SamSuka
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Devlog June 11/2022

Waiting for the results from our coder. He’s sure taking his time.

In the meantime, I wrote three new mini events; two of them with some erotic content. The renders for these events are almost finished. I’m finally getting back on track, I have new ideas, I’m working.

Overall, w...

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Devlog June 02/2022

The coder’s started working on the update, it’s going slowly for a number of reasons, but we’ve already discussed the whole update and we don’t see any major problems bringing our plans to life.

Here’s what we’re going to do:

1) Implement all the content prior to the castl...

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Devlog May 22/2022

The coder has slowly started working on the documents, the first location’s already been added. He needs some time to remember his own code.

As for my part, the content side of the update is almost finished. We could probably add some more sex scenes to the brothel, add more events to the...

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New art.

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Devlog May 11/2022

Our coder has started working on documentation. He’s looking through it now and once we’re done discussing all possible questions, he’ll start putting it all together. Even though the game is around 80-90% done, we decided to make an intermediate update with only half the content and only f...

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New art.

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Devlog May 01/2022

A small but rather important piece of information.

1) We’ve been paid for the last two months. This has reinforced our financial stability. We don’t know if this problem is solved for good but now when it’s become clear that we can lose our main source of income at any moment, I’ll...

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Devlog April 24/2022

What’s been added:

- The inn and new interactions with Mrisya

- The brothel and new interactions with Fiona

- Two new events with river girls and «lesbians» are almost finished

Now I’m on the fence whether to work on the festival event or not. Overall, I see two opti...

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Devlog April 18/2022

First of all, I’ll list the events (finished/planned) in the order of their size and importance.

1) The purification. One of the biggest events. It shows the relationship between the Pure Ones, deepens the lore of the game. It’ll be available during the first three days and between the...

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I'm too old for this shit....

https://www.patreon.com/posts/rostrum-65220332


https://www.patreon.com/posts/more-mrisya-65215465

<...

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Devlog - April - 10

A new short devlog.

Last week I've been working on Ilga and I've rendered all the events with her. Now you can come to her during the day, there are also new small day/night events.

I've also made progress on Fiona’s branch. The number of events with her in the brothel will be expan...

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Devlog - April - 03

About events:

1) Four documents with four random events

2) Main character’s room

3) Alternative branch for the story with Fuhrim

4) Alternative branch for the story with vampires

5) New events with Sarah in the castle

6) New events with Higri...

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Devlog - March 24

I’m back with yet another small devlog. Not so long ago me and our writers had a small meeting where we discussed what we’re going to do next. We usually do that once a week but after the release, we sort of fell out of it. Now we’re slowly getting back on track.

We’ve defined the n...

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Steam.

Link. 

I’ll start with the main topic of the day.

The sanctions have finally reached us. I’ve received a message saying it’s im...

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Devlog - March 06

I’m back to making regular post news. I can’t say I have much to tell you right now, we’re busy with routine work. I’m making renders for events, currently working on the biggest and most complex event of them all. What’s surprising is that I’ve managed to do a good chunk of work. Man...

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Devlog.


I haven’t written any news in a while.

Don’t worry, we’re still working but very slowly. There are days when I don’t do anything at all. Many of you know that I tend to be rather frank and straightforward in my answers, but there’s an upside to this. I’m really honest...

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New art.

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New art.

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Devlog feb.01

I’ve finally found the time to sit and write news specifically for Patreon. I think that’s why I’ll make this public, even though it’s a doubtful bonus to read the ravings of a paranoid old man.

I have a lot of things on my mind, and I’ve got something to tell you about the develo...

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Devlog (2021)

Another year is coming to an end. This year was difficult, in every sense, but that's good in some way. Problems make you more resilient if they don't kill you. We'll keep working a little bit more and then start resting too. In general, the development is going on as usual. There is so much more...

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Merry Christmas and Happy New Year.

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New art.

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Devlog Dec.03

It’s been a while since I’ve posted a devlog. It was a difficult release that got us totally exhausted to the point where I just didn’t want to talk to anyone.

There are a lot of topics I’d like to talk about today.

1) The game’s release and launch on Steam.

Nothing ma...

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Who is your favourite character in the game?

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Void's Calling ep. 2 is now available on Steam.

The thing we've been striving for so long finally happened. We've released the second episode on Steam in early access. Go check out the game on Steam if you want. Also, if you decide to buy the...

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Void's Calling ep.2 (v.1.0)


If you needs a link to Void's Calling ep.2 (v.1.0), write me a PM (please indicate the platform you need (PC, Mac, Android). I will send you a direct download link.

Если вам нужна ссылка на скачивание Void's Calling ep.2 (v...

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How many stars would you give the update?

You can also write in comments what did you like/dislike. We're interested to read your feedback.

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Save export from the first episode.

To export your saves to the second episode of the game, you must perform the following steps:

1) Open your save made before the finale of the first episode in Void's Calling ep.1. The game will suggest export of your save file.

2) You should click on "Yes, export the game"

3)...

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Announcement

1The game is coming to Patreon… now.

I’m not going to list all the changes or additions made to the game. I’m only going to tell you what we didn’t have time to add (from the planned stuff) and what we’re going to keep working on during this release time.

Game mechan...

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