Daily Report - 29/03/2024
Randomized adventurers
‘tis but a flesh wound

Thomas has been enjoying working on creating the code for our modular characters. Currently this is with a...
2024-03-29 05:08:01 +0000 UTC View Post
Randomized adventurers

Thomas has been enjoying working on creating the code for our modular characters. Currently this is with a...
2024-03-29 05:08:01 +0000 UTC View PostFoundations laid

One building foundation and front porch later, the main layout for our guild is getting ready. We have some merge issues...
2024-03-28 06:31:38 +0000 UTC View PostSo far our guild has been looking a bit small and out of place. Time to upgrade our guild's layout. We've got multiple different rooms planned,
The below GIF isn't fully there yet, as we still have to update our terrain, and add the code that correctly shows/hides ce...
2024-03-27 17:30:01 +0000 UTC View PostTooling, Environment done
With our quest system getting closer to a first version, we’re now also taking to heart our tooling-first approach. We’re using Odin inspector a lot in Guild Architect, making custom tools to qui...
2024-03-27 06:25:39 +0000 UTC View PostArt updates


With bot...
2024-03-26 04:50:22 +0000 UTC View Post
My full goodreads: https://www.goodreads.com/user/show/95758140-marnix-wyns
Timestamps:
00:00 Gamedev is business
01:22 Your Next 5 Moves - Patrick Bet David
04:13 The art and busin...
Stay focused!

Last report I already talked about the plans for new camera controls, to be more Sims like. This has now b...
2024-03-25 05:12:00 +0000 UTC View PostBetter camera, expanding our guild

We recently encountered some “struggles” with our camera and its corresponding controls. We’re remedyin...
2024-03-22 05:11:00 +0000 UTC View PostIt’s like a video, but I can’t cut

Yesterday Thomas and I ventured back to his company, to once again talk about gamedev, in...
2024-03-21 06:40:03 +0000 UTC View PostThe past week was a bit slower on code-based mechanics, as Thomas took a week off to go snowboarding in the alps.

In the meantime, our artists kept working on the ...
2024-03-20 17:30:01 +0000 UTC View Post
Some old, underrated videos:
- At a Japanese indie convention: https://www.youtube.com/watch?v=eKNQhZhoFVQ
- BiteMe video BTS:
2024-03-20 17:30:01 +0000 UTC
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Chug Chug
Another limited update today, as William continues to fight the core of our game, quest assignment. Since we’re so early in development, the core mechanics of our game take quite a while to make, as we need to lay the ...
2024-03-20 06:01:01 +0000 UTC View PostSome stats about the latest sale

Every sale, I do a little post in here about how our sales numbers greatly spiked again compared to our reg...
2024-03-19 06:44:00 +0000 UTC View Post
2 weeks ago we roasted our viewers' hot takes on YouTube, now it's our turn to give some bad/hot takes from our own.
This video was originally planned to go on YouTube, however we made some mistakes in the tone of delivery. Because of this, we will be making it a Patreon inclusive instead,...
We're approaching another monthly Q&A.
What are some things you've been dying to ask Marnix (or the rest of the team) about? These can be about anything and everything; gamedev, YouTube, how to make S-tier brownies,...
Leave them as a comment here, or through our 2024-03-18 06:14:22 +0000 UTC View Post
Finished our environment

I’ve been yapping about this quite a bit lately, but we’re reaching the point now where after a week of...
2024-03-18 06:11:33 +0000 UTC View PostQuest UI

I know, I know, it doesn’t look that great yet, but it’s functionally a good start already. Yesterday William im...
2024-03-15 05:43:00 +0000 UTC View PostMarching forward
Since everyone is working on relatively big tasks, and our team is down one, there isn’t much cool to update everyone one today. We’re getting closer to final results regarding mechanics and visuals, but are...
2024-03-14 06:38:29 +0000 UTC View PostOne of the big worries we had, as also talked about in our Guild Architect Pre-mortem, was a lack of progress on the visual front. Especially since we wanted to...
2024-03-13 17:30:01 +0000 UTC View PostLots of visual updates

After some setbacks with git, gitignore, and Unity’s way of dealing with asset files, we’re starting...
2024-03-13 06:33:46 +0000 UTC View PostChugging along
No flashy progress
It’s gonna be a short one today, we’ve all been working/struggling with our current tasks, so we’ll just be continuing with those.
What’s next?
We’re going to keep working on our r...
Thomas and Marnix sit down to talk about the challenges ahead with Guild Architect, and how we'll (try to) overcome them.
2024-03-11 17:30:01 +0000 UTC View PostEnvironment, we’re in hot water

Until recently, our world was a simple, puke-green colored slab of grass, with some Synty assets...
2024-03-11 07:07:41 +0000 UTC View PostInterior decorating

Whilst Sarah-Luna is working on expanding the world around our guild, Alexandra has been doing some home-ren...
2024-03-08 07:27:20 +0000 UTC View PostGreyboxing

Yesterday, Sarah-Luna continued on making our world feel more like a real world and not a prototype scene, getting some more...
2024-03-07 07:30:22 +0000 UTC View PostGet our assets for free: https://www.patreon.com/posts/bonus-assets-99382980
Notion GDD template: 2024-03-06 17:30:01 +0000 UTC
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We have been doing some reflecting the past few days. As a result of that, we're changing some of the key priorities and tasks for Guild Architect.
One of the key pillars of Guild Architect was also our more anime-inspired visuals. Des...
2024-03-06 17:30:01 +0000 UTC View PostWorking towards our unique look

With both artists working on the Guild’s visual look now, we’re making some solid progress there. Y...
2024-03-06 07:23:21 +0000 UTC View PostOur first character, more life

Yesterday Sarah-Luna got around to finishing our main character’s 3D model, and shoving him in game. Thi...
2024-03-05 07:03:27 +0000 UTC View Post