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oskarpotocki

oskarpotocki

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oskarpotocki activity

Teaser: Cluster and Shrapnel shells

Hey there! Another quick teaser of what's coming in the Deserters mod.

This mod adds three new types of shells. I actually created little infographics for them so I will slap them here.

This video is rather short, but it shows cluster and shrapnel shells in action!

2023-06-20 11:18:22 +0000 UTC View Post

[Release] Vanilla Psycasts Expanded - Hemosage

Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying the strength of a sanguophage.

H...

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[DEVBLOG#236] Vanilla Psycasts Expanded - Hemosage

Hello everyone and welcome to another mod development blog!

Among other releases, we have also been working on the new module for Vanilla Psycasts Expanded - a Hemosage.

Our idea for hemosage is to make it a support path that works in tandem with other paths. Furthermore, it has quite...

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Teaser: Imperial mansion map generation

Hey folks! Another teaser for you. We've been hard at work creating modules that are used to assemble various imperial mansions that you will be able to raid in VFE-Deserters.

Depending on the rank of the noble you will attempt to assassinate, they mansion may contain bigger, grander struct...

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[DEVBLOG#235] Vanilla Races Expanded - Highmates

Stop!

Before you proceed, please note that the following development blog contains information about mechanics that may or may not be of sexual nature. If you're offended by the design of this mod, take it somewhere else - as you are about to read, it was never our intention to offend any...

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[Survey] What should we talk about next?

Hey folks! Just making a quick survey to see what you'd like covered in the next development blog.

This does not affect the order of release or work priority. Each of these mods is being currently worked on by separate teams of people!

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Teaser: Divine Inferno

Hey folks and hello to a little teaser of what's coming in VFE-Deserters!

What you can see in the video is Divine Inferno. This is an end-game event which ends your game. Hence, it's an end-game event. You know, because it ends the game.

Divine Inferno happens when you join the Desert...

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Roadmap June 2023

Hello world! Hello beautiful people. I bring to you an updated development roadmap for June 2023.

There is some fine new addition to the roadmap, but before we tackle them, lets sum up what has changed.

Vanilla Vehicles Expanded has finished testing. I am more than happy with the stat...

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[Release] Vanilla Races Expanded - Waster

Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

This time, we have turned our a...

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AI Generated Storyteller pictures

Hey folks and welcome!


Today I spent some time playing around with midjourney and exploring it more and more. I figured it would be really cool to create sort of 'profile pictures' of the VE storytellers in a more realistic style, giving us a better peek into what they would look...

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[DEVBLOG#234] Vanilla Vehicles Expanded - Tier 3 complete list


Hey folks! Howdy!

I'm sure some of you remember when we hosted a poll, which allows you guys to tell us what additional vehicles to include in Tier 3 of Vanilla Vehicles Expanded.

The winners (well, the top three) were:

  • Refrigerated Truck
  • Combine Harves...

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[DEVBLOG#233] Persona Eltex Staves!

Hey everyone and welcome to a brand new development blog.

Someone suggested to me that we should make Eltex Staff customizable, similar to how Vanilla Persona Weapons Expanded allows us to customize plasma swords, zeushammers, monoswords and now also toxblades.

Not a bad idea, I figur...

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Which Xenotype mod should we work on next?

As we've cleared some of our started xenotype mods already (sanguophage, wasters, androids), it's time we look towards the future.

Myself and Sarg are interested in knowing which xenotype mods you're most excited about (so that we can prioritize them).

2023-05-16 20:40:40 +0000 UTC View Post

[DEVBLOG#232] Wasters infographics

Hey everyone!

A quick development blog and a teaser of what's coming with Vanilla Races Expanded - Wasters. The mod is now undergoing testing and will be ready for release probably after the weekend.

I am signing off today as I'm flying away to Poland, but I will be back on sunday! View Post

[Release] Vanilla Races Expanded - Android

Dive into a new realm of gameplay with Vanilla Races Expanded - Androids. Craft fully customizable Android colonists, governed by Hardware genes and adaptable Subroutines. Balance your Androids' capabilities to maintain optimal power efficiency and engage in a whole new range of buildable structu...

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[DEVBLOG#231] Android Awakening

Hello everyone and welcome to a brand new development blog.

