Ascended! RNGR! Back at it again for another Friday Dev log!
I'll be lying if I didn't say that I'm really excited for the release of 0.5, Honestly, I think that the MC and Karla's bit it's probably the best I've done for quite a while, but as always, I'm the one who made it, so it goes wit...
2023-07-21 23:35:29 +0000 UTC
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Machina! RNGR! Back at it again for another Friday Dev log!
Renders: 353 (Release once I reach the 400 to 450 renders for 0.5)
Script: 100%
Coding: 100%
Yo.
Nothing much to say, as I stated before the only thing left...
2023-07-14 22:16:05 +0000 UTC
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It's been months since I've rendered Heleyna… so, it was due.
I've also made more casual QOH clothes
2023-07-09 14:59:35 +0000 UTC
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Blue collar! RNGR! Back at it again for another Friday Dev log!
Renders: 323 (Release once I reach the 400 to 450 renders for 0.5)
Script: 100%
Coding: 100%
Misc: Added 1 song, 1 sound effect
What's ...
2023-07-07 22:51:09 +0000 UTC
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Scholar! RNGR! Back at it again for another Friday Dev log!
Renders: 290
Script: 90%
Coding: 90%
What's up! What's up!
As we are closing down the 100% percentages, just as in the previous update that doesn't mea...
2023-07-01 00:17:50 +0000 UTC
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Who? Him? Yes? True. RNGR! Back at it again for another Friday Dev log!
Short and concise. I've successfully backed up all my files, posed, and rendered 40. Reread the initial dialogue for 0.5 and added some lines/did some small corrections.
Renders: 260
2023-06-23 21:49:17 +0000 UTC
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2023-06-18 06:22:07 +0000 UTC
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Post-traumatic stress disorder! RNGR! Back at it again for another Friday Dev log!
This is just a weekly checkup, I made some significant advancements in the coding part of things, I only have left to code the custom pet nickname and most of the coding stuff should go along just fine. Plus,...
2023-06-16 22:02:02 +0000 UTC
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Armed and dangerous homeless man! RNGR! Back at it again for another Friday Dev log!
This is just a short checkup of the progress made this week, nothing out of the ordinary to report except the fact that I did a pretty sizeable number of renders this time around, plus we hit the 200 render...
2023-06-09 23:20:30 +0000 UTC
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Riften! Face sculptor! RNGR! Back at it again for another Friday Dev log!
This week I spend a huge amount of time on Hiromi, I've read some of the feedback back went when I post some of the reveals, and they were right. They don't look quite the Asian part, there's no mistake that at least ...
2023-06-02 23:18:54 +0000 UTC
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Superhuman! RNGR! Back at it again for another Friday Devlog!
I did solid progress on all fronts especially on the rendering side of things. Compared to the last couple of weeks I was able to render more which is always a good thing, not only because it gets us closer to the update but also...
2023-05-26 17:50:28 +0000 UTC
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Young, talented, genius! RNGR! back at it again for another Friday Devlog!
Hello! hello!
While evaluating the votes for the first collar poll we had on Patreon/SS some time ago, the winner b...
2023-05-19 21:37:06 +0000 UTC
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World-renowned bleach enjoyer! RNGR! back at it again for another Friday Devlog!
Renders: 70
Script: 15%
Coding: 0%
What's up! This week I've spent most of my time rendering and writing the scene you see above. apart from ...
2023-05-12 23:39:40 +0000 UTC
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The critics' boogeyman! RNGR! back at it again for another Friday Devlog!
What's up! what's up! Nothing really out of the ordinary happened this week aside from me being somewhat busy but nonetheless, progress was made.
We are finally outside of the gym in one of the environments I pr...
2023-05-05 22:14:21 +0000 UTC
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I got A LOT of things done this week, aside from the characters and setting up environments I finally had the time to get around and organize my library, which means I won't have to spend 20 minutes sear...
2023-04-28 11:25:59 +0000 UTC
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Changelog 0.4.5:
- 300 renders
- Added an official Android version.
