SamSuka
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novel activity

News.

I won't write much. We are hastily preparing the build for release on Patreon, which will happen at any time. During this we will finish any missing parts that we still need done for the release. There are still some things which will have to be done later, but luckily judging by the first review...

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Devlog Nov.07

Today we made an announcement on Steam; we’re in the homestretch though we probably won’t have enough time to polish the game, even for Steam release. The game will first ...

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Devlog Oct/31

1) The main story file is finished. Just for the comparison’s sake, that one event is as big as the rest of the events.

2) We’ve successfully integrated old events into the game. There won’t be a long linear prologue, we’ll return to that system where you’re able to move to differ...

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Happy Halloween.

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Devlog Oct/23

We don't have any real news for you now. The code's in the works, and bugs are being fixed. So far we haven't even implemented the main event, even though that alone is bigger that the rest of the events. It's around 2/3 finished. In short, things are tough but nothing we can't overcome.

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Devlog Oct/17

This week we’ve added 8k of text into the code. It’s hard to give a solid estimate of how big the update is going to be because we aren’t sure what will be added and what will be left for later but overall, I believe it’s going to be around 30k of words (even more for English version of t...

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Cosplay.

Hello. I offer you a chance to discover and subscribe to the page of this beautiful girl.

https://www.instagram.com/marytheripper_cosplay/

She enjoys doing cosplay and has many ideas for future. View Post

Devlog Oct/10

Ever since we've started working on the second episode, with every new update we'd tell you that it's the hardest and biggest update we've ever worked on and that next time we'll try to release something quicker and simpler…

And no, once again it wasn't simple or quick. We're still strugg...

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Devlog Oct/03

A new portion of news from our team.

1) Combat system.

It’s actually in a rather good shape. Of course, our primary feedback will be the reaction of our players, but we kind of like it as i...

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Devlog Sep/26

A week has passed and so it's time for some news. There is nothing really special to report, we are testing the game and all the new features. The sandbox is ready, the shops are ready, the combat system is ready. But some finishing touches are still necessary. This is a very difficult update tec...

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Which level did you have upon finishing the first episode?

Translation: 

С каким уровнем героя вы закончили первый эпизод?

(Attention) Without using cheats! We need real statistics.

(Внимание) Без использования читов! Нам нужна имен...

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Devlog Sep/17

Renders:

The renders are basically ready as I’ve already said before. I’m just polishing some of them, even though I barely have time for that. Script and documentation are taking a lot of time and energy.

Code:

That’s where most of the ch...

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Attack on Survey Corps.

You know that I don't take part in any advertisement collaborations, but this game is made by the people I know. You can give it a try if you're interested. The game is free to download, just use the links below.

2021-09-13 09:22:25 +0000 UTC View Post

Devlog Sep/11

Code:

The combat system development is at its final stages, but there are still some unresolved questions. We aren’t going to add new monsters to fight in this update (save for the story-driven encounters).

A few other pieces of code are also ready to be added into ...

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Devlog Sep/06

I didn’t make any posts yesterday because I was waiting for news regarding the combat system, and I finally have them. If things go well, we’ll start testing it soon. Anyone who would like to take part in the testing, make sure to say so in the comments down below or in our discord channel. View Post

Devlog / august 28

First of all, I’d like to remind you that we have two special channels for patrons in our discord server. A regular chat for all patrons and special one for $20+ patrons.

I’m not saying you need it but if you didn’t know about it, you should check it out. You’ll find there my short ...

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GOALS.

Not so long we brought up the question of future «Goals» in this post:

https://www.patreon.com/posts/1000-54466544

We haven’t received any worth mentioning ideas. However, there were questions rega...

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Devlog / august 22

Renders:

I’m almost done working on two main events of the update. There are areas that require some additional polishing but it’s nothing major.

And to sum it all up, there’ll be two big events. Aside from that, expect some events with Ilga. They are partly don...

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New art.

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Devlog / august 15

Code:

The combat system is being worked on and if things go well, it’ll be done next week.

Renders:

This week I made 59 renders. All renders needed for the two main events are almost completed.

Text:

The work has stopped in this area for the time being. The writers...

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Devlog. August 08

Code:

We made a scene with QTE combat as a test. There are no other significant changes.

Art:

I made 63 renders and several animations.

Text:

Everything is fine there. The writers are well ahead of everybody else.

In general, there is nothing significant to tal...

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1000$

We were so close to reaching that number not so long ago but still haven't done it. That number has become sacral to us in a way. If my memory serves me right, we've never reached that mark. For those who have only recently joined, back when we were working on ToML, we almost had that number on o...

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Devlog. August 03

Code:

The problems are still there. We still haven't found a way to tackle them, and these problems can't be solved simply by hiring a new guy and the reasons for that are:

1) It would take some time to teach him. I'd even say it's about filling him in about how every...

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Devlog. July 25.

Code:

I’ve been quite worried about the code since there are a lot of unresolved problems in this area. However, today I’ve received the trade interface and that lets me put some of those worries at ease.

The combat system is still not finished and that’s unplea...

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Devlog. July 18.

General information:

News posts are usually about how many renders I made during a week, but this week I’ve been writing about it in the chat for patrons every day, so I decided to sum the results we’ve made so far.

The last update of the game contained 1234 rende...

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COTV2-0.253 (special) PC

What is a special event?

- An event that is released separately from the game via early access for 40$+ patrons. Once the next update is out, it’s added to the game.

Why have you released this event now?

- According to...

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Übersetzung von Void's Calling ins Deutsche - Translation of Void’s Calling into Deutsche.

https://drive.google.com/file/d/100mXzsJw3neiIDr8y4ZcqtydY5XBlKeD/view?usp=sharing

Dies ist eine inoffizielle (teilweise maschinelle) Übersetzung von Void's Calling in...

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A new "patreon" chat has opened in our discord.

It is available to all patrons, regardless of the level of support. It will be something like "Stories". Some small messages about the development, routine art that makes no sense to publish on Patreon and so on. Anybody who's interested in that can take a look there from time to time.


...

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Plans for the development of the second episode.

The current plan isn’t complete, and it’ll keep being worked on. Some elements are still being discussed; others simply won’t be mentioned here.

Code:

1) Implementation of the open world – currently in the works, partially finished.

2) I...

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New art.

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