Female Agent 1.4 is out! It's available on the Discord.
This version adds the Lifepath, an absurdly detailed interactive character generator that's been described as "a game within the game" by dev test...
2019-03-11 12:25:55 +0000 UTC
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1.4.9 P – bug fixes (released 24 June 2019)
Here's Female Agent 1.4.9 P! This is the latest Patron-only version of the game. Thanks so much for your generous support of this project – you make it possible.
Major improvements since the las...
2019-03-11 09:29:21 +0000 UTC
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Sprint target: release 1.5 (avatar upgrade)
Days worked: 1/31 | Pomodoros logged: 12
Task points completed: 0/248
"You can set ten thousand master sculptors to carve a mountain, but if you ask them to make a ...
2019-03-09 18:22:45 +0000 UTC
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Today was the first dev day of the new sprint – but I only managed to get half a day in (I got a bad headache that made it hard to concentrate). Tomorrow I'll finish the task I started, and get the first sprint report up.
2019-03-08 19:41:54 +0000 UTC
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Cześć wszystkim! Oh, wait, this is not a Polish poll. It's a polish poll.

Today, munificent pa...
2019-03-08 11:01:51 +0000 UTC
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Sunday 17th will be the first polishing day, in which I improve something that's already in the game instead of just always focusing on the next sprint.
I'll put up a vote for this on Friday, but if you have any suggestions about things you'd like me to improve, let me know...
2019-03-06 16:51:45 +0000 UTC
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In an effort to speed up development, I’m experimenting with the Scrum of One technique invented by Alex Andrews.<...
2019-03-06 15:21:13 +0000 UTC
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Results are in on two dev polls.
The first poll asked the usual question: what should we work on next?
359 patrons voted. The result was 60% favour of the avatar upgrade! Female Agent 1.5 will deliver the following improvem...
2019-03-05 21:19:27 +0000 UTC
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Magnificent walrus Hyneman fixed a bug in the relationship tables, in which they were displaying the wrong number of partners. To celebrate, I wrote some new relationship table partners, and tweaked a few small bits of code...and totally broke everything. Sor...
2019-03-03 22:44:55 +0000 UTC
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I'm experimenting with a new way to deliver the avatar, which will make it display more crisply on HD screens. The existing avatar tech suffers from slight blurring, which can make it hard to see fine details like eye colour and makeup.
Check it out and let me know what you think. &nb...
2019-03-01 18:17:37 +0000 UTC
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In the great discussion in my last sprint reflection thread, Enrico said something that sparked an idea. He said:
...it feels like adding the slightest amount of content (be it new scenes or enriching existing ones with new branches/content) takes you age...
2019-02-28 20:32:54 +0000 UTC
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What did we accomplish?
- We fixed some critical bugs in the Beta.
- We improved the look and feel of the relationship tables.
- We made the university choice more differentiated and meaningful.
- We added new avatar clothes for the Analyst & Op...
2019-02-28 17:20:55 +0000 UTC
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Everyone (especially me) wants the game to get to Bangkok as soon as possible. Before we do that, we need to overhaul 3 systems:
- The avatar needs an upgrade
- The random NPC generator needs an upgrade
- The Sex Engine needs an upgrade
B...
2019-02-26 14:45:14 +0000 UTC
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UPDATE: 1.4.6 P (bug fixes) uploaded at 0922 on 11 Mar.
Added Slave Leia costume. Improved travel to Scotland scenes. Fixed minor bugs.
- - -
This is a stable version of the 1.4 Beta that was released on Jan 27th. In Febr...
2019-02-25 17:48:20 +0000 UTC
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Sprint target: polish 1.4 Beta then release 1.4
Days worked: 20/20 | Pomodoros logged: 166
Task points completed: 161/168
Final dev day! Hyneman and I worked on some final improvements to the relationship tables...
2019-02-24 18:31:11 +0000 UTC
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Sprint target: polish 1.4 Beta then release 1.4
Days worked: 19/20 | Pomodoros logged: 156
Task points completed: 124/168
Today I did some general polishing, and added some new hometowns and some new code related to t...
