SamSuka
crushstation

crushstation

patreon


crushstation activity

Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

My target was 10 pomodoros this week, but I was only able to do 7.  Apologies: the reason is that one of my dogs has been really unwell today.  S...

View Post

Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoro I

  • Coded The Scribbler's second random encounter into the game.

I'm not exactly sure when the nex...

View Post

Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-IV

  • Improved the change log to make it more attractive and readable.  We're adding lots of new content, so we ...

    View Post

Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

This week I worked hard on the game, but didn't do much writing, coding or artwork myself.  In a way that's a good thing, but it's also good that I pr...

View Post

State of the game update

As well as building up the team by bringing aboard Victoria and The Scribbler, I’ve been thinking of changes we can make to our working processes that would enable us to get content out faster.

In the early days of the game, I did everything myself with my own t...

View Post

Late weekly Pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

I normally post these on Sunday, but I forgot – sorry!

WEEKLY TARGET: 10 pomodoros
ACHIEVED: 16 pom...

View Post

My plans for your money

I promised a few weeks ago to have a serious think about how to speed up delivery of content.


What I wanted to do with your money

Keep it all for myself.  Live on it so I can work full time on Female Agent, ...

View Post

Dev diary: Bangkok gameplay model

So far, Female Agent has been heavily scripted.  You pass from one scene to the next in a predetermined order (e.g. you can’t visit Oceana before you visit Corinthian).

In Bangkok we want the player experience to move from control to freedom.  You’ll have t...

View Post

Dev diary: planned mechanics

We’re planning to introduce a set of new gameplay mechanics in Bangkok.  Here's a quick update.


Money

The agent needs money to live, to do certain activities, and to buy stuff.  She will earn money from working, mainly as a prostitute at the Hard Cock ...

View Post

May artwork vote

I was sure that you guys would vote for selectable facial features, so I was surprised by the outcome of this vote.  

In fact, you could say I was ass-tonished!  Ho ho.

After weighting, the avatar back view won by a handy margin, so that's the next artwork project for View Post

Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-II

  • Added lipsticks to the new avatar.  The avatar is now fully implemented up to and including Corinthian –...

    View Post

Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

(Dev soundtrack: Baroness, "Blue Record")

WEEKLY TARGET: 10 pomodoros
ACHIEVED: 16 pomodoros

Apologi...

View Post

Female Agent character discussion

We're trying to introduce more dialogue and decision choices, so your agents have more ways to interact with people and situations.

Writing these involves anticipating the kind of Agent you'll enjoy playing, so you can help us by telling us about the sorts of characters you'd like to create.

View Post

Art vote: asses or faces?

Snap poll warning!  This poll will end Monday at 1800 BST.

Our illustrator Victoria is ready to do some more work for the game.  What would you like her to draw next?

How this works: everybody gets 1 vote.  If you're a $5 Patreon in good stan...

View Post

Current task: coding in the new avatars

Coding Victoria's new avatar artwork into the game has required a bit of faffing around in Illustrator and with the game code so far, but good progress is being made now.

As part of testing, I just generated the same agent in both the public version (that you guys have) and the dev version (which ...

View Post

Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

(Dev soundtrack: Smashing Pumpkins, "Monuments to an Elegy")

WEEKLY TARGET: 10 pomodoros
ACHIEVED: 12 pomo...

View Post

Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-IV

  • Set up selectable skin tone artwork for the avatar.

Drawing different skin tones used to take ages;...

View Post

Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached. 

Pomodoros I-IV

  • Wrote backstage casting scene (complete).

Pomodoros V-VIII<...

View Post

Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

(Dev soundtrack: Soundgarden, "Down On the Upside")

WEEKLY TARGET: 10 pomodoros
ACHIEVED: 12 pomodoros

<...

View Post

Friday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached. 

TGIF!  Mine's a Bloody Mary.

Pomodoros I-IV

  • Worked on backstage casting scene (nearly done!)

View Post

Your money gets shit done around here

With the big uplift in Patreonage last month I was able to hire an actual illustrator, the lovely Victoria.

Her illustration skills are way better than mine, but her style isn't radically different, so I was delighted when she agreed to work on Female Agent.

Her cur...

View Post

Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached. 

My real work has been annoying this last couple of days, but I managed to get in a solid block of work this afternoon.

Pomodoros I-VIII...

View Post

Weekly pomodoro report

Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached. 

TODAY (Dev soundtrack: The Mars Volta)

Pomodoros I-IV<...

View Post

Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached. 

Random encounters are planned to be a major part of the game in Bangkok, so I spent some time creating quite a complex one set in Corinthian club (Hy...

View Post

Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached. 

I managed to squeeze in some game dev pomodoros instead of preparing for a long client call, and I aced the client call anyway.

Pomodor...

View Post

Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached. 

TODAY (Dev soundtrack: Stevie Nicks)

Pomodoros I-IV

  • Wrote and coded random encounters fo...

    View Post

What do you want Female Agent to be?

Goblin steve asked a simple, but powerful, question: “Roughly, how often do you intend to put out an update?”  The frustrating answer is, quicker than I can put them out.

The follow up question to that is “Why?” – or, more practic...

View Post

Tuesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached. 

Pomodoro I

  • Coded in random encounter framework.  (Complete)

View Post

Random encounter framework added

Today we built some code that can trigger unique encounters when you're hanging out in the nightclubs.  The test encounter that we built is really simple (the club photographer at Corinthian can ask to take a photo of you for their website), but we'll add more over the next few days.

The aim ...

View Post

Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached. 

Pomodoros I-V

  • Writing new content for the non-hypno path.  (Complete)

View Post