SamSuka
shaunjs

shaunjs

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shaunjs activity

[Progress] Turn Based RPG Battles - nearly there!?

It's getting harder to show meaningful progress via gifs that all look kind of the same at a glance despite loads of new significant code being added. So instead here is a list of a few of the things knocked out recently and the things left to go.

There's many checks and conditions and expe...

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Channel update & patreon drive

This is an expansion of my recent update discussing the state of my channel and future vision for my work, while putting out the first proper plug of my Patreon in nearly four years!

Thank you all ...

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Update & Patreon Milestone Goals for 2023

Hello everyone!

tl;dr: I have updated my patreon earning goals, details below. I'm making a lot less money these days and that sucks, and I need to turn it around to keep doing what I'm doing, but I'm optimistic and proud of my work this year.

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Turn Based Battle Progress Update

Writing this turn based thing while also... keeping the channel going, is taking forever! But has been helped a lot by me getting some editing help on newer videos (coming soon!). Just tackling the complexities of menus and targetting abilities for a turn based game really makes you appreciate th...

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Release Roundup 2022.11

Wanted to take the opportunity to quickly go over some of the cool new stuff that's been added to GM's newest version so folks don't miss out! I know a lot of people will be happy about the new image paste option for starters.


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Becoming a Game Developer Tutorial

Maybe not one for most of you guys who are already well along your own journeys, but something to just put my own two cents out there on how to get started in game development. 

Live next Friday.

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Regularish Update

Hello! I unfortunately think I might have gotten hopes (including my own) too high with my recent post regarding hiring an editor. Due to circumstances beyond anyone's control, things have not gone super smoothly. Which has resulted in a delay on the platform ledge video they had...

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Array Shuffling Mini Tutorial

Had to err, shuffle! some plans around this week so here is a slightly different video than I had initially planned. Hopefully helpful to some! Public tomorrow.

-S

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"Down & Right" frame issues! - GameMaker Surgery

Another episode of the GM surgery, likely to go out publically some time *next* week hopefully following my upcoming ledge grab video. The rest of this week will be spent on the turn based battle tutorial. 

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Regular-ish Update #3 - I have an editor!

After getting a lot of really good applications I have started work with someone who will be helping me ramp up production on tutorial and video content. I won't spoil their identity just yet but I'm very much looking forward to sharing their work with you all. They're already doing some very coo...

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Broken "Carry" Mechanic - GameMaker Surgery

We're bringing this series back! I don't get very many submissions because developers are COWARDS. But here's one! Shout outs to Casey.

There's a few other submissions I hadn't gotten around to, but I'm hoping I've put together a quickish way to edit one together so they might show up more ...

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PSA: Patreon Subscription Mode Change

Hello, this isn't likely as important as this title makes it sound and will not really affect current patrons. But Patreon (finally) allows a simpler subscription style whereby the date you sign up is not only when you are first charged, but also the date you will be charged each month. 

...

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Release Roundup 2022.9

Will thumbnail this properly tomorrow, but while it's here unlisted you may as well see it!

Important info for if you're just now updating and lose track of your room editor panels and how to get them back (They're in the inspector now.)


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Looking for an editor!


Hello everyone! As a general update for patrons this week, my work of the now includes: recording a new release roundup covering the changes in 2022.9, a review of my Multiplayer showcase subm...

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Naming Conventions - What I use and why!

Given Feather's introduction of a rule to help you enforce naming conventions I thought it might be helpful to go over what I've ended up using and why over the years!

-S

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[Progress] Turn Based Battles

(Mouse targeting won't actually be a thing in the final version of this, it was just a quick test of the floating numbers and applying a health change to a target in the fight.)

We're getting somewhere!

Patrons will get access to the source code of this prior to recording the video so...

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GMLive - Room reloading guide

Put this together inspired by simply how helpful this one tool has been in keeping PokeyPoke alive as a project. The setup can be a little trickier than just the live coding element of GMLive so I thought I'd go over it step by step and also cover the edge cases and issues you might run into.

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GameMaker 2022.8 - Release Roundup

Easing myself back into work a bit at a time. Figured I'd try to quickly go over the latest GameMaker release as there's some cool stuff in there.

-S

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[Progress] Turn Based Battles - to change rooms or not?

So I'm easing myself back into work after needing time off to support my partner and recover from general stress and thought I'd talk a little about how I'm approaching the turn based battle tutorial(s?).<...

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On the seemingly endless delays:

Hello everyone,

Important point first: 

My partner Emma is recovering from highly invasive surgery this week (she's doing very well, especially with regards to the "average" timeline of things) and needs a lot of help and support from me. Writing...

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The Human State Machine

This is my talk from the latest GameMaker Meetup. The audio is a bit weird due to just the unfortunate circumstances of our venue (noisy bar) but hopefully I'll get it subtitled at some point.

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Multiplayer tech reviewed!

Here's a video of me discussing my recent live stream and foray into GM's new multiplayer beta tech. 

Unfortunately I realized after rendering, uploading, and finalizing this video that I had forgotten to update the video credits after effects file. So apologies to anyone who has signe...

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Regular-ish Update #2 - Heatwaves & and a near-future content-plan.

Hey all! 

Sorry for the lack of video. 

The horrendous UK heat wave really kneecapped a week that was already difficult due to having make some adjustments in my medication and working through some personal issues (that are all going very well, no need to worry. It's just a ...

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Regular-ish Update #1 - Meetups, Tutorials, Youtube Analysis!

Hello! I want to get back into the habit of doing regular updates. In the past I've tried weekly, I've tried monthly, neither of which really felt right long term. So instead we now have "Regular-ish!". Which is to say rather than try to commit to a fixed schedule I just post updates when I g...

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PokeyPoke Devlog - 360 degree spear throwing

How we solved one of many weird problems in PokeyPoke!

-S

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Chained Accessors - Micro Tutorial

A quick piece explaining this feature for anyone who has still missed the memo!

Will go live at uh... some point between now and next Friday.

-S

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Input 5 - Input management library for GameMaker

Juju asked me if I could make a video to coincide with the release of the 5th version of Input, a free library he helped make that trivializes many headache-inducing tasks when it comes to input management.

I was already blown away with Input 4, and would probably have covered this anyway. ...

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Things I'm working on

Hello everyone! I'm working on a handful of things this week:

- A video on Input 5, a free library by Juju Adams that deserves a lot more attention for solving some very annoying problems across the field of inpu...

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Escaping Development Hell - PokeyPoke Devlog

Here's a more... actually a devlog-devlog for once! Giving a general overview of the game's progress (and often lack thereof) over the past few years.

Let me know if you enjoy this kind of thing, I'm trying to experiment with some more types of content that let me share a broader range of m...

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Release Roundup - 2022.5

Trying to get these out as quick as I can after a new major version pops up, so will put this live later this afternoon!

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