My Covid is getting better, so I'm slowly getting back to speed.

Today, I'd like to tell you about Android Awakening. It's quite a unique system, inspired by Detroit: Become Human.

2023-05-12 09:33:06 +0000 UTC View Post

[DEVBLOG#230] New subroutines!

Hello everyone and welcome!

Let me preface by saying: I have Covid. First my soon-to-be wife got one, and of course now I have it. 40 degree fever, stuffed nose, sore throat, cough, the usual stuff. I'm double vaccinated so should be fine, but that also means my productivity is down. Howeve...

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[DEVBLOG#229] Android hardware and subroutines

Hello everyone and welcome to another development blog, this time focused on Android hardware and subroutines, which are essentially new types of genes, exclusive to Androids.

Today we have started our first public beta of the Android mod. You can access our beta testing server by following...

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[DEVBLOG#228] Brand new Android-related structures.

Hello everyone and welcome to a brand new development blog. We're returning to the topic of Androids, as we're even closer to having the mod finished.

I have previously covered the general basics of what the mod will entail. This time, I will be focusing on all the structures you will be ab...

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Roadmap May 2023

Hello everyone and I hope you're having the most wonderful of days.

It's 1st of May, bank holiday in the UK, and also just a week before my birthday, so I am using this moment to share the latest roadmap with you lot. I will give a brief summary of all the projects on it below, so you can c...

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[DEVBLOG#227] Androids - a brand new, robotic race!

Hey folks, I welcome you all to a big, big post. Well, it is kind of big when it comes to content in it, but the primary 'bigness' of it comes from a big decision.

You lot probably remember Vanilla...

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[DEVBLOG#226] Re-introducing Wasters!

Hey folks and welcome to a brand new development blog. We will once again focus on Wasters.

I have read everything you've said under the last development blog, and you did raise some valid concerns. Now now, don't go around telling people I don't listen to you, since I have just done a full...

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[Update] Toxblades added to Vanilla Persona Weapons Expanded

Hey folks! I can now proudly confirm that toxblade customization is now a thing in Vanilla Persona Weapons Expanded. Toxblades can now also be chosen once one of your nobles reaches Baron title.


You can now slice your way through your enemies with blades that inflict tremendous a...

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[DEVBLOG#225] Introducing Vanilla Races Expanded - Wasters

Hello everyone and welcome!

I come to you with great news! I'd like to really briefly interrupt your schedules Deserters Expanded transmission by telling you about our plans for expansion of another vanilla game xenotype - Wasters!

Wasters are currently more of a nuisance than an actu...

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[Release] Vanilla Races Expanded - Sanguophage

Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

Introducing Vanilla Races Expan...

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[DEVBLOG#224] Vanilla Races Expanded - Sanguophage infographics

Hey folks and welcome to a brand new development blog.

We've been busy finishing a mod that was meant to be finished a year ago, almost, and that is Vanilla Races Expanded - Sanguophage. It's significantly bigger than our other Races Expanded mods, as it features not only new subxenotypes o...

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[Release] Vanilla Animals Expanded - Waste Animals

Embrace the toxic side of nature with the "Vanilla Animals Expanded - Waste Animals" mod! This unique mod expands the range of creatures found in highly polluted biomes, diversifying the environmental challenges and adding an extra layer of depth to your gameplay experience.

Venture into t...

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Choose names for Toxblade components!

Hey folks and welcome to this quick post before I head off to the airport to enjoy a wee holiday, away from everyone but my family.

Some of you probably played with our Vanilla Persona Weapons Expanded, which allows you to customize the Persona weapons (aka bladelink weapons) and really tai...

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Roadmap April 2023 (Actual, not a joke!)

Hey folks and welcome to an actual roadmap, updated April 2023. I was quite busy these last few days as I just got a new PC, so I had to move everything to it etc. Wasn't easy, but had to be done.

We have worked very hard on a number of mods now, and we also had to do some changes. If you ...

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Patreon Update: Have your say!

Hey folks and welcome to a quick Patreon update post!

Over the years, you have supported me with hard earned cash, great ideas, wonderful banter and even some excellent jokes!

This Patreon has been evolving with time too. We have added Jade tier due to popular demand, we have been hos...

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