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Female Agent 1.3.6 P

Here's Female Agent version 1.3.6 P.  This is similar to the Beta released last weekend, with all reported bugs fixed and a few more improvements added:

  • New bar system added to all 3 nightclubs.  (This is the minor feature that took me two days.)
  • Drunk agents can now unloc...

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Friday 13th pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VII

  • Pre-release polish.

I spent two whole days on a low priority feature that I think is cool, but you...

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Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-X

  • Pre-release polish.

I spent all day working on something that I thought would just take the morning,...

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Bug Hunt, day 3

All bugs destroyed.  Thanks to Hyneman and Alex P for taking so many of them out, and to all members of the community who provided vital recon and intel.  Day 3's bug fix version has been uploaded to the (Patron only) Beta post below.

We'll now move onto...

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Tuesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Cataloguing bug reports.
  • Bug fixes.

I spent two hours today copying bug reports here and...

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This week's plan

Thanks for all the bug reports sent in so far, everybody.  My plan for the rest of the week is:

  • Bug fixes
  • Polish
  • General release on or before Sunday

Next week, we'll vote on the next development goal, and move onto the new smaller/faster update model to see...

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Female Agent 1.3.6 Beta

This release hasn't got everything I wanted it to have, and it still needs polishing in quite a few areas, but here is a beta version for you guys to play around with.  Please post feedback, bug reports and polish requests here and/or in Discord.

Note: the link is now to 1.3.6.B.4, the da...

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Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VI

  • Coding and writing safe house improvements (Safe house improvements +33%).
  • Coding nightclub improvemen...

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Friday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-V

  • Bug fixes and code integration (General improvements completed).
  • Coding nightclub improvements (Nightcl...

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Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Testing and polishing final release code.  (Progress: line 21,404 of 33,457)

Getting there. ...

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Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VI

  • Testing and polishing final release code.  (Progress: line 16,110 of 33,457)

The tasks are now...

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Tuesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VI

  • Adding moar nightclub flirt options.  (Nightclubs +16%)

Can't wait to get this out to you and ...

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Weekly pomodoro report & release update

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved:
39 pomodoros

Pomodoros I-XI (today)

  • Writing and tes...

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Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VII

  • Rewriting safe house debriefings.  (Debriefings +8%)

Nearly finished this section.  I wi...

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Friday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Rewriting safe house debriefings.  (Debriefings +20%)

The UK is hotter than the inner ring o...

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Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VII

  • Rewriting safe house debriefings.  (Debriefings +10%)

Lots of writing today.  The safe h...

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Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-III

  • Wrote new option for hanging out in a club with a guy (asking him to buy you a drink).  Cleaned up the co...

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Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved:
 26 pomodoros

  • I-II: Drew artwork for a random encounter.  (Gener...

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Friday & Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-III

  • Implemented olive skin tone (based and suntanned versions).  I also rewrote the suntan code, which was me...

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Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Fixed eyeshadow bugs in Dubai dressup passage.  (Avatar improvements +10%)
  • Coded in Victoria's ...

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Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VI

  • Drew avatar artwork.  (Avatar improvements +40%)

Loads more avatar art today!  Today I ad...

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Tuesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-II

  • Drew avatar artwork.  (Avatar improvements +40%)

I didn't get as much in today as I'd hoped be...

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Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-II

  • Drew artwork needed to complete a minor random encounter in Corinthian nightclub.  (General improvements +...

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Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved:
11 pomodoros

  • I-VI: Design and coding of new club dancing system.
  • ...

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Updated task list

Tasks between you and the next release of Female Agent:

AVATAR IMPROVEMENTS | 100% done
Implementing olive skin tone and improving facial expressions

GENERAL IMPROVEMENTS | 100% done
Mostly bug fixes

SAFE HOUSE ...

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New release schedule

I think I’ve been too ambitious with the amount of content included in each release.  I want everything to be great, so I cram in as much as possible into every release, but that makes the wait between releases a long one.

As an experiment, I want to try out a new model that will get smalle...

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Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VI

  • Designed new nightclub dancing system.
  • Started coding new nightclub dancing system.

Dancin...

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Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 13 pomodoros
Achieved:
14 pomodoros

  • I-XIII: Added the Casting Couch sex scene to the game.
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Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VI

  • Finished coding Oceana Backstage Casting Couch into the game.

I did this on Wednesday, on the way t...

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Tuesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VII

  • Coding Oceana Backstage Casting Couch into the game.  (Not complete.)

This is a scene that we...

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