SamSuka
oskarpotocki

oskarpotocki

patreon


oskarpotocki activity

[Release] Race to the Rim!

Race to the Rim is a large project focused on bringing the universe of How to Train your Dragon closer to RimWorld. It’s an effect of countless hours and dedication, sponsored generously by kittentwitch, and inspired by her love for this franchise.  Adding 13 new dragons with special prope...

View Post

[DEVBLOG#104] Mechanoids Infographics Part II

Alright guys, this is the rest of the Mechanoids infographics. I'm making progress on the video release too, so the whole mod should be ready for you way before Christmas!

2020-12-13 17:06:36 +0000 UTC View Post

[DEVBLOG#103] Mechanoids Infographicts Part I

Hello hello you beautiful people!

Our love letter christmas present is coming along nicely and I have now started working on the description infographics and the video. So far the video is 15 minutes long and I did my best to explain all the content as quickly as I could - it goes to show h...

View Post

[DEVBLOG#102] Buildable mechanoids and defensive measures

Hey all!

Please take a look at all the buildable new mechanoids at your disposal!

View Post

Roadmap for December

Hey all, got a little love letter for you!

View Post

[RELEASE] Vanilla Faction Expanded - Power content update!

Hello everyone! We have just released a major update to Vanilla Furniture Expanded - Power, making gas power source many times more efficient, and supplying you with new appliances you can use around your base, from green gas lamps to gas powered drop pod launchers and toxic gas vents.

I ...

View Post

[DEVBLOG#101] Total War

Deep look into our Total War mechanic and a Mechanoid faction!

View Post

[RELEASE] Vanilla Traits Expanded

Have you ever thought about how base game traits become repetitive after a while? Are you tired of seeing pyromaniac or kind pawn over and over again? Are you perhaps considering pyromaniac to be an instant death sentence in your colony? If for any of these questions the answer was ‘aye’, the...

View Post

Vanilla Traits Expanded mod breakdown

Check out our latest mod breakdown video, released alongside our new mod!

View Post

[DEVBLOG#100] Automation || 100th Devblog!

Hey yall!

We made it to a round 100 development blogs. I never expected I will get this far, but then again you're such an awesome and supportive community, I can't help myself but keep whipping these cool little updates for you! I hope you appreciate them! And even if you don't, I will st...

View Post

[SURVEY] Mechanoid ship names

Hello everyone!

Let me give a little bit of a background how the Mechanoid faction works, base-wise.

At the beginning of the game, no mechanoid bases exist. None at all. Zero.

A new event should be added (if using the event system, it should be eventBad, red letter), called Mec...

View Post

Witcher: Monster Hunt now supports Achievements!

Hey guys!

We have just added 18 Achievements to Witcher: Monster Hunt mod, and we're just getting started! More and more Vanilla Expanded mods will soon have full achievement support.

You can...

View Post

Typical Tuesday Suggestions - 17/11/2020

Hello folks!

Today, in Typical Tuesday Suggestions thread, I will be collecting your suggestions for new Experimental items we are adding as part of the Mechanoid expansion.

You will now be...

View Post

[RELEASE] Vanilla Achievements Expanded

Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.
This mod adds an extensive achievement system, with various different stats being tracked. Players receive a pop up rewar...

View Post

Vanilla Achievements Expanded mod breakdown

A new video is up alongside our latest most release! Be sure to give it a watch!

View Post

[DEVBLOG#99] Synththread Synthesizer AND Meat Grinder

”A high-tech machine that is barely understood by even the most intellectually inclined colonies. Complete with a series of meshpresses and plasma needles capable of atomically realigning basic materials resulting in new material indistinguishable from synthread. Rather than creating materi...

View Post

[Survey] New mechanoid needs a name!

Hey everyone. We have just created a new mechanoid for the Vanilla Factions Expanded - Mechanoids. This mech is an anti-infantry unit, heavily armored mech with a built in flamethrower. It has a chance to explode into a giant fireball if taken down, resulting in even more chaos on the battlefield...

View Post

[DEVBLOG#98] Textile Recycler AND Auto Loom

“A machine capable of quickly orienting, shredding, and sorting pieces of clothing into usable reclaimed pieces or cloth. Nowhere near fully efficient but very useful for reclaiming otherwise useless materials.”

2020-11-11 19:37:01 +0000 UTC View Post

[DEVBLOG#97] Artillery Foundry

”A machine capable of accepting pieces used in assembly of large-calibre ballistic shells. Creates a very large explosion if overheated, highly recommended to keep in a cool room.”

View Post

[DEVBLOG#96] Mechanized Weaponsmith

”A very large machine with many moving parts, able to accept steel, components, and chemfuel forward via belt system and slowly assemble them into basic weaponry. The machine is capable of making rudimentary light arms at a normal quality, although this process is very time and power consum...

View Post

[DEVBLOG#95] Chemfuel Converter

”A rather crude machine capable of melting organics via acid into usable chemfuel. Attached hoppers will accept nearby corpses or wood matter, rapidly decompose them, then melt in a singular large vat before dispensing. Puts off a god awful stench that pawns hate and and may cause lung dama...

View Post

[DEVBLOG#94] Heavy Weapons? Oh my!

Hey guys. My dinner is ready so I'm just going to drop a screenshot and let you think about this for a moment until I come back and explain what they are for!


View Post

[DEVBLOG#93] Plasteel Forge

“A somewhat high-tech and little understood factory module, capable of combining steel, powdered stone, and chemfuel into plasteel. The exact formula and methodology of plasteel refining is usually locked away by militaristic forge worlds but the product this machine outputs is a close enou...

View Post

[DEVBLOG#92] Masonry Saw

“A cumbersome and very loud factory, essentially a series of clasps, chisels, and saws meant to hold rock chunks in place to be cut and lightly smoothed. Puts off considerable and annoying noise while processing which may cause ear damage over time.”

2020-11-04 00:39:20 +0000 UTC View Post

Typical Tuesday Suggestions - 03/11/2020

Hey guys and welcome to another Typical Tuesday Suggestions thread.

I would like to hear your ideas for some smaller mods - nothing major, something we can possibly do within a month.

This T...

View Post

[RELEASE] Vanilla Brewing Expanded - Coffees and Teas

Vanilla Brewing Expanded - Coffee and Tea is another sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces 8 new types of coffee and 9 new types of tea, with ties in to other Vanilla Cuisine Expanded mods, with each coffee and tea granting unique effects!
View Post

More Jade tiers opened up!

Due to increase in demand I have decided to open up further 10 Jade slots!

Thank you all very much for support! This means the world to me, and it means we can hire extra programmers to work on am...

View Post

November Roadmap

Hey there everyone!
This month roadmap is available for everyone to see for free. Some spicy mod releases coming up, I hope they will help you push through these difficult times and drift you over to christmas faster!

View Post

[DEVBLOG#91] Vanilla Traits Expanded description

Hey hey hey everyone!

I pulled a sneaky on you. Whilst you all believed I have my hands tied by the kitten, we have been preparing one of those big mods you all love.

Remember how I asked you about trait ideas? Well, get ready for...

2020-10-30 18:12:04 +0000 UTC View Post

[DEVBLOG#90] Automatic drill

“A larger but surface-level automated version of the deep drill. This basic yet powerful drill can mine and extract rock chunks for further processing without human input. Will not antagonize insect hives. Requires occasional refueling with steel as over time the drill bits will wear down. ...

View Post