Untitled Vore Game Snapshot 22 Preview
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2022-01-10 15:06:00 +0000 UTC View Post
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2022-01-10 15:06:00 +0000 UTC View Post
The gesture from the last snapshot can now be used as a taunt to get the wolf's attention. A transition from quad to sitting states has bee...
2022-01-10 15:00:07 +0000 UTC View Post
First drawing of 2022!
This couldn't possibly go wrong.
2022-01-03 17:10:23 +0000 UTC View Post
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2022-01-03 15:05:01 +0000 UTC View Post
Added a small gesture to the rabbit to celebrate. Happy new year!
2022-01-03 15:01:03 +0000 UTC View Post
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2021-12-27 15:17:26 +0000 UTC View Post
Started roughing out the title screen for my game.
Man what the fuck am I going to call this thing.
2021-12-27 15:05:00 +0000 UTC View Post
Added a walking animation for the quad state. Tried my best to make a good encumbered waddle.
2021-12-27 15:01:02 +0000 UTC View Post
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2021-12-22 16:55:46 +0000 UTC View Post
Added a new, somewhat-more-realistic devouring animation that transitions directly into a new quadruped state. Both four and two-legg...
2021-12-22 15:01:02 +0000 UTC View Post
It was a productive week! Probably because I was able to focus mostly on animating this time and didn't have to write much code.
I made ano...
2021-11-22 15:01:03 +0000 UTC View Post
I've added functionality for incidental animations, as well as one such animation, seen here.
Made a proper digestion animation. Also got a chance to play with cloth physics a little bit, looking forward to redoing the characters' clo...
2021-11-01 14:00:09 +0000 UTC View Post
People were asking about health and digestion, so I decided to work on them next. The health bar follows the movement of the belly!
There's...
2021-10-25 14:00:08 +0000 UTC View Post
Kicking has now been added to the rabbit's fight for escape from the wolf's stomach. I even managed to make a rudimentary procedural jiggle bon...
2021-10-18 14:01:02 +0000 UTC View Post
Semi-proper physics! Good enough for now. Now you can jump around to your heart's content, as every bunny should.
Wolf has a stuffed walkin...
2021-10-11 14:00:07 +0000 UTC View Post
Since my last update, I've added IK support for my wolf rig and had to redo all the existing animations. This really messed up my momentum and mo...
2021-10-04 14:00:08 +0000 UTC View Post
I wasn't able to add much outwardly-visible progress this week because of a couple reasons, but I did add a little more to the grab animati...
2021-09-13 14:00:06 +0000 UTC View Post
I had a crazy project that took up literally all my free time this week, so I wasn't able to add any real functionality, but I did add soun...
2021-09-06 14:01:04 +0000 UTC View Post
Player-controlled struggles! Also, the camera attaches to the wolf after consuming, so you can get a much better look at him now.
There's still a bit m...
2021-08-30 14:00:08 +0000 UTC View Post
Hot damn I did it, I made a fucking shader. I felt it was important to make truly dynamic bulges, and this is where it led me.
The base bulge system is...
2021-08-23 15:58:46 +0000 UTC View Post
Finally, here comes the vore.
Some vorarephiles may notice the reference to a certain ...
2021-08-16 14:01:07 +0000 UTC View Post
KERSNATCH
It took probably a week of digging and trial and error, but I finally implemented interactions between characters, a very important part of t...
2021-08-11 18:24:00 +0000 UTC View Post
Wolf walk animation is good enough for now! You can even control his movement in this snapshot.
I wasn't originally planning on putting out an update today,...
2021-08-05 19:27:36 +0000 UTC View Post
I had stuff going on this weekend so I wasn't able to do much work on the game, but I did implement a rudimentary lock-on system. I'm trying to stay focused only working on absolutely necessary parts right now, but this ended up being relatively easy to implement.
2021-08-04 18:25:19 +0000 UTC View Post