- 3K+ words
- 1450 Lines of code
- Fixed more typos, clipping.
Win: 2023-04-27 06:48:23 +0000 UTC
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Changelog 0.4.5:
- 300 renders
- Added an official Android version.
- 3K+ words
- 1450 Lines of code
- Fixed more typos, clipping.
Win: 2023-04-26 04:31:39 +0000 UTC
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The plan for this next week is to finish the following:
But before I go into it I'll try not to spoil as much as possible, some of the things are not as high priority since it's going to be a while till we get there while others will show up in the following updates.
Charact...
2023-04-21 22:54:59 +0000 UTC
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Some of the renders of Mila I did yesterday. I thought they were really good, so I wanted to share them with you first, before posting them on socials.
The caption for them is:
"I implore you god, grant MC the strength to bleach all the women within a 50-mile radius.”
"Amen."<...
2023-04-19 16:54:55 +0000 UTC
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International, not so international. Menace! RNGR! back at it again for another Friday Devlog
Renders: 270
Script: 100%
Coding: 100%
I'm pretty fucking happy. I got A LOT of things done this week.
For starters, You c...
2023-04-15 00:19:00 +0000 UTC
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Who? Him? Yes? True. RNGR! back at it again for another Friday Devlog!
Renders: 240
Script: 100%
Coding: 80%
So, the plan is pretty much for this part 2 of the update to have at the very least 300 renders, once we reach th...
2023-04-07 23:43:02 +0000 UTC
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Unknown maybe known menace! RNGR! back at it again for another Friday Devlog!
There is not really another highlight this week aside from the fact we are over the 200-hundred render mark, which if I dare to say... It feels pretty good.
Renders: 201
Script...
2023-03-31 19:07:26 +0000 UTC
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CEO of Bleached Industries, International Bleached trafficker! RNGR! back at it again for another Friday Devlog!
What's up, what's up!
So I've made some progress on the number of renders for this update and also coded some dialogue/variables into the VN, Aside from all that I ha...
2023-03-25 01:37:56 +0000 UTC
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Sanest, Most spiritual man! RNGR! back at it again for another Friday Devlog!
You must be wondering, what did you do this week RNGR? render render render render render render render render render render render render render render render render render render render render render render rend...
2023-03-17 09:03:40 +0000 UTC
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Local not-so-local BLEACHED smuggler! RNGR! back at it again for another Friday Devlog!
Yo.
I have been noticing a few comments about Mila's chin being too pointy and after examining multiple camera angles just focusing on her chin alone, I see it protrude once the camera is in a high...
2023-03-10 21:19:36 +0000 UTC
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Circus clown escapee, RNGR! back at it again to deliver another Friday Devlog!
Shorter one this time around boyos, progress on the renders has been pretty smooth sailing so far, and whenever I have a little VRAM to spare I open another tab to code the dialogue into the game no issues there ...
2023-03-04 03:35:54 +0000 UTC
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Biggest man on earth, built like a bulldozer, Tonka truck man RNGR! back once again, for another weekly devlog!
Let's skip the meaningless ramble and go right into it fellas.
What we have so far is:
Renders: 70
Script: 100...
2023-02-24 22:31:30 +0000 UTC
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Once again RNGR live from the sewers to deliver another Friday devlog!
Don't know about you guys but I wonder what's happening with the mc and the girly in the render above but I digress. Progress RNGR, what about the progress?alright fair enough.
What we have so far is:
2023-02-17 19:06:42 +0000 UTC
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Local asylum escapee. Back at it again for yet, another friday devlog.
Just checking in for the usual weekly update status, nothing too interesting happened on this occasion, just me and my machine permanently rendering.
What we have right now is the following:
Ren...
2023-02-10 19:24:34 +0000 UTC
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Changelog 0.4.0 Part 1
- Around 200 renders.
- 1,447 Lines of code.
- 3,432 Words.
- You can now, name and delete safe files.
- 3 new songs and 8 sound effects.
- Fixed a typo in a branching variable, please reload when you met Karla.<...
2023-02-05 09:38:49 +0000 UTC
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