Dino Run 2 Progress Update
Hello all,
The Dino Run Kickstarter Campaign is going pretty well so far - almost 54K raised in the first 2 weeks! We've unlocked 4 stretch ...
2025-09-19 18:35:07 +0000 UTC View Post
Hello all,
The Dino Run Kickstarter Campaign is going pretty well so far - almost 54K raised in the first 2 weeks! We've unlocked 4 stretch ...
2025-09-19 18:35:07 +0000 UTC View Post
Hello All,
The second and final Kickstarter campaign for Dino Run 2 is here! Check it out:
https://www.kickstarter.com/projects/pi...
2025-09-05 12:57:33 +0000 UTC View PostHello all,
We got a few new paid patrons the last week, welcome everyone, and huge thanks, it makes a big difference for us!
I just want to remind everyone that there are probably perks and rewards that a lot of you haven't claimed. So just a reminder:
If you haven'...
2025-08-18 14:00:47 +0000 UTC View PostHello all,
After an extraordinary amount of development, testing, tweaking, and then testing and tweaking many more times, the Dino Run 2 Multiplayer Sandbox is now ready for all patrons to experience. Create minigames, obstacle courses, physics contraptions, decorate...
2025-08-12 19:26:30 +0000 UTC View PostHello Patrons,
After many ups and downs, and escaping a few doomwalls along the way, our development journey on Dino Run 2 is about to reach a major milestone:
The Multiplayer Sandbox is ready to start distributing to paid patrons. We'll start with all 2025-08-03 16:31:11 +0000 UTC View Post
Hello all,
Last month we released a new game GRID RANGER, a shortform shmup-like using the V99 Vector Engine:
2025-04-29 19:50:26 +0000 UTC
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Here it is, the first official gameplay peek from Dino Run 2.
Keep in mind this is without lighting effects, weather, NPC dinos, advanced physics events, background dactyls, and all sorts of eventual polish. It's only going to get better from here.
Backers and patrons will have ac...
2025-01-23 22:45:00 +0000 UTC View Post
Hello all,
Somehow its been almost 3 months since we sent out that last Dino Run 2 sandbox update. A lot has been going on with the dinos, but a few other things happened since then (that positively affect Dino Run 2) that I wanted to let you all know about:
Hello patrons,
We're excited to announce that the latest major update to the Sandbox Alpha is live, and includes the following features/changes:
Raptor:
- Added tail whap ability (Q or Space)
- Improved raptor collisions
- Jumping is no longer delayed by a fr...
Hello all Patrons, both free and paid. There is so much going on around Pixeljam HQ these days that I think a general update that sums it all up would be a good idea. So here we go...
As part of our Pixeljam Arcade project (more on that later...
2024-05-31 19:47:24 +0000 UTC View PostWe're launching a new game soon (UTOPIA MUST FALL), and we'd like for all patrons to help us test it before it goes live. Use this link:
https://pixeljamarcade.com/game/utopia-must-fall/
...
2024-05-16 00:38:50 +0000 UTC View PostHello lovely Patrons,
A major update to the playable Dino Run 2 Sandbox is coming up - be on the lookout for it in the coming weeks.
In the meantime, we have also been working on a browser-based arcade of very small games. All paying patrons are going to get ad-free ac...
2024-04-29 15:12:01 +0000 UTC View PostHello all,
Here is what's been going on since we released the SANDBOX ALPHA to all Patrons in November:
- We took some time to clean up the Unity project and various parts of the code. It's always a good idea to clean house after the hustle for a big release, since it can make parts o...
2024-01-18 14:54:04 +0000 UTC View PostHello all,
We are still working on the next big update to the Dino Run 2 Alpha, which should be ready for you to check out in early 2024. In the meantime, we have something else we'd like to share with you.
For the past year, we have been quietly working on something else, not related...
