Sprint target: release 1.5 (avatar upgrade)
Days worked: 20/31 | Pomodoros logged: 166
Task points completed: 108/248
Today I set up the new avatar makeup (8 task points). Makeup and other small details are much...
2019-04-12 18:15:35 +0000 UTC
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Sprint target: release 1.5 (avatar upgrade)
Days worked: 19/31 | Pomodoros logged: 158
Task points completed: 100/248
Today, in prep for tackling the avatar makeup task, I recreated the work I lost recently when Illus...
2019-04-11 19:15:55 +0000 UTC
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A polishing day is a day I spend improving an existing part of the game, instead of always just working on the next sprint. The current polishing task is: add mom and dad jobs to the Lifepath.
I finished adding the starting mom and dad jobs today. Some of them are conditional...
2019-04-10 18:24:44 +0000 UTC
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Sprint target: release 1.5 (avatar upgrade)
Days worked: 18/31 | Pomodoros logged: 150
Task points completed: 100/248
Today I added the blink animation and 4 new long hairstyles into the game.
Seeing the eyes cl...
2019-04-08 16:02:49 +0000 UTC
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Short dev test version demonstrating:
- Hairstyles
- New hair colours
- Blink animation
- Updated boob artwork
Please let me know what you think here or on Discord.
As usual please don't share this file with others – it...
2019-04-08 13:21:15 +0000 UTC
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A polishing day is a day I spend improving an existing part of the game, instead of always just working on the next sprint. The current polishing task is: add mom and dad jobs to the Lifepath.
Today I added in loads of dad jobs (from stockbroker to nightclub boun...
2019-04-07 16:56:32 +0000 UTC
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Sprint target: release 1.5 (avatar upgrade)
Days worked: 17/31 | Pomodoros logged: 142
Task points completed: 80/248
(I wrote this post last night and forgot to click "Publish")
Today I finished all the...
2019-04-07 12:56:06 +0000 UTC
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Sprint target: release 1.5 (avatar upgrade)
Days worked: 16/31 | Pomodoros logged: 134
Task points completed: 72/248
I tweaked the hair colours based on player feedback. Today I coded in the 5 different brow sha...
2019-04-05 18:33:11 +0000 UTC
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I was playing around with the hair colours this morning. What do you guys think? Anything I should change/add/remove?
What are your favourites?
2019-04-04 10:54:51 +0000 UTC
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Sprint target: release 1.5 (avatar upgrade)
Days worked: 14/31 | Pomodoros logged: 118
Task points completed: 64/248
More trading art with Victoria, based on feedback from Saturday's dev test (thanks ...
2019-04-01 21:07:16 +0000 UTC
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Sprint target: release 1.5 (avatar upgrade)
Days worked: 13/31 | Pomodoros logged: 110
Task points completed: 64/248
My diary said that today was supposed to be a polishing day, but I decided to do a normal dev day in...
2019-03-30 17:02:11 +0000 UTC
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Short dev test version with customisable face, and new boob artwork. This version ends right after the character creation screen.
I'm not sure about the boobs. <:-/ Now I can see it working on randomised body types, I think the E size might be too big. Putting thi...
2019-03-30 16:19:57 +0000 UTC
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"In the absence of orders, go find something and kill it." –Erwin Rommel
While Victoria and I were messing around sending each other pictures of boobs, warrior walrus Hyneman waddled off to find something to kill. 8 bug fixes and 3 improvements are in versi...
2019-03-29 21:05:09 +0000 UTC
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Sprint target: release 1.5 (avatar upgrade)
Days worked: 12/31 | Pomodoros logged: 102
Task points completed: 64/248
Selectable faces and eye colours complete and working. There will be 5* diffe...
2019-03-29 20:46:14 +0000 UTC
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I just had a crash and lost a lot of the work I've been doing in Illustrator over the past few days. Illustrator has an auto-recovery feature, but it didn't kick in this time for some reason.
I am very annoyed with myself. I will try to remember to save at the end of every...
