SamSuka
nearnfar

nearnfar

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12/18 Roadmap

Last week was another successful week of work on the game. It's really nice to see actual progress being made again after several busy weeks in a row where little got done.

I accomplished everything on the list for last week, plus I squeezed in some work on older content to make sure it's ...

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A Peek Behind the Curtain

If anybody was curious what a Twine game looks like on the back end while I'm working, here's a quick glimpse. This is what I stare at for an hour or two (sometimes way more) every day when I finish my day job.

It's a huge tangled mess of passages and connections, but somehow, I make it wo...

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Three Rights Make a Left

I've gotten some feedback here and there that my use of "left" and "right" to describe orientation of features in the game is sometimes confusing, given that these terms are relative to your position. I've approached their use from the philosophy of "You're always standing at a fixed point in the...

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What are you into?

Obviously Enter the Expansion Mansion is all about Breast Expansion. There's a bit of lactation and other stuff snuck in here and there, but it's a BE game first and foremost.

I plan to stick mainly with BE for future projects, but I will also be branching out a bit more as I tackle future...

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12/11 Roadmap

Well, last week was super refreshing in that I actually got to work on the game a fair bit and I was able to accomplish all of my goals for the week with no real difficulty. With everything on that list out of the way, we're getting closer and closer to having 1.5.0 ready for a Patreon release. H...

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12/4 Roadmap

The last two weeks have been a lot. Like, A LOT.

Between family visits, the holidays, a family funeral, extensive travel for the preceding items, and tons of family drama that has been outright infuriating, I've barely been able to breathe. I'm glad I set low expectations for last week's pr...

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11/27 Weekly Roadmap

Hello, Patrons!

I hope all of my American supporters had a lovely Thanksgiving. Mine certainly went well. As I mentioned in the last roadmap post, holiday plans kept me busy most of the week. I was able to get a bit more work done on the new character interactions (probably my favorite char...

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11/20 Roadmap

Last week went according to plan. I completed a new secret ending that'll take some real determination to find (and might be the first ending to result in a death...). All of the interaction points of the new room are added in, and I've gotten well into the new character interaction, even further...

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11/13 Roadmap

Well, my visiting family cleared out a tiny bit earlier than expected, so I did sneak in a bit more work over the weekend,

Altogether, I managed to get 3 of the interaction points written, but no work on the new ending.

As I mentioned in the update, I hope to really grind at the gam...

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11/9 Update

I've made some good progress so far this week. I've done some fixing on older elements that now need to tie back into the new room, and I've finished one of the four new interaction points, with a second well underway.

Unfortunately, the week's progress pretty much stops there, as I've been...

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11/6 Roadmap

Well, after a nice, lowkey week of bug fixing, save learning, pushing 1.4.1 out the door, and starting work on a whole new novel (I did a lot last week for it being my rest week...),  the time has come to earnestly begin work on V1.5.0. This update will add in the final room of the first flo...

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A New Side Project

Hello, patrons!

A while back, I asked if you guys would like to see some non-interactive fiction here if I worked on such projects, and the response was primarily a "yes" while many wanted the focus to remain on the games.

Well, I can promise that work on the games is not stopping. In...

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Version 1.4.1 Release!

Surprise release!

Ended up with some extra time to do some debugging today, so I was able to finish up V1.4.1 faster than expected.


Updated in this release:

Fixed bug that prevented entering the maids' quarters under certain circumstances.

Fixed typo in Olga con...

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11/2 Update

Super quick news:

I've managed to get most of what I wanted to do buttoned up with V1.4.1. Now I just need to do a few test runs to make sure it's all working relatively well, and I'll be releasing the new version, hopefully no later than Saturday!

In case you were curious about the n...

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11/1 Update

Happy belated Halloween, Patrons!

I've managed to track down the error causing the bug and fixed it. Plus, I've fixed a few embarrassingly obvious typos (no doubt missing others...) But I'll be holding off on release of V1.4.1 for at least a few more days.

