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Patrick Riley

Patrick Riley

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Patrick Riley activity

Legacy of Arkgneisis v1.9.12

- Compatability Patch for Starsector V0.96a

- Yeah I'm still alive, I just haven't been living my best life lately.

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I think I Mandala effected myself.

I could have sworn that I made a post explaining to you all that, due to ongoing health issues (which I'm starting to recover from) and other projects competing for what time I do have to work, I will be officially going on a hiatus from SS modding for the time being.

Last month's billing c...

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(Belated) Progress Report | May 2022

Sorry this is late but my medical issues have hit me rather hard.

My back gives me trouble whenever I sit for more than an hour so I've been spending a lot of time in bed, where chest pains make it difficult to get any real sleep.

I did accomplish a few things this month, but it was s...

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Progress Report | April 2022

This month was notably more productive than the last. Core campaign systems continue to be tested, and I've soldiered onward with filling out the factional rosters. 

The Patron, the Colonial Pirate gun cruiser, got a slight redesign after I decided it looked too small:

2022-05-01 01:06:19 +0000 UTC View Post

March Update

So unfortunately due to work requirements and having gone into surgery, nothing significant was accomplished during March, as a result i've paused the April billing cycle.

Hopefully I'll manage to get more done in April, though the recovery from my surgery promises to take some time.

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February Progress Report

Heya all, its been an incredibly busy month for me, so I just wanted to let you all know what I accomplished in relation to Starsector.

- The primary framework for the Colonial development mechanic is now in. This is going to be what all the campaign events introduced by Anarkaad are built ...

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Legacy of Arkgneisis v1.9.11

- A quick update for the new major version of Starsector, practically speaking it's just a few balance changes, so this update should be save compatible. 

- Incendiary weapons have had their ranges increased by 100su

- Pellet Gun and Pellet Cannon have had their damage values inc...

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Legacy of Arkgneisis V2.0a DEV Version

Here it is, a development version of LoA 2.0

This contains all of the ships I've developed for the update thus far, it contains no weapons, fighters, or modular hullmods.

It DOES contain some very basic campaign stuff for the update, but none of it is in a functional, or even presenta...

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Colonial Showcase | Mudhak

The final ship before I take that break I was talking about, a fancy transforming destroyer.

The Mudhak is heavily inspired by EVE Online's T3 Destroyers, and the Confessor more specifically. Pairi...

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Development Gap.

So right now I am far more swamped with work than I normally am, and I (plan) to attempt some fairly major life changing stuff at the start of next year.

With all this in mind, There will likely be several months where I am not working on the mod, although some things are still cooking on t...

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Colonial Showcase | Qatol

New ship hot off the presses, this time, a phase destroyer!

Just a heads up, this showcase will be public, Just so that I can show the rest of the world that development is still continuing, even if it is a bit slow, I hope you generous folks don't mind!

2021-10-31 12:04:27 +0000 UTC View Post

Colonial Showcase | Buquina

Finally! I have been able to work on things more readily showcased in what feels like an eternity!

And what I have for you today is a big honkin artillery piece!

And of course you're going to want to know what the actual shit a Mk. 16 ...

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The Bullet List

One of my patrons asked for one of the boring bullet lists I've been using to keep track of stuff, so here it is.

Probably worth mentioning that this is likely not everything that will happen, just everything I could think of in a vaccum.

Hopefully I'll have another ship to show off f...

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Update

Just letting you know that I'm not dead. Progress is still slow due to work, and I haven't been working on anything worthy of a patreon post, mostly getting the new star systems into a basic agreeable state so that I can make sure my coding subcontractors can keep cranking out the campaign mechan...

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Colonial Showcase | CA(L) - 01 - (PS)

Nothing huge today, just a little bit of flavor to flesh out Colonial Space, the first Corporate ship!

Yes, that is correct, Arkgneisis was responsible for the Exodus Initiative hulls all along! An...