2023-12-23 12:56:15 +0000 UTC View PostHello all, we just updated the Sandbox Alpha with some bug fixes and Quality-of-Life improvements:
Hello all,
We're finally ready to present to you the very first playable Dino Run 2 build - the SANDBOX ALPHA. This is a physics playground that lets you get a feel for how the dino controls and interacts with its environment. You can place objects (subject to gravity...
2023-11-15 19:32:50 +0000 UTC View PostHello Patrons!
We are SUPER close to delivering the first Dino Run 2 playable to everyone - a Singleplayer Sandbox Alpha where you can experiment with the game's physics systems and contraption / obstacle course possibilities:
2023-10-10 13:49:04 +0000 UTC
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Hello Patrons,
If you've followed us for more than a couple years, you'll know that we rarely work on a single thing at any given time. While almost all of the noise we make publicly (and privately to you all) relates to Dino Run 2, for the past year or so we've been quietly tinkering...
2023-08-16 18:42:50 +0000 UTC View PostHello all,
It's been a while! A lot's been going on around here, so let me get right to it:
We've nailed down our direction for the remainder of the year, and a good portion of next year too. Let's categorize it into short, mid and long-term:
SHORT TERM (in the next coup...
2023-07-27 18:21:53 +0000 UTC View PostHello all, here is what we've been up to since we showed the Raptor Demo last month:
In-Game Object Spawning UI
The big feature add for this month was finishing up an interface that allows you to place any object from the game, anywhere in the world at any angle. &nbs...
2023-05-26 13:29:40 +0000 UTC View Post
We're excited to reveal the first full raptor demo, showcasing physics, animation, audio, parallax and more.
We're making steady progress now... next video will show multiplayer, more interaction between the raptor and its environment (tail-whipping), plus some other features we're wo...
2023-04-15 22:09:57 +0000 UTC View Post
Hello all,
I am extremely excited to present the first actual footage of our work over the past few months, bringing together progress on realtime multiplayer, parallax scrolling, physics & object animation, amongst other things! Some additional notes:
- What you see here is peer-...
2023-01-27 15:41:19 +0000 UTC View PostThe bulk of our progress this month has been multiplayer. As stated before this is incredibly important to set up properly at the beginning, since so much else relies on it. We are also writing our own netcode, so we have total control of it for the long term... no dependencies on third-par...
2022-11-30 17:25:19 +0000 UTC View Post
Hello Backers,
The last month has been very productive - we've settled into a different version of Unity, a different physics engine and 2 new coders, and have been working on the core physics & dino control experience. The way the raptor (and other dinos) traverse highly irregula...
2022-10-19 20:40:29 +0000 UTC View PostMaking Dino Run 2 has always been full of twists and turns, and the last few months have been no different. Here are the details:
Hello all, here is what we've been up to the last few months:
LEVEL EDITOR: This is pretty much "phase 1 complete", meaning it can:
- Provide us with a robust set of controls to describe almost any potential level in the game, including water, caves, elevation, requir...
2022-04-18 17:48:39 +0000 UTC View PostIf you received a notification from us about a development update that seemed incomplete, it's because it was - I accidentally launched it before it was ready. A real one is coming within the next 24 hours.
2022-04-14 18:59:28 +0000 UTC View Post
Hello all!
Above is a video describing our latest progress on Dino Run 2. The summary:
- Our physics sandbox is coming along nicely, with support for raptor animations (all run speeds and angles) and various boulder shapes and sizes. The control of the raptor is still in p...
2022-02-17 18:04:40 +0000 UTC View PostTime for a much overdue Dino Run 2 dev update, and a special treat for all patrons - jump to the end of the post if you just want the treat :)
We've added lots of new placeholder terrain chunks, like waterfalls, ponds, caves, etc. We feel the level ...
2021-08-26 20:29:35 +0000 UTC View PostHello Patrons,
Lots has been going on, and I forgot to add the March update here as well, so I'll roll the last 2 months into a single post. Here we go...
Here is the current state of the project and roadmap for the upcoming months:
2021-04-12 20:33:24 +0000 UTC
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