I'm currently working to ...

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Make your wish come true!

Alright, patrons! Here's your chance to have your dreams (or at least funhouse mirror twists on what you think your dreams are) come true in the game. You've just managed to summon up a Carnal Pleasure D...

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10/30 Roadmap

Well, when I made the roadmap for last week, I secretly had a goal of getting 1.4.0 out by today. Happily, I made it happen by late last night.

I'll be largely taking this week as a break, with the caveat that a bug has been brought to my attention from V 1.3.0. I'll spend some time this w...

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Version 1.4.0 Release!

Surprise!

It was a very productive week, and I was able to squeak out the finishing touches on Version 1.4.0. The new content was much more limited this time, so debugging went much faster.


What you can expect this time:

1 New Expansion Sequence

1 New Room to Ex...

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Lots of new Patrons!

Hey everyone!

I've seen a sudden influx of new Patrons over the past week. I'm talking about an unusual uptick in people joining. I just wanted to say a quick thank you to all of my new and long term Patrons. Your support truly means a lot to me. This game absolutely would not be happening...

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10/23 Weekly Roadmap

As I mentioned in my mini update, I was able to accomplish all of the goals for last week handily. I had a couple of days with plenty of free time, and all of it went toward the game's development, uninterrupted. The hallway and new room have been added. The coding for the new hidden scene has be...

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Best word for boobs?

There can be only one.


(And yes, I'm still hard at work on the update.)

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10/20 Update and Some Light Reading

Development is going well. One room is added and the bulk of the coding for the new feature has been finished. It was a bit tricky to implement, but I think I've got it, now. This will be the first truly "random" element in the game, as it's a scene that simply may or may not trigger (though ther...

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10/16 Roadmap

Well, V1.3.0 is out, hopefully without too many missed bugs due to the rushed debugging process last week. If you find anything, let me know, and I'll make sure to fix it for V1.4.0.

Speaking of which, work has already begun on the next version. I'm planning to keep the development process ...

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Version 1.3.0 Released!

Here is the link to download version 1.3.0! As I've said, this was not nearly as large of an update as I would have hoped for the sheer amount of time that got sunk into it. Lots of real life difficulties and obstacles and a growing complexity of logic and decision trees to juggle mean that every...

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10/13 Update

It's been a crap week. I'll spare all the details, but I've pretty much caught crap from 4 different directions this week.

Debugging has been going well (only minor fixes needed so far), but a lot slower than I had hoped due to all the nonsense eating up my time.

I very well may still...

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10/9 Roadmap

Hello, Patrons!

I am now older, wiser, and gradually deteriorating with age.

Last week was about as productive as expected. I got all of the coding and prose finished up for 1.3.0, and testing has officially begun! I've already found a few small errors, and those have been buttoned up...

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10/2 Roadmap

Last week went swimmingly! And what's more, this week should, as well! I'll be a little busy prepping for my annual aging (getting older sucks), but that shouldn't derail the ability to get in an hour of work here and there per usual.

I've also decided that I need to go back and tweak one o...

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9/27 Quick Update!

I just wrapped the last of the dialogue options! It's been a productive three days to kick off this week. That means that I'll be spending the rest of the week running through a few odds and ends that are still on my list for this update. Assuming that goes as well as the last few days have, I ma...

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9/25 Roadmap

Well, as I mentioned in my brief update in the middle of last week, life saw fit to rain down all hell on my schedule. I spent multiple days at the vet with a sick pet (she's mostly fine now, so no need to fear) and even more time force feeding meds to said pet. Also had a sudden visit that took ...

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9/21 Quick Update

It's been sort of an insane week. A sudden family visit and multiple vet trips for a sick cat have cropped up so far, and it's just now Wednesday.

I have been making steady but slow progress on the dialogue passages around all the other insanity, but it's clear that this week will be less p...

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