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Colonial Showcase | Alniyin

I apologize for the lack of updates, as mentioned before, work has been picking up, limiting the time and energy I have for working on this.

Today I've got a fairly unusual entry to show off, a dedicated command ship!

40DP for what loo...

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Colonial Showcase | Matron

I know it's been a while since my last post, work has picked up a bit lately so I haven't had much time to work on the mod, and there have been delays on the scripting side of things for the sprites I've already completed.

Today however, I get to show you the first Colonial Pirate ship!

...

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Colonial Showcase | Sacchar

This one got a bit delayed due to issues resolving the AI for it's shipsystem, but here it is!

The Sacchar is somewhat of a Paragon analogue, big, painfully slow, and difficult to sink. Its system is similarly analogous to fortress shield, e...

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Colonial Showcase | Rassol

The next ship to finish is another unglamorous workhorse: The Rassol

Despite the mundanity of it's purpose, I like aspects of its design enough that I think I might use it for something a little more...spicy, later on.

The system some ...

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Colonial Showcase | Daiqa

The next ship to be completed was actually a cruiser! A second-line carrier with frightening strike capabilities.

Those familiar with the Norwood will recognize the ship system, with two decks, two medium and two small missiles, it allows th...

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Colonial Showcase | Alanqil

Something a little less showboaty this time. When planning out the Colonial roster, I realized they would need a basic capital ship appropriate for the early game, before their buildup mechanic could reasonably unlock their other capital ships. 

Enter the Alanqil

2021-06-22 02:10:01 +0000 UTC View Post

Colonial Showcase | Thlos

Finally I can show off something with some meat on it's bones!

The Thlos is a battleship in the purest sense, it can take a severe beating and dish one out in the process.

It's built in is a relatively simple long-range kinetic weapon ...

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Colonial Showcase | Commerce - 31

Greetings patrons! This post will be a bit of a pilot for something I have been planning to do for a while, show off the upcoming ships and (later) weapons that will be included in LoA 2.0, 4 capital class ships have been sprited as of now but the main stopgap to me showing them off is missing sc...

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Legacy of Arkgneisis v1.9.10

- Fixes ships spawned by Anargaia in combat not registering as having belonged to the Society in after action reports.

- Fixes an issue where a faction capturing ARS procedural bases in Nexerelin would cause the faction in question to respawn once per day until that market was destroyed. View Post

Legacy of Arkgneisis v1.9.9

- Fixes the Society Riggers hullmod from dropping in the campaign.

- Changes how flux buildup is calculated for the Tandem Flux Grid hullmod to make it more intuitive, with a corresponding change to the description text.

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Legacy of Arkgneisis v1.9.8

- Fixed the ARS not selling their blueprints at their procedural markets.

- New Hullmod: Tandem Flux Grid, doubles the effect of caps and vents in exchange for cargo space and the chance for short overloads during periods of intense flux generation.

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Legacy of Arkgneisis v1.9.7

- Potentially fixes the severe campaign lag caused by the previous version, let me know if you continue encountering it, this issue is difficult to consistently replicate with my hardware.

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Legacy of Arkgneisis v1.9.6

- The ARS should now properly utilize their own ships at all of their markets, which should furthermore be more heavily garrisoned than previous.


- If Anargaia is destroyed in a Nexerelin campaign, the ARS will now properly 'respawn' and resume participation in sector politics on...

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Legacy of Arkgneisis v1.9.5

- Updated for RC15

- Increased the FP value for Anargaia, theoretically making it more difficult for AI fleets to destroy it in Nexerelin Raids

- Added a description to the hull of Anargaia, and generally cleaned up the strings surrounding it.

- Fixed a minor bug with A Scent of...

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Yarr, Pirate Reworks on the horizon.

On a whim I've decided the next patch will include re-worked P variants for the EI hulls that have them, making the changes more extreme compared to the base variant to better justify their existence and spice things up a bit.

Fox (P) : Is now a Budget "Super" Frigate, costing 8DP. More OP,...

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