2019-03-28 16:16:05 +0000 UTC
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Sprint target: release 1.5 (avatar upgrade)
Days worked: 10/31 | Pomodoros logged: 82
Task points completed: 48/248
Illustration: Victoria and Crush working out together after a long day drawing boob shapes....
2019-03-27 17:29:00 +0000 UTC
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Sprint target: release 1.5 (avatar upgrade)
Days worked: 9/31 | Pomodoros logged: 74
Task points completed: 48/248
Victoria is doing yet moar revisions on the boob artwork – we're really happy ...
2019-03-25 19:42:39 +0000 UTC
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A polishing day is a day I spend improving an existing part of the game, instead of always just working on the next sprint. The current polishing task is: add mom and dad jobs to the Lifepath.
Today I worked some more on the mom/dad jobs. This is a feature we wanted to ...
2019-03-23 17:54:24 +0000 UTC
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Sprint target: release 1.5 (avatar upgrade)
Days worked: 8/31 | Pomodoros logged: 66
Task points completed: 48/248
Sorry I missed posting a sprint report yesterday, I worked right up to the moment I had to rush out th...
2019-03-21 18:58:08 +0000 UTC
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As an experiment, Hyneman created a persistent animation which makes the avatar blink.
Is this creepy, like Hugo from Devil Doll, or is it cool and you want it in the game? Vote, my pretties!
2019-03-21 17:47:43 +0000 UTC
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From time to time we promo other adult games here. Lyla's Curse has great writing, artwork and characterisation; I played for about two minutes before I fell in love with Lyla and Sock.
...
2019-03-18 17:37:43 +0000 UTC
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Sprint target: release 1.5 (avatar upgrade)
Days worked: 6/31 | Pomodoros logged: 52
Task points completed: 48/248
Today I worked mainly on outlining a new scene we're planning to add to the initial briefing sequence ...
2019-03-18 17:23:39 +0000 UTC
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A polishing day is a day I spend improving an existing part of the game, instead of always just working on the next sprint. The current polishing task is: add mom and dad jobs to the Lifepath.
Today was the first polishing day! I used it to add a new "military brat" bac...
2019-03-17 17:54:50 +0000 UTC
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A polishing day is a day I spend improving an existing part of the game, instead of always just working on the next sprint. Last week, the $5+ Patrons voted on what the first task should be – and did not reach a decision. Well done, guys. :-D
I tos...
2019-03-16 19:45:37 +0000 UTC
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Sprint target: release 1.5 (avatar upgrade)
Days worked: 5/31 | Pomodoros logged: 44
Task points completed: 48/248
Today I coded in the Avatar Rear View (8 task points) and Dynamic Foot Shapes (8 task points). Y...
2019-03-16 16:35:15 +0000 UTC
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Short dev test version with working avatar rear view and dynamic heel heights . Let me know what you think.
This version ends right after the character creation screen.
As usual please don't share this file with others – it's incomplete, and would gi...
2019-03-16 16:18:27 +0000 UTC
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Sprint target: release 1.5 (avatar upgrade)
Days worked: 4/31 | Pomodoros logged: 36
Task points completed: 32/248
Great day today! I implemented the new bum shapes (which are more like body shapes, really) into...
2019-03-15 20:14:49 +0000 UTC
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Short dev test version which has Victoria's new ass/body shapes (lean, hourglass, curvy) working in the character generator. Let me know what you think of them.
The game will break right after the character creation screen, and all avatar hair, clothes, facial features etc are disable...
2019-03-15 19:37:15 +0000 UTC
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Sprint target: release 1.5 (avatar upgrade)
Days worked: 3/31 | Pomodoros logged: 28
Task points completed: 32/248
Last year, our illustrator Victoria noticed that the head, neck, shoulders and breasts of the avatar (...
2019-03-14 17:58:14 +0000 UTC
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Sprint target: release 1.5 (avatar upgrade)
Days worked: 2/31 | Pomodoros logged: 20
Task points completed: 16/248
I finished the avatar art specs (8 task points), and also implemented downloadable image...
2019-03-13 21:37:16 +0000 UTC
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