SamSuka
oskarpotocki

oskarpotocki

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oskarpotocki activity

[RELEASE] Vanilla Animals Expanded - Tropical Swamp

Tropical swamp never really had this “oh, this zone is dangerous” feel. It felt just like any other swamp. This very module, albeit only adding 3 new animals, is our way to remedy this. Alligators and Anacondas will now actively hunt in the tropical swamp biome, and they are a force to be rec...

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[RELEASE] Vanilla Animals Expanded - Tropical Rainforest

After having my first Spaceship launch in the tropical rainforest biome, I have noticed it actually didn’t feel as tropical as I would like it to feel. Monkeys, tortoises, an elephant here and there, it doesn’t really give away that unique, diverse environment vibe. Sarg and I have decided to...

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[DEVBLOG#31] Tropical animals infographics

Hello everyone!

As some of you may know, I am now back from my holiday. Without even giving myself a day to rest (Amsterdam can be more exhausting than relaxing), I have pushed the Quickdraw module for the Vanilla Weapons Expanded into the release stage, and I also prepared two new animal ...

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Typical Tuesday Suggestions - 05/11/2019


Hi there everyone!
Today we will focus on something a little bit different than usual. This Typical Tuesday Suggestions thread is open for everyone, Patrons and non-Patrons!

What do y...

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[RELEASE] Vanilla Weapons Expanded - Quickdraw

 

Vanilla Weapons Expanded - Quickdraw is an addition to a popular Vanilla Expanded mod series, adding four new quickdraw weapons. These firearms allow you to quickly respond to sudden enemy e...

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[DEVBLOG#30] Vanilla Cuisine Expanded - Fishing

Hello everyone and welcome to another mod development diary. 

Today we are taking a cheeky look at some of the new kinds of meal ingredients we are adding to the game, and most particularly, the fishing mechanic.

We have taken a look at all the fishing mods out there, and none of...

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[DEVBLOG#29] Vanilla Weapons Expanded - Quickdraw

Hi there everyone. I know, I know - I'm on holidays and yet I found some time to create a little expansion to your favourite weapon mod out there!

Now you probably wonder: "Oskar, since it's only 4 weapons, why not just add them to the base mod so everyone automatically downloads them?" View Post

Typical Tuesday Suggestions - 29/10/2019

Hello everyone!
In today Typical Tuesday Suggestions thread our focus is to go through all your mod ideas, whether it's a simple mechanic, an item or a full-scale expansion.

I am still on holida...

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Quick Update

Hello everyone.


Just as announced before, I am currently on holidays, hence I’m not posting too many updates.


I am coming back in a couple of days and you can expect more animal mods releases, as well as a little surprise me and Sarg have been working on!

...

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Typical Tuesday Suggestions - 22/10/2019

Hey everyone and welcome to another Typical Tuesday Suggestions thread.

Today, let's talk about robots. I'm looking at you, Android Tiers, with your super OP Mark 5 robots!

Some people sugg...

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[DEVBLOG#28] Artwork for the Ammunition mod

Hello everyone and welcome to another mod development diary. This one is going to be a little bit short due to workload I have. I haven't been able to spend too much time modding in the last week, so I will try to catch up in the upcoming week.

Anyway, LimeTreeSnake released his Ammunition ...

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Typical Tuesday Suggestions - 15/10/2019

 


Hello everyone!
In today Typical Tuesday Suggestions thread our focus is to go through all your mod ideas with a focus point being Wild West, whether it's a simple mechanic, an...

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[SURVEY] Vanilla Hair Expanded - Survey

Rate the newly released Vanilla Hair Expanded mod on 1-5 scale. Provide any feedback in the comments.

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[RELEASE] Vanilla Hair Expanded

 We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This mod is our attempt at fixing that.

...

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[PATREON-UPDATE] New tier reward - Live Development Roadmap!

Hello everyone and welcome to another Patreon update post and another tier reward!

Live development roadmap is a new feature added to the Gold tier patrons. By subscribing to the gold tier, not onl...

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[DEVBLOG#27] Hairstyles pt.8

Hello everyone!

It seems this is it for hairstyles, the last couple of infographics. We have now reached ONE HUNDRED (100) unique hairstyles and fifteen beard styles, which makes us the biggest hair mod out there.

