SamSuka
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Ct.js v3 is out!

See the announcement for this release here

A reminder: I'm closing Patreon in the nearest time (re...

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Closing Patreon, migrating to Boosty

TL;DR: cancel your subscription, or your money will be simply wasted. You can continue supporting me here, if you want.

* * *

I feel resentment rn.

Patreon wasn't something I paid the appropriate a...

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We've got a new forum!

Sleek and shiny, this shall be the new home for everyone who create with ct.js, as Discord was not available in every country. Made with Flarum โ€” it's a really dope forum software ๐Ÿ‘€

We also created a public page in Vk.com...

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Ct.js v1.5.1 โ€” 100% Chinese translation, nw.js update, and minor improvements

โœจ New Features

  • New tweening functions (elastic, bounce, and with backward motion) for ct.tween by kkornushin
  • Two UI themes Pooxel Green and Pooxel Blue for that retro feel ๐Ÿ‘พ

โšก๏ธ General Improvements

  • Chinese Simplified 100% translated for br...

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If I don't post for a long time, I'm not dead!

I'm mostly vibin at my Discord server and often forget about the existence of Patreon (:

Vibe with me, follow the latest news where I do post them ๐Ÿ˜ƒ, and meet other creators: https://discord.gg/CggbPkb 

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Debugger gets a bit of polishing ๐Ÿ‘€

As ct.js transitions from nw.js to electron, it is a good time to revisit places that were previously dictated by nw.js' rules โ˜๏ธ ๐Ÿงน

Though electron has a mass of its own rules as well ๐Ÿ™ƒ

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SOON

A new, advanced code editor that will help you write better code and learn ct.js!

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ct.js v1.1.0

I posted a devlog entry with contribution highlights, dialogue system demo, overview of most notable changes in ct.js, and the full changelog as well. Go read it ๐Ÿ˜Ž


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Thoughts on new room editor

I posted some of my thoughts on GitHub before, but thought that it will be interesting for others as well:

The editor partially simulates the scene, by playing sprite animations, performing background movement. Toggleable/configurable.
Everything is in WebGL...

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ct.js updated to v1.0.0 and v1.0.1

Here comes an update! There are two, actually. 

Ct.js now exits its beta stage as it migrates to Pixi.js v5, its graphics engine. The new v1 version features virtual joysticks, new UI theme, c...

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Coming out SOON

 The old good time tracker that will be integrated with your cards.

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Cosmic Everyday v1.0 (alpha) is out!

The original post.

It has been a long time since I updated Cosmic Everyday here, but I  finally pulled loose ends together and made a working version. The  ...

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The first ever alpha version of ct.js v1.0.0 is out!

You can get it now on itch.io: https://comigo.itch.io/ct  Though there is a lot of features that I planned adding to v1.0.0, you can still check out new renderer and a bunch of other stuff now!

ct.js Next is an apha channel whe...

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WIP: Cosmic Everyday

I added project reordering lately, and finished most work on the new content editor for cards. The new editor features fully visual content editing, with images, videos, and even Math formulas! Time tracker has also returned to CE, though it is now fully integrated with cards and projects.

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ct.js v0.5.0 is out!

 And here comes a shiny-new update to ct.js! This update aims towards making ct.js both feature-rich and highly efficient. Meet such features as Environment Querying System, fonts manager, experimental exporter for desktop platforms, and numerous improvements such as new, blazing-fast ct.place ...

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