional phas...
2025-01-17 19:11:26 +0000 UTC
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Good evening all. It's the end of the first week on Halo bullshittery. And I feel I've completed the cutting phase. And in doing so have made a few discoveries. Here's a shot of the timeline as it currently exists:
2025-01-10 19:34:00 +0000 UTC
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An update on pre-production work last week:
There are roughly 50 Halo livestreams. And I've managed to get through about 60% of them.
This produced about 130 sequences within a Master project file. With the overwhelming majority being what I call category 1 clips<...
2025-01-07 11:04:33 +0000 UTC
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Good morning all. At the end of last week, having had enough relaxation over Christmas, I decided to make a start on editing.
As the next game is my choice, I've started going through and reviewing the Halo: Master Chief collection stream footage ...
2025-01-01 10:52:58 +0000 UTC
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Hello Patrons. Apologies for the very late post. This was actually typed about 1 week ago but the Patreon two-factor authentication system stopped working, locking me out of this account.
I had to go through their support tickets and wait a bit.
The prior week though has been love...
2024-12-23 15:38:03 +0000 UTC
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Good evening everybody. I've been able to complete Space Engineers bullshittery part 5. Sorry that it's more than a week overdue. I've been able to review a test render this afternoon and a draft is available here for those interested -
2024-12-12 20:44:38 +0000 UTC
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Good evening everybody. Sorry I'm afraid that I've slipped the delivery date on the video. It was meant to be today. But it appears that things are taking a bit longer than anticipated.
For those unfamiliar with the previous posts, I'm currently working on Space Engineers bullshittery with ...
2024-12-02 20:02:02 +0000 UTC
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Good morning everybody. I've managed to complete the second half of Space Engineers bullshittery. It's available here for all Patrons - https://youtu.be/8KTojndpHQU
So this second half focuses entirel...
2024-11-21 10:51:31 +0000 UTC
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Good evening everybody. Another update on the current bullshittery.
I've been able to complete the keyframing for the second half of Space Engineers bullshittery. The whole thing took me about 2 weeks and 2 days. Pretty much on schedule for just over 12 minutes of keyf...
2024-11-13 20:01:47 +0000 UTC
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Good evening all. Hope you've all had a nice weekend.
Another progress update on the bullshittery
I've had about 1 week and 1 day on the keyframing. So I should have completed at least 6 minutes. I've completed 7 minutes and 14 seconds so far. Honestly, ever...
2024-11-04 19:53:10 +0000 UTC
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Very quick update folks. I've finalised the cut for Space Engineers bullshittery. It's about 24 minutes long.

I've started the text and animation work. What I plan to do is split it into two piece...
2024-10-24 10:12:00 +0000 UTC
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Good evening all. Hope you're having a smooth Monday. Last week (and this weekend) I've been working on pulling together Space Engineers bullshittery. And here's how things are going.
I've managed to create a rough cut. Scrubbing through available scenes from streams and si...
2024-10-21 18:43:32 +0000 UTC
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Good evening folks. An update several days after the polls - Space Engineers was the clear winner with 771 votes. Thank you very much for voting all. It's much appreciated.
I've already made a solid start. Three things to talk about in this update:
The pr...
2024-10-11 18:11:29 +0000 UTC
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Good morning everybody. Hope you're all having a chill weekend.
Over here I've got a bit of a job. I need to go crawling around in the loft, laying down reams of insulative padding in preparation for the colder temperatures incoming in the UK. Should be a proper task.
Knowing me, Lulu...
2024-10-06 10:56:54 +0000 UTC
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Now the video is out to Patrons, I'm delighted to go into much more detail about what I just did editing-wise. So...Half Life: Alyx. That was fun but very challenging.
Here's a shot of the final timeline:
2024-09-28 19:06:02 +0000 UTC
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Good evening everybody. After about five and a half weeks, I've been able to complete the latest Youtube project. A 24 minute cut of the "Jeff" level from Half Life Alyx - https://youtu.be/Nx_P5woxKHA
2024-09-26 21:49:37 +0000 UTC
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Good evening all. Apologies, I was meant to do this update way earlier in the week.
I've been able to get to the near-end of the main edit for Half Life Alyx. With only some bits intentionally outstanding for reasons I'll expand upon in a moment.
Here's a shot of the current timeline...
2024-09-11 18:46:28 +0000 UTC
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Good evening everybody. Just to provide another update after a couple of weeks on Half Life Alyx. Things thus far are going smoothly. I've managed to get to roughly 8 minutes and 30 seconds edited out of 26 minutes. So roughly 32% done so far.
Here's a shot of the time...
2024-08-29 19:18:26 +0000 UTC
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Just to check in and say that the initial cutting phase for Half Life: Alyx has gone very well. I'm very confident I can make an entertaining video.
The process went something like this. It's that old sculptures joke: 'you just chip away at everything that doesn't ...
2024-08-23 13:39:29 +0000 UTC
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