Been quite busy setting up a decent webpage and getting this version ready to go.
Take a look: www.thaumx.com (It's still a work in progress!)
Change Log can be found on the new 2017-10-22 08:27:09 +0000 UTC
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So when I first revealed Accidental Woman to the world in August, I spent a single afternoon setting up a blog and this Patreon page. It was more of a "just in case" thing, rather than expecting them to get much use so early on. Awesomely, I was totally wrong, but that's left me with a webpage and s...
2017-10-21 07:38:48 +0000 UTC
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This is a long post, but I think that it will be a good read. It's hopefully not boring, and definitely informative; it talks about the design of Accidental Woman.
I wanted to take a moment to talk a bit about games, and why I'm going into detail in many areas (like the PC's budge...
2017-10-20 14:23:30 +0000 UTC
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Today I learned just how much noise there is in my life. It becomes a little more obvious when noise hurts, unfortunately. I've got a few things to share, today.
Really Patreon? Really?
So there was an 2017-10-20 11:51:37 +0000 UTC
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I was hoping to have a more substantial update today, but that stupid siren has had a worse effect on my ear than I thought. Fortunately they've given me meds for the nausea, and I'm in a quiet room now ^-^
Did more coding today. Also did some modifications to SugarCube. One of the cool things abou...
2017-10-19 10:38:59 +0000 UTC
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Bit of a last-minute update here. Had some emergency stuff happen at work that involved a not-so pleasant experience with a significantly over-spec sirens blaring indoors. My ears still hurt :P Now that all that's taken care of, i'm doing this last-minute update before heading home to bed.
Anyway,...
2017-10-18 14:02:16 +0000 UTC
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Plenty of things going on lately. I've been pounding away at different code areas, primarily the week review section. All the financial info is pretty much set. It's easy to skip, but gives players more information if they want it. From an overview of income vs expenses for the week, to itemized inf...
2017-10-17 13:48:32 +0000 UTC
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So I just woke up a little while ago, and figured I might as well stream for a few hours before work. Just a note: I'm at home, and sometimes my 15-month-old likes to come help daddy. ^-^
I...
2017-10-16 23:34:07 +0000 UTC
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The drawing is over, here are the winners:
- David L
- Jason R
- John K
- Joshua M
- Kenshin
- MusicWebDev
I'll be sending messages to the winners soon asking for their name suggestion ^-^
I will start streaming at about 5-t...
2017-10-15 23:46:58 +0000 UTC
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Most of the details on this release are in the Update post.
To access the Week Summary, use the quick action tool on the bottom of the right UI bar. Select "Week Summary" and click the "Execute" button.
This release is in a zip archive to make downloads a little faster, but still conta...
2017-10-15 09:47:47 +0000 UTC
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Most of the details on this release are in the Update post.
To access the Week Summary, use the quick action tool on the bottom of the right UI bar. Select "Week Summary" and click the "Execute" button.
This release is in a zip archive to make downloads a little faster, but still conta...
2017-10-15 09:43:03 +0000 UTC
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A little bit different release this time, partially because it's so soon after the last release, and partially because I'm releasing without a "finished" system in place. This time work was mostly on the player history, tracking the tons of changes that can happen to the player over the week, includ...
2017-10-15 09:32:08 +0000 UTC
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STREAM IS OVER ~ Works much better at home where I have decent bandwidth. I started making obvious mistakes, so it's time to step away from the code today. :)
Picarto ...
2017-10-14 11:17:30 +0000 UTC
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STREAM OVER
I've been asked a few times about streaming, so I took a couple minutes to set it up. I'm going to give it a go today, and stream while I'm coding. If it's something people seem to like, I'll do more of it I guess?
I'm not really sure what the appeal of watching ...
2017-10-14 00:06:31 +0000 UTC
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So the poll results have been pretty obvious since the first day, and are even more so now, so I'm not going to make a comparison graphic. Credits got a huge majority of the votes. It's a classic, which is also the reason I considered going with a different name; credits can feel pretty generic.
C...
