Here we go, the new version of the Rife-App.
Pretty much the change is the new models, but keep in mind that is not simple "more training", each version I edit the architecture of the model, testing a lot of stuff to see what is sticks.
Right now the architeture have some interestin...
2023-05-30 01:26:29 +0000 UTC
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First of all, I apologize for the lack of recent posts, but I have to say that I've been tinkering with the Rife-App model all this time. In the past few weeks, I've tested, tested, and tested some more various configurations and logics to improve the model, and I must say that all this work has ...
2023-05-24 01:48:53 +0000 UTC
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I have this idea for a small project for some time, but not sure if it's worth to pursue.
So I want to know what you all think.
I don't plan to profit from it, just think that is something that some people might enjoy, that why I don't mind if someone want to try to create it themselves...
2023-05-09 20:00:48 +0000 UTC
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Right now they are already working better than the last models, but still gonna take some training, maybe a week? In the mean time I'm working on the GUI and a new release.
Vram is starting to be a problem, been using a 16vram card, and is starting to run out of memory 😬
After th...
2023-05-09 19:47:39 +0000 UTC
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Hi everyone, currently I've just been keeping my head down and focusing on work, and some projects are almost ready. First of all, I've just released a project on GitHub: https://github.com/BurguerJohn/torch-felix<...
2023-05-02 18:33:41 +0000 UTC
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Here we go, the new models full trained:
There little modifications on the app itself, right now I'm working on improving some options on it for the next release.
Link:
2023-04-11 13:17:29 +0000 UTC
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I can easily say that this will be the best models so far. Usually I had to choose for a better flow or less glitches, but this one seen to do both and better than the older ones.
Anime is almost complete, Life Action may take a few more days to be complete.
Here is a interpolation ...
2023-04-07 00:39:55 +0000 UTC
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- Summary:
At present, I am in the process of tidying up the code for the purpose of sharing it on Github as an open-source project. This means that anyone will be able to freely download it without any charge. Therefore, if you are only interested in accessing the latest ...
2023-03-22 18:43:04 +0000 UTC
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It was release yesterday a new project to make a prompt into a video.
So I made a quick GUI for it.
Here the project:
https://modelscope.cn/models/damo/text-to-video-synthesis/summary
2023-03-20 03:59:18 +0000 UTC
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Hi all, just a post on what is being worked on:
For stable diffusion:
I'm working on improving the GUI overall, add some more options and fixing bug, like multiple loras, also making Control Net work with the GUI.
Whisper:
Implementing Whis...
2023-03-08 18:58:20 +0000 UTC
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This is not a big update.
Mostly I was trying to redo the code that handle the Vram Memory, to see if I could fix it to work on 8Vram again.
If you had problem with the latest problem, please let me know if this fix it.
As a bonus, there is a new option.
Promp...
2023-02-22 01:11:45 +0000 UTC
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Since there is a lot of reports on this one, decided to make a new post about it.
I'm doing some heavy debugging to find the source of the problem. There was some heavy changes to the .ckpt loader and Lora also do some changes to the weights, even if no Lora file is selected, so those are m...
2023-02-17 13:17:55 +0000 UTC
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(Hope I did not mess anything in this build)
- Instruct Pix2Pix -> Is a new type of model, you can download it via the GUI
Here some examples:
https://www.timothybrooks.com/instruct-pix2...
2023-02-16 01:52:19 +0000 UTC
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Hi all!
Spent most of yesterday testing all the changes to the GUI, will try to finish the build later today, as long everything work, it should be ready today.
Will make the changelog on the actual update post.
I want to thank the ones that used the Form to submit requests and b...
2023-02-15 19:03:03 +0000 UTC
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Instruct Pix2Pix is working, is simiar to img2img, but it will take the original image a lot more in consideration.
Gonna try to finish the build tomorrow, the complex stuff is working, just need...
2023-02-12 16:11:21 +0000 UTC
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Its working horray. It should be available on the next build once the code is complete.
2023-02-09 01:32:59 +0000 UTC
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Hi all, following the results of the pool, I did not expend time (for now) on improving the seamless code.
I'm also giving a shot on using Google Forms to collect suggestions and bug reports:
https:...
2023-02-08 13:25:25 +0000 UTC
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Hi all, currently I'm working on fixing hypernetwork for SD, add Lora Support and Textural Inversion. Plus fixing some bugs. Right now I'm doing some tests with advanced seamless textures. It would still take quite some work to implement this to the GUI, so I would like to know if you all t...
2023-02-02 23:03:09 +0000 UTC
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Not a big update, just a few things.
- You can download inpainting model from the GUI, just like 1.5 on the last build.
- A fix on .ckpt model loader, it should work with some more models.
- Option to make the texture seamless (Tileable)
There been some request...
2023-01-30 22:10:12 +0000 UTC
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Hi all, someone requested a update from Rife. I'm still figuring out the models, this is a WIP version with the current training from the models. They are still improving, so it might contain some interpolation bugs that will be fixed with a little more work.
AMD is not working on this ver...
2023-01-30 21:32:58 +0000 UTC
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Hi all, been dealing with a few personal problems this last few days, so didn't managed to work as much I would like, but still got some new updates ready.
Real-ESRGAN:
There been some comments that the link was down. I accidentally had deleted it. Took this opportunity...
2023-01-28 02:24:52 +0000 UTC
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Edit: Fixed the link with the missing license.txt, thanks Anthony for figuring it out.
Hi all, took a few slower days after the news eve, to try and relax my mind a little, still been working, but more limited and with more limited access to the internet.
Now I'm sta...
2023-01-17 01:20:33 +0000 UTC
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A little late, but I hope everyone is having a great end of the year.
Been a little busy with the festivities and family, but the next SD build is almost complete. It will add prior preservation for Dreambooth training, plus some bug fixes.
Prior preservation use renders from the SD mod...
2022-12-27 03:06:47 +0000 UTC
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There is a bug on one of the libraries from the project. I fixed this bug a few versions back, but now I had to update the library to fix the problem on Dreambooth training and the bug was back.
This t...
2022-12-19 21:24:39 +0000 UTC
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This took some time in debug, because I had to train models multiple times to find and fix the code, in the end I had to rewrite quite a lot of the training code.
It probably still have some problems with float32 training, but float16 should work a lot better.
Link [With a...
2022-12-18 21:27:45 +0000 UTC
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- First, there been some users that put the 2_1 model inside the models/models_sd folder. That is wrong. V2 models are handled different, so they need to go inside models/models_V2 folder to render properly.
- A few users been trying to import old
2022-12-15 22:51:33 +0000 UTC
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Oh man, Stable Diffusion can generate spectogram with it and generate decent music?
https://github.com/hmartiro/riffusion-inference
https://...
2022-12-15 19:34:10 +0000 UTC
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It seen that there is a bug with some hardware + Accelerator Library + Float32 with Float16 calculations. It only happen once some numbers get to really low values.
I'm almost sure it something to do with the way Accelerator handle some variables.
I did some tests and it seen fixed, bu...
2022-12-15 02:54:38 +0000 UTC
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While my search continue for a better host, here is a link for drive and a mirror for it.
Also made an extra build that is exactly like the regular build, but without the "torch" folder, so you just need to copy the torch folder from another build to this ne. It made the .rar a lot smaller...
2022-12-14 13:58:15 +0000 UTC
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Developing a project on top of Stable Diffusion is a lot more chaotic than developing a regular project.
I don't have a stable base code to work on, instead it's a cascade of multiple unstable projects, one on top of another.
On top is Emad and the main source of SD:
2022-12-12 13:22:35 +0000 UTC
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