
Hello! This post contains links to all of the various resources you can access as a Patreon supporter of the relevant tier.
The majority of source code is limited to the $5+ tier. Itch io resources...
2022-05-31 16:46:52 +0000 UTC
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I was struggling to decide if I wanted to talk about my ADHD on the channel, but there was something niggling at my brain I couldn't get away from and I knew I had to make this piece. Things I've said in...
2022-05-26 15:33:01 +0000 UTC
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This is just a reminder post about an upcoming change that I announced recently
I'm going to be moving my Patreon to 2022-05-24 16:23:13 +0000 UTC
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There's an infinity that can go into a menu tutorial, so eventually I have settled on doing something similar to the inventory, where I create something fairly universal but quite barebones that does what you'd expect a basic menu to be capable of while being easily expandable.
2022-05-23 17:13:47 +0000 UTC
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Still a-working on the next tutorial, but enjoy some good feedback stream footage in the meanwhile!
-S
2022-05-13 18:43:07 +0000 UTC
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Hello everyone.
ADHD
A somewhat difficult post to write. Last week I was diagnosed officially at the age of 32 with inattentive ADHD. This has been impacting my ability to perform open ended problem solving, perform executive function and sustain concentration and f...
2022-05-12 14:24:20 +0000 UTC
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A tiny thing that a lot of people don't know exists! A handy way to write conditional assignments.
2022-05-05 16:27:23 +0000 UTC
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Experimenting with working some of this content back into my rotation! I was never too happy with just uploading hours of raw vods to the channel as much as I would like to keep an archive. So my idea here is to pick games that I thought were particularly interesting to talk about and try to cut ...
2022-04-28 14:46:36 +0000 UTC
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GameMaker is GameMaker again!
Some neat stuff, including video playback! Might try and do a simple tutorial on setting this up soon. For now I posted a quick example to twitter: https://...
2022-04-14 12:19:56 +0000 UTC
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A few people asked here or there what exactly went wrong with the Platformer tutorial that I've had to remake recently. I've not really been able to give the full picture in short text explanations so I figured I'd make a video to discuss it, along with the original method, what you can do to fix...
2022-03-16 18:31:36 +0000 UTC
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Here is the revised Platformer tutorial. I ultimately decided to abandon the very new collision method as after a lot of reflection I felt that its goals were flawed and even though it brings some very real advantages, needed some ugly and unintuitive fixes to make it work elegantly for most and ...
2022-03-15 18:56:17 +0000 UTC
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A round up of the biggest changes in version 2022.2!
2022-03-08 17:55:12 +0000 UTC
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Hello everyone! Today I published the new Platformer tutorial but minutes into having made it public I discovered a pretty dangerous bug in the code I had written. This is despite my best efforts and research (and makes me very sad.) For the time being I have made the video unlisted and I will ha...
2022-03-04 22:37:09 +0000 UTC
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Took a while to get there but here it is, I've refined my basic platformer code into a new tutorial that is fully compatible with 2022+ and the bounding box changes therein.
I mention source code in the video but I'm still a little on the fence about whether or not this will be a "ser...
2022-03-02 18:34:15 +0000 UTC
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Felt I had to make something quick to go over this, a huge opportunity for the GameMaker community!
2022-02-25 15:57:57 +0000 UTC
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Hello everyone!
With the new collision changes that have come to GM I've decided now is a good time to revisit some of my platformer content for 2022!
I'm not seeking to completely replace the "Complete Platformer Series" but instead make a supplementary shorter series with a differe...
2022-02-10 19:14:20 +0000 UTC
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Forgot to post this one here! Sorry about that. I'm sure most of you have seen anyway but here's my overview of the big changes in version 2022.1.
-S
2022-02-09 15:31:54 +0000 UTC
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I'll be following this up with a more holistic look at v2022.1 (yeah that's the new naming convention for their monthly releases.) but I thought it was important to cover this quickly as it affects some of my prior tutorials and changes how something pretty fundamental to GameMaker works.
F...
2022-02-01 17:10:38 +0000 UTC
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Hello everyone, big changes in the latest version of GameMaker! Video(s) coming soon, but here's some info regarding an important change to bounding boxes:
Previously, bounding boxes were always rounded to integer positions that were "exclusive" at the far sides. That is to say a 16 ...
2022-01-28 13:59:37 +0000 UTC
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Had to produce something a bit quick this week due to some RL busywork but I hope its interesting and useful nonetheless!
-S
2022-01-13 14:30:34 +0000 UTC
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Wanted to start going over recent releases and patches for GameMaker as they come out (since they have faster pace of releases these days) and provide some context to important changes. Let me know if you think this type of thing is helpful!
-S
2022-01-05 20:34:48 +0000 UTC
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Well that year happened.
After finally finishing the ARPG series I think that 2021 saw some of my best pieces of content to date. Here are some of my personal highlights:
As it says on the tin! Have fun.
Source code here: https://shaunjs.itch.io/shauns-minimap-example (follow link labelled "Patron Access")
-S
2021-12-15 16:53:50 +0000 UTC
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This was pretty resoundingly selected as the topic for the next tutorial so it's on the way! Probably going to involve a lot of what-ifs for different kinds of games but I'll try and point out what I can about how to work this into your specific game projects.
-S
2021-12-02 15:29:51 +0000 UTC
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Hello all! Here's the video I've been working on about the lighting system in PokeyPoke! It's extremely performance friendly and lightweight. I'm a little light on some of the details in this video and mostly focus on the overall logic (a direct step-by-step video would have been enormously heavy...
2021-11-30 14:58:04 +0000 UTC
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It's only a short primer as I didn't want to stray too much into specific example and wanted to make sure as many people digested the key takeaways as possible. Also there are longer videos out there by other people on the subject that I didn't want to just replicate and instead I'm offering some...
2021-11-10 16:46:33 +0000 UTC
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2.3.6 was recently released.
With it came a few changes to the start screen and some other bits (I recommend reading the blog post) and I wanted to put out a quick video about this feature ...
2021-11-09 18:25:47 +0000 UTC
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This went live last night, and I am officially Back To Work. Still need to get entirely back on my feet and uh, recover from my recovery but my week off did do me a whole lot of good.
Source code for LD49 coming to $5 patrons shortly after this post.
-S
2021-10-20 13:58:00 +0000 UTC
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As I mentioned in my last post, and also on YouTube in a community post / pinned comment I'm going to be taking next week off.
It's weird in some ways that I feel the need to "announce" this but you guys do literally fund my work and are effectively my distributed-employers, and also my wor...
2021-10-07 13:05:31 +0000 UTC
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Hey it's the quick video I said I'd make like a week ago!
I'm not going to lie I've been struggling a bit. It's not normal for it to feel like this much effort to create such a small video and getting the ball rolling has become increasingly difficult recently and doing Ludum Dare this week...
2021-10-06 15:22:58 +0000 UTC
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