The story continues! Taz dozes back off, and we get to see some memories that give some insight into his motivations and behavior. Also, Trex makes an appearance, finally placing the 3 most prominent characters in the game together in a room. But, I haven't forgotten Redwing and Thexter. The whol...
2023-10-23 14:45:06 +0000 UTC
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Hey hey! Got another page done, and process breakdown from sketch to final color. I continue to gain competency in the methods, especially with the coloring and lighting. This will be the first time Taz has appeared in any official materials with his helmet off. He's just a normal looking dude, b...
2023-10-16 14:23:23 +0000 UTC
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Here I am just working along, so absorbed I almost forgot to post an update. Needless to say, I've been having a lot of fun with this comic. Got another page done and I'm beginning to vectorize page 3. Seems like each page gets better as I become more competent in the process. By the time I'm don...
2023-10-08 14:05:20 +0000 UTC
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Hey folks! We've entered the spooky month, a time where people begin to show an obnoxious amount of passion for fall and winter festivities. With the weather still rather warm here, I haven't much enthusiasm for the macabre at the moment. But, as the leaves begin to change and the candy bowel is ...
2023-10-02 15:22:51 +0000 UTC
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Through past and future, nature's beauty reigns.
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2023-09-27 13:27:54 +0000 UTC
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Slabs, slopes, cylinders and such.
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2023-09-27 13:26:05 +0000 UTC
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The sensation of gliding on air at reckless speeds is worth the risk.
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2023-09-27 13:23:42 +0000 UTC
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This download includes tutorials 128-130, and the AG Racers parallax animation. All files are psd.
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2023-09-27 13:18:00 +0000 UTC
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The download includes all the assets featured in the tutorials of Pixelblog 46.
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2023-09-27 13:17:51 +0000 UTC
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An expression of pure art for the love of ag racing. Hit the starting block>>>
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2023-09-27 13:17:25 +0000 UTC
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Hey folks! Making steady progress on the comic. I hoped to have another page complete for this update, but I've been getting hung up on the story. With the goal of only 5 pages, I want to make every frame count. While it's not enough content to develop an epic plot, there's opportunity for fun ch...
2023-09-16 14:51:24 +0000 UTC
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Hey folks! I'm excited to share another side of my art in this update. If all goes to plan, a physical release of Hyper Echelon for Switch and PS4 should go into production early 2024, via 1st Press Games. In addition to the game itself, there will be several collectibles offered, which includes ...
2023-09-09 16:30:03 +0000 UTC
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Hey folks! Time to check in and fill you in on the next content cycle. The calendar may appear a little light, but I assure you the content is heavy duty. For the devlogs I'm going to be sharing a comic book I'm making for the Hyper Echelon physical release. This involves hand drawing and creatin...
2023-09-04 14:55:36 +0000 UTC
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Hey folks. I decided to make Pixelcast releases available to the public day 1, because I think it's more fun for everyone if the larger community can experience it all together. While this nullifies early access privilege, Patrons are still privy to exclusive sketches and insight about the proces...
2023-08-30 13:46:57 +0000 UTC
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After a long hiatus Pixelcast returns with a deluxe extended episode containing 3 original music tracks. The art is pretty cool too, but I don't want to spoil everything. Experience the creative journey and watch the video.
2023-08-30 13:30:36 +0000 UTC
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Hey folks. I want to take this devlog to fill you in on some updates going on with Hyper Echelon. First, a quick recap. In May 2022, my business partner and I signed a contract with Limited Run games for a physical release of Hyper Echelon on Switch and PS4. After a year of mostly radio silence, ...
2023-08-19 15:35:58 +0000 UTC
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Trucking along squarely this past week, I'm nearly finished with this area minus some fine details. While my preplan guided the layout and basic architectural forms, much of the design is left to the imagination. Furthermore, I've thoroughly enjoying coming up with colors, motifs, and textures to...
2023-08-12 14:05:27 +0000 UTC
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Back on the grind. Made a little time lapse to show the most recent additions and changes. Mostly working on the the right hand farm area, but also rearranged some things around the school house for a better flow. I made rough versions of the remaining structures, so I can sort out the layout bef...
2023-08-05 18:16:43 +0000 UTC
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I never made a proper assets pack for my Parallax scrolling lesson way back when. Now you can get all the layers for the pictured scenes in one quick download. Note, many assets need to be repeated to extend to desired length.
2023-08-05 14:59:28 +0000 UTC
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Hey, got some more random unscheduled art for you. I had a good thing going with mechs there for a while, but haven't dabbled much since I completed the Amatia series several months ago. Well, guess I can't neglect a staple of my passion for too long. I never tire of designing all the intricate d...
2023-08-03 14:27:20 +0000 UTC
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Speaking of getting reacquainted with my style, I spent the last couple days staring at the monitor, starting up and scraping several concepts before I got a bite on this one. It had been a while since I made a one off original, and it took a good minute to get back in touch with the magic formul...
2023-08-01 14:40:19 +0000 UTC
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Hey folks! Time to kick off another month. I'll mostly be keeping busy with gamedev, both for Beast Planet, and some exciting updates to Hyper Echelon. After creating the recent brick tutorials I've been very eager to get back to my own top down project and apply the sharpened skills.
Als...
2023-08-01 14:04:43 +0000 UTC
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The life of the dungeon.
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2023-07-26 13:37:21 +0000 UTC
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So much more than floors, bring on the walls and doors.
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2023-07-26 13:37:00 +0000 UTC
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The substance of a many building. Honest, satisfying work.
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2023-07-26 13:36:42 +0000 UTC
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This download includes tutorial 125-127 Photoshop files.
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2023-07-26 13:27:37 +0000 UTC
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This download includes all the assets featured in Pixelblog 45, and may even include a few bonus variants not shown.
2023-07-26 13:27:16 +0000 UTC
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That's hype. What more do I need to say?
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2023-07-26 13:26:11 +0000 UTC
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The city of Haze continues to grow. Sticking to the western side of this area, I've been focused on filling in complete details before doing more on the east side. I varied the building colors and added more unique details to better distinguish each structure. I created a new decorative bush, and...
2023-07-15 15:18:09 +0000 UTC
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Happy weekend! Hope ya'll are doing great. It's time to show my homework again. First, a little catch up on the concept. This is the northern half of the hub town, which I've named Haze, and will refer to as such from now. North Haze is the residential area, thus containing private homes, farms, ...
2023-07-08 15:50:06 +0000 UTC
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