Please, take a look at these whilst I carry on working on the barber ...

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[DEVBLOG#26] Hairstyles pt.7

Hello everyone and welcome to ANOTHER hairstyle development blog.

I promise we are getting closer and closer to the release and soon the mod will go out to Beta testers (plasteel tier) to hunt the remaining bugs.

Code wise, we have to make it compatible with Facial Stuff, but it's ...

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[DEVBLOG#25] Hairstyles pt.6

Hello everyone and welcome to yet another development blog, this time focusing on the beards. Yes, you heard that right! And we have a nice way of implementing them into the game.

You can use the new barber table (more about it in the next devblog) to apply beard to your existing pawns!

...

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Typical Tuesday Suggestions - 08/10/2019

Hello everyone!
In today Typical Tuesday Suggestions thread our focus is to go through all your mod ideas, whether it's a simple mechanic, an item or a full-scale expansion.

A lot of people requ...

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[PATREON-UPDATE] New tier reward - Typical Tuesday Suggestions!

Hello everyone, and welcome to a small Patreon update.

I have decided to introduce a new reward for members of the Silver tier (5$ a month) and up - Let's have a look at Typical Tuesday Suggestions!

2019-10-08 07:21:21 +0000 UTC View Post

[DEVBLOG#24] Hairstyles pt.5?

Hello everyone and welcome to yet another Hair development diary.

I find it extremely soothing to just come up with interesting and diverse hairstyles, inspired by a plethora of games and films, or in some cases, real life.

I have to apologize for the lack of Futurama hairstyles promi...

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[RELEASE] Vanilla Furniture Expanded - Production

 Vanilla Furniture Expanded - Production module, is an ideal mod to fill that late game hole in production. Once you set up your vanilla workstations with tool cabinets scattered everywhere, you essentially got as far as you possibly can. This carefully designed, vanilla-fitting mod adds a n...

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[DEVBLOG#23] Hairstyles pt.4

As we're coming closer to the release, I've got another bunch of hairstyles for you all to see.

Mostly spawning on Outlanders, these hairstyles are a bit more kept, clean and civilised. A lot of them spawn on other factions as well, with a significant number of them also spawning on startin...

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[DEVBLOG#22] Hairstyles pt.3

Hello everyone!

Before I head off to cook some pasta, I've got another bunch of hairstyles for you.

This time, we will focus on the hairstyles added as part of our ongoing support for the Medieval Faction mod. By loading the hairstyle mod alongside the Medieval faction, the following...

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[DEVBLOG#21] Hairstyles pt.2

Hello and welcome to yet another iteration of RimWorld hairstyles!

Today we will be taking a look at some Tribal hairstyles alongside the Don't Starve inspired outlander ones.

With the Don't Starve ones I had to simplify them to work well in RimWorld universe. My main goal is for the...

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[DEVBLOG#20] Hairstyles pt.1

Hello everyone, and welcome to the beautiful 20th devblog.

Today I will show you some more hairstyles that will be added with the hair mod. I wouldn't be myself if I didn't add some Rick and Morty hairstyles. Of course they fit vanilla perfectly, they don't enforce blue hair color on Rick's...

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[DEVBLOG#19] Gangster hairstyles

Hello everyone and apologies for such a delay between posts. Between work and college, I didn't have much time to do modding recently, but it's all due to change now :)

I have created several gangster-like hairstyles, and I need your opinion. Is a vanilla hair expansion something you'd be ...

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[DEVBLOG#18] Vanilla Furniture Expanded - Production

On this development blog we will focus on what's coming in a new Vanilla Furniture Expanded - Production module, which will go out to Plasteel-tier beta testers pretty soon.


This very mo...

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[DEVBLOG#17] Genetic Rim texture pack pt.1

Now, since we released the Medieval faction mod, all members of the dev team took a little break. You probably seen enough to know that I can't just sit idly by, and I spent the last couple of days working on a Genetic Rim texture pack as commissioned by one of the patrons.


I hav...

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[RELEASE] Vanilla Factions Expanded - Medieval

 After all the mods we have already created, it was finally time to retouch the vanilla factions. I was always a big fan of Rimsenal (other mods are available), but I personally never found it quite fitting. The game however was in dire need of new faction mods, hence we decided to deliver. ...

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