As I mentioned in a mid-week update, the roadmap for last week went well, with all of the ancillary work on both rooms pretty well buttoned up and my attention turning toward the various dialogue passages that will be coming out of the new rooms (similar to the dialogue with Meloni in the conserv...
2023-09-18 20:21:02 +0000 UTC
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Here's a wonderful new piece of character art for the game, done by the fantastic PyraDK. You can find them at Patreon.com/PyraDK and DeviantArt.com/PyraDK
This is one of the few remaining characters yet to be added to the game (expect her around version 1.5.0). I won't spoil her name, as t...
2023-09-18 09:35:04 +0000 UTC
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With work on Enter the Expansion Mansion now over half finished, I'm beginning to think to future endeavors. I know my next game will be a customizable interactive JOI meta story based on a short snippet I posted a while back on Reddit.
After that, though, I'm unsure. I have several good wo...
2023-09-15 21:11:52 +0000 UTC
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Hello dear Patrons!
Work continues on the roadmap items for the week at a great pace. I see no issues with getting to where I want over the next two days.
What I really wanted to update on is the poll I put out regarding a Patrons-only Discord server for my projects.
There was a...
2023-09-15 16:22:13 +0000 UTC
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Got to everything on the list last week... kind of. I actually started on the items in reverse order, so the upstairs exploration is still in process, but the initial interactions downstairs are finished! So, basically the same amount of progress, maybe more, as planned, but on different items. I...
2023-09-11 19:23:05 +0000 UTC
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I'm a few days late to this milestone, but I just wanted to say how surprised I am that Enter the Expansion Mansion has now seen over 15,000 browser plays on itch.io. When I first started work on this game, I would've been amazed to see 100 plays, and now here we are with over 60 Patrons supporti...
2023-09-05 09:56:24 +0000 UTC
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Hello everyone!
I had a crazy busy week and weekend with real life stuff, but I was able to get done what I had intended just before it all went nuts. The two new rooms are added into the game at this point.
Next up, I'll be focusing on fleshing out the contents of those rooms, so her...
2023-09-05 00:18:38 +0000 UTC
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Alright!
1.2.1 was released close to a week ago, I've taken a breather and rested up a bit since, and I'm ready to hit the ground running on 1.3.0. This update will focus on finishing the upper floor and adding in the servant's quarters off the 1st floor foyer. These two rooms need to be ad...
2023-08-28 17:05:01 +0000 UTC
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So... I messed up and totally forgot that I had started messing with some work on a room for the next update, so here's Version 1.2.1 released in what is absolutely a new record time between versions. This one has only the minor fix of that one door on the second floor that led to a half-finished...
2023-08-22 23:12:15 +0000 UTC
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Alright everyone!
It ended up taking a bit longer than I originally hoped, but I've added quite a bit into the game for this update. I'm not going to say that this version is bug free, but I've run through plenty of times and I've addressed everything I've found. If you find anything weird,...
2023-08-22 18:49:56 +0000 UTC
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I know it's pretty common for creators to set up a personal Discord server these days for Patrons. With Expansion Mansion becoming much more complex with each update, the though occurred that it might be nice to have a central place for Patrons to discuss various paths and secrets. This could bec...
2023-08-22 13:16:44 +0000 UTC
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So many. Soooooo maaaaaaaanyyyyyyy!!!!
I'm fine. This is fine. Everything is fine.
Seriously, though, debugging is chugging along.
2023-08-22 00:45:46 +0000 UTC
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I've been working on testing and debugging the game for a few days now, so it's another short and sweet roadmap this week.
1. Finish debugging
2. Release V1.2.0
And that's it!
2023-08-21 10:30:29 +0000 UTC
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Psst...
This is just between us, okay? Don't tell anyone.
I might have finished the roadmap already... And that means all that's left for 1.2.0 is testing and debugging.
It'll be our little secret.
2023-08-17 09:33:59 +0000 UTC
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Well, despite nature's best attempts, I survived last week and was able to do at least the basics of what I intended to do.
This week, I should have a bit more time to work, so I've got the following items planned:
1. Finish prose for new lore feature. (This is the biggest item of the...
2023-08-14 16:32:45 +0000 UTC
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I'm limping along!
