Greetings members! Today I want to share with you Gliesa’s latest development results (as of February 19, 2021) and what’s coming next. This is exciting stuff, so sit tight!
The last article presented the fir...
2021-02-20 18:40:18 +0000 UTC
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This page is where you'll find all future Gliesa JAR downloads.
Jar: gliesa-0.2.0-SNAPSHOT-patreon.jar This is the second pre-alpha build of Gliesa. This is a very early developmen...
2021-02-11 21:19:09 +0000 UTC
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Hello everyone,
These past two weeks I’ve been upgrading the tools I need to design Gliesa’s terrain. The tools I’ve been using so far were great for creating normal Minecraft terrain, but for writing Gliesa’s complex terrain I had to rework the “terrain math” part of the SDK. T...
2021-02-11 03:38:32 +0000 UTC
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In this post I want to explain the motivation behind the project and give an outline of its structure and content. Although specific content is not the focus of this post, I will touch a bit on it.
Gliesa is a fantasy super-earth, a giant habitable planet inspired by the planets around the ...
2021-01-17 22:46:00 +0000 UTC
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Version one of the SDK (engine) provided a solid structure to Dann’s World Generator and brought parallel processing and speed. It separated the responsibilities which made it easy to fully focus on an isolated aspect when developing content.
Although it was a great start, the SDK lacked ...
2021-01-17 17:49:48 +0000 UTC
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Before yesterday, the framework’s chunk generation process could be separated in two major steps: the terrain and the props. The terrain is optimized to generate landscapes (the ground and cliffs, general landmass, etc.), and the props step is optimized to generate independent structures that m...
2020-08-18 01:51:54 +0000 UTC
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The Mountains biome is 98% aesthetically complete. This means that it looks very close to its final result, but that many other aspects of the plugin are still not ready. The JAR attached to this post contains only the Mountain biome. In future beta releases I will add the desert biome, as well a...
2020-06-18 21:26:19 +0000 UTC
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Let’s start thinking of our first community guided experimental world generator.
According to tier descriptions, voting on polls and discussing the process of development will be available to All-access and VIP tiers but only the
2020-05-31 17:51:55 +0000 UTC
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The Community
I want to improve the experience here and on Patreon. I've been working constantly on the new mountain biome update and I kind of left community work on the back burner for a few weeks.
To fix this I will add weekly posts on Patreon detailing the w...
2020-05-29 18:53:13 +0000 UTC
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We've all been waiting for e a cave upgrade for a year now, here it is ;). This is a massive upgrade to the underground and to some aspects of the above-ground terrain.
This update required upgrading entire parts of my custom engine framework. Modularizing prop generators and te...
2020-03-25 01:58:50 +0000 UTC
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This build revamps the underground rivers' decorations and adds vines to the sides of the oases.
Mushrooms now grow on the walls and sides of the underground river tunnels. Vines also populate these tunnels giving them a dense organic atmosphere This type of cavern decor was planned f...
2020-03-23 02:01:06 +0000 UTC
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This is a major alpha update. The build adds the new Stalactite Mushroom caves, performance improvements, and numerous under-the-hood improvements. Also yes I decided to change the version numbering system to three parts [massive].[large].[minor] update.
Stalactite Mushroom Cave
2020-03-15 04:40:50 +0000 UTC
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This is a bug fix and feature update and not a terrain update.
Regen Command
This update adds the ability to select an area and regenerate it using the regen command. I intended to allow regeneration of very large areas (1000+ chunks) without impacting TPS to...
2020-03-05 05:16:51 +0000 UTC
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For two weeks now I've been working on the cave update. To bring the highest quality caves new functionalities had to be added to the core engine.
Modular Prop Generator
In the release versions of the plugin the only props that were generated are the long vanilla-like...
2020-03-02 17:50:45 +0000 UTC
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Caverns are the most upvoted feature of the poll that I posted on Patreon, followed by the dungeons. I expected most of you to vote for the stronghold considering it's necessary to get to the end, looks like I was wrong. This coming week I will develop the cave system with new structures, and con...
2020-02-14 20:20:09 +0000 UTC
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The next update to the plugin will be in the underground. There are a few aspects of the underground I will be working on, and I want to know which ones excite you the most and should be a priority.
Caves Upgrade: replace the vanilla-like caves with a variety of different c...
2020-02-01 23:17:04 +0000 UTC
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This is a fix update. I improved the distribution of caves to make them less rare. The lava used to be dark on first load (blame spigot for this :P), now it's bright like it should be. Diamond ore used to not generate at all.
The diamonds problem was caused by the field vanilla-diamon...
2020-01-13 05:18:08 +0000 UTC
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This is the largest update yet to come since I released it in terms of features. I implemented the features that I presented in my last post. Attached to this post is the version for patrons only which doesn't display self-promotion to players after they login.
My favourite feature has to b...
2020-01-09 19:21:52 +0000 UTC
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The following features will come today or tomorrow in build 1.0.0.5:
1. Logging of the time it takes to generate chunks. This feature will allow the server administrator to benchmark their server's terrain generation performance and can be enabled in the plugin's configuration file.
2...
2020-01-09 13:43:45 +0000 UTC
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The current demo on Spigot displays an advertisement for myself for any player that logs into the server. This build has this disabled for my Patrons. Please don't share to non-patrons. :)
2020-01-07 20:16:28 +0000 UTC
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