A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-VIII
- Implementing Lifepath & S.U.R.P.S. into the main game code. (Code RPG System into the Game +5%)...
2018-09-05 19:24:45 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-VIII
- Implementing Lifepath & S.U.R.P.S. into the main game code. (Code RPG System into the Game +5%)...
2018-09-03 21:08:29 +0000 UTC
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Operators, here's today's dev testing version! This version now has a working "age 16" avatar, who inherits your agent's hair, eye & skin colour. She has a unique outfit if you choose the "Rock Chick" clique; soon the other cliques (which are Alpha Female, Geek, and Star Athlete) wil...
2018-09-03 21:03:26 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Target: 10 pomodoros
Achieved: 16 pomodoros
(This week) Pomodoros I-XVI
- Implementi...
2018-09-02 15:16:33 +0000 UTC
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Operators, here's today's dev testing version! The only change in this version is working code that makes sure the player doesn't pick too many/too few academic skills. It's only implemented on one screen at present, but will be used on all subsequent Lifepath screens.
As usual please ...
2018-09-02 15:08:47 +0000 UTC
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Operators, here's today's dev testing version! The only real difference from yesterday is that the age 12 avatar is coded in and working for all skin, hair and eye colours.
As usual please don't share this file with others – it's incomplete, and would give new pl...
2018-08-27 19:02:56 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-V
- Implementing Lifepath & S.U.R.P.S. into the main game code. (Code RPG System into the Game +3%)
2018-08-27 18:58:25 +0000 UTC
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Kind walrus Hyneman fixed a few bugs that had been recently reported:
- Approaching men in clubs – Improved the logic, so this option isn't presented to you right after you turn down a guy.
- Miss Wet T-Shirt – Fixed a bug that prevented t...
2018-08-27 09:40:45 +0000 UTC
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Operators, here's the current dev testing version! This has working Lifepath functionality for the first couple of screens. The most interesting part is probably seeing the agent's hair, eye and skin colour reflected in the baby and 5-year old avatars.
Please let us know your feedback,...
2018-08-26 20:32:20 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Target: 10 pomodoros
Achieved: 29 pomodoros
(Sunday) Pomodoros I-VI
- Implementing L...
2018-08-26 20:22:54 +0000 UTC
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Up to now, we've weighted votes in dev polls based on your support level: $1 Patrons get 1 vote, $5 Patrons get 5 votes, and so on.
After running several of these polls, I can report two things: firstly, the weighting doesn't swing votes. Opinions tend to split in the same way throu...
2018-08-25 23:12:46 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-II
- Implementing Lifepath & S.U.R.P.S. into the main game code. (Code RPG System into the Game +2%)
2018-08-23 18:11:16 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-VIII
- Implementing Lifepath & S.U.R.P.S. into the main game code. (Code RPG System into the Game +5%)...
2018-08-22 18:41:39 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-IX
- Implementing Lifepath & S.U.R.P.S. into the main game code. (Code RPG System into the Game +5%)
2018-08-21 17:38:25 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-IV
- Implementing Lifepath into the main game code.
We've started implementing the Lifepath and S.U.R.P....
2018-08-20 20:06:30 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Target: 20 pomodoros
Achieved: 22 pomodoros
I kind of fell off the pomodoro wagon this past fortnight, working ...
2018-08-19 17:06:30 +0000 UTC
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Recruits now have access to the Lifepath Beta. Enjoy and please post feedback here on Patreon, or on Discord!
2018-08-17 18:21:36 +0000 UTC
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Thanks to everybody who's posted their thoughts on the Lifepath Beta! ($1 Patrons will get access to it this weekend.) I'm thrilled that it's got so much positive feedback.
The Lifepath Beta introduces some new stats and skills for the main character. We're creating our own simpl...
2018-08-15 17:20:20 +0000 UTC
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Here's a sneak peek of what I've been hiding away working on.
A lot of this stuff might seem over-engineered for a porn game – do we really need to track how good she is at speaking Russian or managing business finances?
But one of my the main objectives of creating the RPG r...
2018-08-12 17:48:36 +0000 UTC
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Hi everybody! Sorry that this is the first post of the week.
I’ve been working on the beta test for the new character generation system. I’ve logged 27 pomodoros (plus a lot more hours) on it since Monday, and will try and do moar over the weekend. I expect it will be ready f...
2018-08-03 18:45:53 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Target: 10 pomodoros
Achieved: 35 pomodoros
(Friday) Pomodoros I-VI
- Moar work on B...
2018-07-28 18:54:29 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-VII
- Built framework for new Beta test version of the new character generation system. (Release Chargen Beta +4...
2018-07-26 18:47:10 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-VIII
- Designed and built prototype of detailed character generation system. Identified artwork requirements a...
2018-07-25 21:09:32 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-VI
- Made sure all reported bugs are in the Issue List and up to date.
- Briefed Victoria on the next art tas...
2018-07-24 18:29:19 +0000 UTC
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24 July 2018: We're currently working hard on making Female Agent more like a pen-and-paper roleplaying game. The next major release will include a detailed character sheet, a customisable character history, and a more robust skills & experience system.
To-do list:
2018-07-24 13:08:53 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Target: 10 pomodoros
Achieved: 22 pomodoros
Pomodoros I-IV (Tuesday)
- Bug fixes.
2018-07-22 21:44:17 +0000 UTC
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Detailed Character Creation & RPG rules won by a landslide, so that will be the main focus of the next release. In the next version of Female Agent, you'll have proper stats, skills and dice rolls.
This result has been a foregone conclusion all week, so I got ahead by dr...
2018-07-22 21:32:07 +0000 UTC
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As promised, we're trying out a new system of smaller but more frequent updates.
Everybody (including me) wants to get to Bangkok as soon as possible. To support our story plans for the Bangkok intro, we need to complete four smaller projects first:
2018-07-16 13:13:25 +0000 UTC
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MUAHAHAHAHAHAAHAHAHAHAA!
2018-07-16 10:23:53 +0000 UTC
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Here's version 1.3.6 of Female Agent. This version adds new avatar art to the game, plus a number of other improvements:
- You can now go through with the backstage modelling job offer after the wet t-shirt contest
- Random encounters added to Corinthian
- New bar ...
2018-07-15 23:59:29 +0000 UTC
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