Getting in the gamedev groove. Basic player movement, and shooting mechanics have been implemented, along with a generic enemy and explosions. After further analysis, we've ditched the shoulder button strafing for a Cave style scheme, where movement with regular shot is quite a bit faster than th...
2024-02-06 00:09:43 +0000 UTC
View Post
Already one month knocked off this year's calendar. Hope you all are having a fantastic 2024 so far. Things are looking promising here, as development of Death Vapor is starting to pick up pace. As soon as I finished Pixelblog 48 I was back on the grind, and I'm ready to bring you lots of juicy d...
2024-02-02 16:32:18 +0000 UTC
View Post
Make a backdrop for the battle, or simply a pleasant city on the dunes.
Full Feature
2024-01-30 14:09:48 +0000 UTC
View Post
Get to the choppa!
Full Feature
2024-01-30 14:09:01 +0000 UTC
View Post
A little flock of well known 4th generation fighter jets.
Full Feature
2024-01-30 14:08:57 +0000 UTC
View Post
Includes tutorials 134-136 psd files, and Desert City Pyxel Edit file with tiles and palette loaded in.
Download
2024-01-30 14:00:22 +0000 UTC
View Post
Includes all the assets featured in Pixelblog 48.
Download
2024-01-30 14:00:16 +0000 UTC
View Post
Set off on an epic campaign filled with jets, tanks, and choppers in a desert setting. The top down assets are well suited for a shmup, strategy game, rpg, or really anything that calls for the kind of sprites.
2024-01-30 14:00:09 +0000 UTC
View Post
The God Lance takes flight! Got a build going with basic player movement, and strafing functions. Parameters will need tuning, but we have a solid model to start building from. Strafe speed and distance has already been increased from this example. Also, fire rate is a bit slow here. First step i...
2024-01-15 17:24:09 +0000 UTC
View Post
Hey folks! Got some snazzy ui design to show off. This is the main title screen/menu. All features and settings are accessed here. The design goal is to communicate through iconography and use minimal text for a unique aesthetic, and universal function that requires no translation. While somewhat...
2024-01-10 18:16:13 +0000 UTC
View Post
In this update I want to focus on the explosion effects I've been making for Death Vapor. As the title suggests, you are literally obliterating your foes into fine vapor, so it's important the game has unique effects that coincide with the concept. Also, keeping things in line with the clea...
2024-01-05 19:37:18 +0000 UTC
View Post
Just noticed I never posted the static version of this artwork here. Now you can gaze into the abyss as long as you want.
320x180px
33 colors
Photoshop
2024-01-04 15:28:27 +0000 UTC
View Post
Happy new year! Hope you all have enjoyed holiday celebrations and are refreshed to take on another year that promises to continue producing anxiety inducing novelties at an alarming rate. Thankfully, my craft keeps me grounded and gives me purpose no matter how wacky the world gets. As long as I...
2024-01-03 16:22:50 +0000 UTC
View Post
Hey folks! Got sidetracked with the holidays last week, so we are long overdue for a juicy dev update. In fact, so much content is being rapidly created I have to filter what I show you, as to not overburden the senses.
First of all, I should properly introduce the project. After a couple...
2023-12-31 18:13:14 +0000 UTC
View Post
Merry Christmas! Wishing you all a wonderful holiday season.
I made this original artwork to celebrate Christmas, and gift out as cards this year. As a creative type, it's always been my tradition to hand make cards and artworks for gifts. Some may call it cheap, but there's more thought ...
2023-12-24 15:53:37 +0000 UTC
View Post
To wield so much power, yet be a slave... The affliction of the Death Angel.
Things developing quickly with this shmup project. Much happening on paper that will be revealed once put onto screen.
2023-12-17 22:28:02 +0000 UTC
View Post
Didn't have anything on the schedule today, but I just can't help myself. Wanted to share this game mock up I'm quite fond of. The background layers are comprised of 16x16px tiles, and the entire image only contains 15 colors. Could it be a real game, or more pretend gamedev? Only time will tell....
2023-12-09 16:38:29 +0000 UTC
View Post
The first chapter from Shape of the Universe. Enjoy!
Art and animation - Photoshop
Music - Logic Pro X
Titles and transitions - Adobe After Effects
Final render with audio - Final Cut Pro
2023-12-06 17:33:33 +0000 UTC
View Post
Say it ain't so. The last month of the year crept up in stealth mode, yet again. But before I get all reflective and call it in, there's still a whole month left to shoot for the stars. While the comic was an interesting diversion, Pixelblog 47 was a much needed refresher that reminded me I need ...
2023-12-02 17:55:35 +0000 UTC
View Post
The smaller the more potent the poison. Take care!
Full Feature
2023-12-01 14:33:05 +0000 UTC
View Post
A mighty hero in a small package. 8x8px character sprite.
Full Feature
2023-11-30 14:32:15 +0000 UTC
View Post
8x8 pixels packs plenty.
Full Feature
2023-11-29 14:34:31 +0000 UTC
View Post
This download includes tutorials 131-133 psd source files, and Rocky Prairie Pyxel Edit file with tiles loaded in.
Download
2023-11-29 14:29:21 +0000 UTC
View Post
This download includes all the assets featured in Pixelblog 47
<...
2023-11-29 14:29:10 +0000 UTC
View Post
A fun romp in the blocks to welcome beginners, and help advanced pixel artists reconnect with the fundamental magic of the medium.
Full Feature
2023-11-29 14:28:58 +0000 UTC
View Post
Made some unexpected changes to the comic and wanted to share one more time with all the content. Since the last update, I completely reformatted the page layouts from letter to A4 for print production purposes, also the proportions feel more appropriate for a comic book. In doing so, I had to re...
2023-11-19 19:23:37 +0000 UTC
View Post
The final cell of the final page is complete! I had my doubts during the process, as even when I had fairly refined outlines the group scene was looking a mess. Fortunately, the color gave the definition and depth needed to bring clarity to each character. Taz's Titan is most prominently featured...
2023-11-11 16:40:26 +0000 UTC
View Post
This last page is quite involved with a scene of the whole squad. The many precise details of the ships takes me more time than the character scenes, so it's obviously still WIP. I'm putting a lot of effort into this scene, as I would like to modify it for a special variant cover art of the physi...
2023-11-04 16:02:04 +0000 UTC
View Post
Hey folks! Fall has peaked and I'm greatly enjoying the cooler weather. Something about the light hits different when the sun hangs in the south, making breathtaking sunsets a daily occurence this time of year. I'm glad I got the time to make a natural piece to celebrate that vibe last week.
...
2023-11-02 01:33:46 +0000 UTC
View Post
I was due for a new realistic nature piece, as it's been about a year since I've paid proper tribute to my muse- the subtle beauty of the Kansas landscape. It starts with a photo reference. For these realistic pieces, I always pull from my own photos. Referencing images off the web is a great way...
2023-10-27 18:29:26 +0000 UTC
View Post