Power has finally been restored after the storms, and I've mostly finished fixing up the limited damage to our home and property.
Or Internet has been spotty at best since the power returned, so that's no fun and also making things more difficult.
However, the...
2023-08-10 19:50:17 +0000 UTC
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If you're in the US (or particularly obsessed with local US news for some reason), you may have heard about some bad storms leaving "millions of Americans" without power... Yeah, I'm one of them.
Going on 24 hours without power and having to spend a lot of extra time cleaning up from the st...
2023-08-08 15:58:30 +0000 UTC
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This past week was a success. I finished up everything on the roadmap and even got farther along on the conversation prose than I anticipated.
This coming week will be another busy one in real life, and the next step of development is a lengthy one, so this week's roadmap is short and sweet...
2023-08-07 09:43:42 +0000 UTC
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Note: this update never got published yesterday. (Oops.)
I've already knocked the first 2 items off the roadmap for this week. The new room is in, and the lore feature has been coded (though the prose for that will come later, probably next week).
Starting tomorrow, I'll begin work on...
2023-08-03 19:33:30 +0000 UTC
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I did manage to finish both new expansion sequences as I hoped last week. I also got the initial character interactions for the new character. So, we're back on track after the week of craziness.
I do expect the next two weeks to be fairly busy for me IRL, as I prep for some fun vacation st...
2023-07-31 20:21:36 +0000 UTC
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Roadmap item 1 for the week is complete!
I just finished up all the initial interactions for the new character (that took a lot of work compared to previous areas. The game is getting far more intricate with each new area/character/story branch). Tomorrow, I plan to write the pro...
2023-07-30 02:44:53 +0000 UTC
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Work is going well on 1.2.0. Real life is fairly busy, but I'm squeezing in work on the conservatory on the daily. In the meantime, here's a commissioned image to whet your appetite. It's directly related to the content I'm adding literally right now.
2023-07-27 20:39:57 +0000 UTC
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Well, last week derailed a bit. You'll notice that I never posted updates regarding finishing the new character interactions, expansion sequence, or work on the upstairs bedroom.
That's because I sadly never got to finish those planned goals for the week. The crazy IRL stuff I've been deali...
2023-07-24 18:55:11 +0000 UTC
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Yesterday wasn't super productive due to that thing I had thought was done. Yeah, it wasn't done. IRL nonsense has been haunting me for weeks now.
That said, the week is still on track. I've finished item 1 of the roadmap and have added in the Conservatory room itself.
I'm well into a...
2023-07-19 19:29:17 +0000 UTC
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Hello Patrons!
Add mentioned before, it's Monday, so I'm putting up a road map for the week. Here's what I plan to accomplish:
1. Finish the Conservatory room.
2. Add in new character and initial interactions.
3. Add 1 new expansion sequence.
4. Begin work on upstair...
2023-07-17 12:53:27 +0000 UTC
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I've spent the last half hour starting on the Conservatory, which means V1.2.0 is underway! There's a lot more work to be done than there was for the last minute update, but the good news is all that real life nonsense I had to juggle for the past 2 weeks is finished! And I have a 3 day weekend!<...
2023-07-15 19:13:03 +0000 UTC
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Hello, my awesome Patrons!
A tiny hurdle is jumped with the release of 1.1.1. This is a tiny update that includes:
+New mood interactions with the wife's "scared" mood.
+New "demo end" screen.
+Minor backend improvements.
You can download the new version a...
2023-07-14 18:41:41 +0000 UTC
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Welp, I've finished the rough work on 1.1.1. Now I'm moving on to testing. If I managed to not break anything this time, I should be able to roll it out later today or sometime tomorrow.
In the interest of managing expectations, I want to stress again that this is a VERY minor update, hence...
2023-07-13 19:46:33 +0000 UTC
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Work for 1.1.1 should wrap up this week, with V1.2.0 starting by the weekend. So where would you like me to focus my efforts next in adding new areas?
2023-07-11 20:30:01 +0000 UTC
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Yep, this is the update update.
You guys were were very clear from the poll that you'd much rather me only update when there's something to actually say, which works great for me.
So, here's the plan. I will post a weekly roadmap on Mondays with a couple of bullet point goals for the ...
2023-07-11 20:26:49 +0000 UTC
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