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Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved: 29 pomodoros

This week we developed moar Lifepath.  We:

  • Coded th...

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Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-V

  • Finished designing all the Lifepath passages.

I finished the designs for the Analyst & Failed Op...

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Agent diversity survey #1

Please answer the survey to help Joint Task Force Neptune's HR department.

What is the nationality of your "canon" or favourite agent?

Note: this won't affect how much content we write for the nationalities; we're committed to supporting all featured nations equally.  We're just int...

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Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-V

  • Finished designing the Operator recruitment path.

I'm at my real work all day tomorrow (to say sorry...

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Tuesday & Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-IX

  • Task organisation and designing Operator recruitment path.

I had lots of work in my real job over t...

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Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-X

  • Coding university system into the game.

Finally got the university code implemented into the Lifepat...

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1 Oct dev test version

I wanted to code some new university clique outfits into this version, but Victoria wasn't able to send me the Illustrator file in time for me to do the conversions.  Sneak peek above – what do you think?

This dev testing version has the working screens for each of the 4 years at unive...

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Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved: 40 pomodoros

Today: 7 pomodoros

  • Finished coding the...

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Dev test version delayed until tomorrow

I was planning to get a dev test version out for Operators+ today with all the university functionality, but unfortunately I don't think it will be ready until tomorrow.  

All the university code is working now, but I also want to add some new artwork and content so the exper...

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Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-IX

  • Coding university system into the game.

The university romance system seems to be working now! &nbs...

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Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VI

  • Coding university system into the game.

Fixed all of yesterday's problems.  There are some min...

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Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VII

  • Coding university system into the game.

We nearly got all the university code working today, but i...

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Tuesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Finished designing the university system.

Each university year now offers player decisions on aca...

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Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved: 40 pomodoros

This week we developed moar Lifepath.  We added:

  • Ad...

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23 Sep dev test version

Operators, here's this week's dev testing version!  Please be aware that this version is really rough beyond the last scene you saw last week – you should only run it if you're curious about how some new systems are being organised.  Otherwise, wait for next week's ...

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Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Coded the "University Year 1" screen into the game.  (Code RPG System into the Game +2.5%)
  • ...

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Friday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Coded the "University Acceptance" screen into the game.  (Code RPG System into the Game +2.5%)<...

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Bug fix version 1.3.6.5 (P) up

Small (but important) update.  Our code walrus Hyneman fixed a critical bug that could grey out both options during the backstage casting couch scene, preventing you from continuing the game.

Get the free public version from Discor...

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Progress update, an apology, and some good news.

You probably assumed I would already have done this, but today I drew a chart of all the screens that are needed to implement the Lifepath, and accurately assessed what percentage of the work is still remaining.

It turns out that my estimate of 86% was optimistic....

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Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +2%)...

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Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved: 30 pomodoros

This week we developed moar Lifepath.  We added:

  • T...

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16 Sep dev test version

Operators, here's this week's dev testing version!  This version now has:

  • New outfits for the "Alpha Female" and "Star Athlete" cliques.  (These cliques aren't available to all agents: to unlock Star Athlete, your agent needs Coördination 2+, to unlock Alpha Female she needs Attra...

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Catchup pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-XIV (10 today, 3 yesterday, 1 Tues)

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Cod...

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Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-IV

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +2%) View Post

Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved: 39 pomodoros

This week we developed the Lifepath.  We added:

  • Age...

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8 Sep dev test version

Operators, here's today's dev testing version!  This version now has a working skill roll (for U.S. & Canadian agents only) – the agent can attempt a cheerleader tryout.  If she's successful, you'll see her in a unique new outfit.  :-)

Please let me know ...

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Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-IV

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +5%) View Post

Friday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-XI

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +5%) View Post

Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +5%)...

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Dev version release frequency

Hi, Operators!  Today's dev version is mostly logic and skill changes (and fixes to some bugs ID'd by Falloutbabe).  There isn't a huge amount of new content, so I made the decision not to waste your time with a dev version that might be disappointing.

I'm planning to do another dev rele...

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