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oskarpotocki

oskarpotocki

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[Release] Vanilla Races Expanded - Hussar

Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

This mod expands on a xenotype ...

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[DEVBLOG#212] Hussars, for the last time, I promise!

Hello everyone and welcome to what I promise is the last development blog about Hussars xenotype expansion. We're more or less ready to release it, I will just run a few tests for it. If all goes well, we will release on or before the weekend.

Also, happy Thanksgiving to our American friend...

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[DEVBLOG#211] Vehicles Expanded tier 2 infographics!

Hey folks and welcome to a brand new development blog, this time we are returning to Vanilla Vehicles Expanded!

1.4 Update didn't mess up the code too much, but it did change some things. I'm informed that we are now on track, and work is ongoing on coding the vehicles you're about to see. ...

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[DEVBLOG#210] The Strong bois Part 2, Hussar boogaloo

Hello everyone and welcome to another devblog focused on the Hussars.

I read your feedback from yesterday, and applied many changes throughout the mod design. So, why don't we try it again?

W...

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[DEVBLOG#209] The Strong bois - what are we changing with Hussars?

Hello beautiful people on this marvelous sunday! 

Today, I would like to show you what we plan to add/change in the Hussars Xenotype mod we're in the process of developing.

This mod expa...

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Roadmap November 2022

Hello everyone and welcome to a quick summary of what we have planned for the future!

With the release of Biotech we have had many, many new ideas about the content we would like to create. From expanding existing xenotypes, to adding new ones, as well as expanding the pollution, the mechan...

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[Release] Vanilla Races Expanded - Saurid

Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

This mod adds a new race called...

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Lore books sent out!

Hey folks!

It took a long time and a lot of trips to the post office, but all the lore books have been sent out!

We have started sending them out early October and the last 'batch' of them we...

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[DEVBLOG#208] Saurids, aka the lizard people, aka iguanaman!

Hey there everyone and welcome to a new development blog, this time focused on our first Biotech mod!

We have been fortunate enough to get access to Biotech a while early, so we've already started working on quite a few Biotech mods. Saurids is the first of many to come, and it's already pr...

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RimWorld 1.4 Updating: Round 7 'Let me tell you a story!'

Hey folks! I know it's sunday, but I can't rest until everything is nicely updated. I have just pushed another chunk of mods to be 1.4 compatible.

I know many of you don't read the 1.4 updating pos...

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Roadmap October 2022 - Biotech release

Hey folks and welcome to an updated roadmap post!

These images should explain everything better than I can write it, but please remember: this is just a tip of the iceberg. Our ideas are always changing, and we're getting new ones daily!

Let me know what you think about what you can s...

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RimWorld 1.4 Updating progress

Hey guys! I won't take long, as I know Biotech launched like 10 minutes ago and none of you will probably read it, and I don't blame you!

My glorious team made sure that as many of our mods are available to play now, with the official launch of RimWorld 1.4 and the DLC. There may be quirks,...

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RimWorld 1.4 Updating: Round 6 'The rejects'

Hey folks. I'm pretty sure this is the last batch for the day. There is only a few mods left to be updated, and those are not updated yet and will take a while longer to update, so I wouldn't expect them...

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RimWorld 1.4 Updating: Round 5 'Knowledge is Power'

Yo Mr White! I have another batch ready.

I bet you hate me for spamming you right about now, but what can I say, we're almost there.

This time around, following mods have been updated to 1.4...

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RimWorld 1.4 Updating: Round 4 'Ideological, genetically engineered yum yums'

Hey folks! I got another batch of mods ready for your consumption on RimWorld 1.4! Quite literally so, as this batch features our Cuisine Expanded package. Since there is many mods, I gave up on linking ...

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RimWorld 1.4 Updating: Round 3 'All yer faction bases'

Hey folks, this is a third batch of mod updates - all factions expanded mods are now 1.4 compatible. Throughout the day I will be dropping more updates.

Vanilla Factions Expanded - Medieval...

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[Release] Vanilla Helixien Gas Expanded

Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the only logical choice, as the helixien g...

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RimWorld 1.4 Updating: Round 2 'Guns and Tables'

Hello folks!

I bring you the second batch of updated mods that work on 1.4 unstable branch. More will follow tomorrow when the DLC drops. We will try to update them all as quickly as possible, I pr...

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RimWorld 1.4 Updating progress

Hey folks!

Reporting in with a new round of updating done. Only a few mods left for us to update - notably Outposts, Winston Waves, Vanilla UI Expanded and Oskar Obnoxious. We are also yet to release Vanilla Helixien Gas Expanded.

Please remember: These updates aren't...

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RimWorld 1.4 Updating: Round 1 'Animals and Framework'


Hello folks!

I bring you the first batch of updated mods that work on 1.4 unstable branch. Then I'm signing off and going on holidays until monday so you better squeeze your pillow and b...

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[Release] Vanilla Animals Expanded

Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You can only enable the animals that ...

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RimWorld 1.4 announcement and Vanilla Expanded

Hello folks and welcome to a very, very important post. I have quite the boots to fill as I follow Tynan's announcement, so wish me luck.

If you haven't seen the announcement of the new DLC and new...

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Roadmap October 2022

Normally I use this moment to write about changes, but I'm also writing a post about the upcoming DLC now so... no writing here. Ha!

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[DEVBLOG#207] Vanilla Factions Expanded - Empire breakdown

Hey folks and welcome to a rather big new devbl

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[DEVBLOG#206] Some new Tier 3 wrecks!

Hey guys and gals and welcome to the last development blog before I go on holidays. My flight is in 6 hours, and I will be back in about 5 days, so don't fear, I will be back before you know it.

I won't leave you empty handed though! Whilst I'm not quite ready to discuss Tier 3 vehicles wit...

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[DEVBLOG#205] Vanilla Vehicles Expanded - The Highwayman

Hey folks and welcome to a brand new mod development blog!

This time I would like to talk to you about a brand new vehicle coming to Vanilla Vehicles Expanded, a tier 1 scrappy APC called The Highwayman!

2022-09-18 11:06:44 +0000 UTC View Post

[DEVBLOG#204] Vanilla Vehicles Expanded - Tier 2 vehicles

Hey guys and gals and welcome to another mod development blog! Once again we will be focusing on the Vanilla Vehicles Expanded.

First, however, a quick progress update:

We have been working very hard on the acceleration and deceleration mechanic. We are almost done with it, and once w...

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[Release] Vanilla Backstories Expanded

Vanilla Backstories Expanded was a mod suggested by my patrons right after we released Vanilla Backgrounds Expanded and everyone thought that was the mod adding backstories. It wasn’t. This one is.

 This mod features over 150 backstories, carefully selected from the submissions from ...

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Typical Tuesday Suggestions - 09/06/2022

Hey folks!

I need your help once again! As you remember, last month you submitted notions for an Empire...

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[DEVBLOG#203] Vanilla Vehicles Expanded - Stage 1 infographics

Hey folks and welcome to a devblog about a mod many of you have waited on for... well, for years now!

Vanilla Vehicles Expanded

Vanilla Vehicles Expanded is a long awaited mod utilising Sma...

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