2019-02-23 20:05:32 +0000 UTC
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Sprint target: polish 1.4 Beta then release 1.4
Days worked: 18/20 | Pomodoros logged: 148
Task points completed: 106/168
I was only able to get a half day in due to work commitments, but I finished my editing pass on...
2019-02-22 18:49:55 +0000 UTC
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Sprint target: polish 1.4 Beta then release 1.4
Days worked: 17/20 | Pomodoros logged: 144
Task points completed: 106/168
Today I worked on editing and generally improving the Operator path; making some things less wo...
2019-02-21 19:35:17 +0000 UTC
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Sprint target: polish 1.4 Beta then release 1.4
Days worked: 16/20 | Pomodoros logged: 134
Task points completed: 106/168
This morning I wanted to work on new avatar clothes for the lifepath, using the new 3D...
2019-02-20 20:43:04 +0000 UTC
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Sprint target: polish 1.4 Beta then release 1.4
Days worked: 15/20 | Pomodoros logged: 123
Task points completed: 96/168
Today I started the general editing of the Lifepath. This is the process where I just play...
2019-02-18 18:33:07 +0000 UTC
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Sprint target: polish 1.4 Beta then release 1.4
Days worked: 14/20 | Pomodoros logged: 115
Task points completed: 94/168
There was lots of placeholder text in the Beta. Today I went through it and converted it t...
2019-02-17 22:45:31 +0000 UTC
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Sprint target: polish 1.4 Beta then release 1.4
Days worked: 13/20 | Pomodoros logged: 102
Task points completed: 84/168
I had a writing day today! I first added a new path to the Likes Rough Sex Kink V...
2019-02-16 19:40:21 +0000 UTC
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Sprint target: polish 1.4 Beta then release 1.4
Days worked: 12/20 | Pomodoros logged: 92
Task points completed: 62/168
I completed the "Failed Operator" path today. Now your agent can go into the mission as a f...
2019-02-15 19:06:47 +0000 UTC
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Sprint target: polish 1.4 Beta then release 1.4
Days worked: 11/20 | Pomodoros logged: 86
Task points completed: 52/168
I worked on the "Failed Operator" path today. The idea is that the PC can fail to make it a...
2019-02-13 19:38:56 +0000 UTC
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Sprint target: polish 1.4 Beta then release 1.4
Days worked: 10/20 | Pomodoros logged: 79
Task points completed: 52/168
Today I finished my reworking of the Norway interrogation scene (for agents with the "Operator" a...
2019-02-12 18:25:19 +0000 UTC
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Sprint target: polish 1.4 Beta then release 1.4
Days worked: 9/20 | Pomodoros logged: 71
Task points completed: 48/168
Today I worked more on the Norway interrogation sequence. I was feeling creative, so I added...
2019-02-10 18:31:00 +0000 UTC
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Sprint target: polish 1.4 Beta then release 1.4
Days worked: 8/20 | Pomodoros logged: 63
Task points completed: 48/168
Happy Year of the Pig, everybody!
Today I finished adding avatar makeup to ...
2019-02-09 18:31:23 +0000 UTC
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Sprint target: polish 1.4 Beta then release 1.4
Days worked: 7/20 | Pomodoros logged: 56
Task points completed: 44/168
Today I finished working on the agent's "first boyfriend" tables, making the available options a b...
2019-02-07 18:56:49 +0000 UTC
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Sprint target: polish 1.4 Beta then release 1.4
Days worked: 6/20 | Pomodoros logged: 50
Task points completed: 37/168
Today I updated the hometown code, and solicited contributions from the community. We alread...
2019-02-06 22:25:09 +0000 UTC
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I've just tweaked the "hometown" code, and we can now accept requests for which hometowns you'd like to see included. Post them here or PM them to me on Discord.
Rules: they must be in the USA, England, Canada, Austra...
2019-02-06 12:10:42 +0000 UTC
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