2017-10-13 04:55:55 +0000 UTC
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UPDATE: I'm trying to attach the actual game again. Unfortunately there seems to be a kink in the tubes somewhere, because it's taking forever to upload. Sorry for the wait!
So the only thing new here is the asynchronous JavaScript to generate a crapton of random number...
2017-10-12 09:17:31 +0000 UTC
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I could keep talking about programming to try and explain how/why AW will be different. Trying to stick to simple explanations is tough though, and basically involves saying incorrect things to get the idea across. If you have some time and want an updated perspective on the whole "computer" thing, ...
2017-10-12 08:37:48 +0000 UTC
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So in an attempt to keep things from dragging on too long, I didn't go into a ton of detail on what asynchronous processing means for AW and twine games in general, and i left out a pretty important aspect of how it improves performance overall. It's not a simple topic, but I think that I can explai...
2017-10-11 15:46:25 +0000 UTC
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Asynchronous Part:
One of the issues that many erotic games have is dealing with complexity in their mechanics. Whether it's Inform7, Twine, or a number of other engines, detailed mechanics lead to increasingly bogged-down games. It's actually become so commonplace, that people st...
2017-10-11 12:33:05 +0000 UTC
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Public releases can be found on the dev blog!
I got a lot of feedback on some of the style changes, which is great. (It's also why I leave most of the style changes until the public release, to get a larger pool of opinions.) I started to reply to so...
2017-10-11 09:20:38 +0000 UTC
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It's time to name the digital currency used in the game!
The options are presented in this format:
Official Name; Plural :: Spoken/Colloquial Name; Plural
Don't forget to ...
2017-10-10 10:13:57 +0000 UTC
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It's time to name the digital currency used in the game!
The options are presented in this format:
Official Name; Plural :: Spoken/Colloquial Name; Plural
Don't forg...
2017-10-10 10:12:01 +0000 UTC
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It's time to name the digital currency used in the game!
The options are presented in this format:
Official Name; Plural :: Spoken/Colloquial Name; Plural
if only one name...
2017-10-10 10:08:32 +0000 UTC
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Hello everyone, I'm here with the October public release. It looks a bit different, but there aren't any real updates to content from 0.03.1, just implemented some of the CSS3 I've been working on. Please let me know if you have any problems with text size or other appearance issues! <...
2017-10-10 09:08:48 +0000 UTC
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So, several things to mention, so I'll go ahead and dive right in.
Currency Name Poll
I'll be posting the poll tomorrow, I got two suggestions and a pass, so there will be a couple choices for you to choose from. I won't name any names until after the poll's over to avoid an...
2017-10-09 08:23:51 +0000 UTC
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Just a quick art update for today, tomorrow I'm going to post about what I'll be working on in the immediate future. Also, we're going have the name poll the day after that for the currency name, and we'll hopefully have a faster release schedule for the next month or so as I work on a bunch o...
2017-10-08 10:06:46 +0000 UTC
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So I fixed the bugs reported so far, and also made some progress on the issues with time problem. Before the earlier release, I fixed the issue with negative time, but something was still wrong. I found out what it was...
In Twine, apparently calling a function that contains a for loop inside of a...
2017-10-07 13:48:27 +0000 UTC
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So I fixed the bugs reported so far, and also made some progress on the issues with time problem. Before the earlier release, I fixed the issue with negative time, but something was still wrong. I found out what it was...
In Twine, apparently calling a function that contains a for loop inside of a...
2017-10-07 13:40:32 +0000 UTC
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So that everyone can see the change log and other items, I'll be putting those below. I will probably be taking a little break, it's been non-stop for a while now. But, it's pretty cool to see things moving along.
I have some art-related news to share with you later, bur now, I'm going to ge...
2017-10-07 06:14:09 +0000 UTC
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I've been struggling with testing and fixing things, and I even think I've fixed the negative time bug. And finally, I'm able to present version 0.03.0 for your enjoyment. There's plenty of extra little things to find in this release, though most of the work was focused on game mechanics.
Dependin...
2017-10-07 06:06:30 +0000 UTC
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