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Sasquatch B Studios

Sasquatch B Studios

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Sasquatch B Studios activity

Ask Us Anything!!

Alright it looks like we're going to do a Q&A video answering your questions based on all the responses we got from you guys.


We're opening the floor to Patrons only at this point, so here it is: What do you want to know??

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Samurado Updates!

- Companion character

- Finalized the shop (and therefore the full game loop [ie. Go through level, kill enemies, collect currency, die, spend money at shop for permanent upgrades to help you get further.]
- NEW tile art for the level

- About a dozen new breakable objects

- E...

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Should we do an Ask Us Anything Video?

Hey everyone! We're getting close to 20k subscribers and are considering doing a special episode where we answer your questions - you can ask whatever you want! 


If you're curious about our games, our decision making, or anything in between, this would be a fun opportunity for us t...

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Using Sprites with TextMesh Pro

This is a quick and simple video where you'll learn how to insert sprites into your text boxes with TextMeshPro!

This is useful in any situation where you need text and sprites to interact together (Example: You want to center your sprite and text together) OR maybe you just want to add you...

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Exciting Friday night @ the Sasquatch B house

After a long week of work, can you guess what Brandon wants to do for fun at 8pm Friday night?

Yep… you guessed it. He’s working on Samurado. 🥑⚔😂

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EARLY ACCESS: Let's Talk Game Dev: With DevDuck

In this video, we sit down with the talented game developer and YouTube sensation, DevDuck.  

With more than 160,000 subscribers on his channel, DevDuck has captivated audiences with his devlogs while creating his cozy 2D RPG titled "Dauphin."  

Join us as we get a sneak pee...

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Early Access - SAVE TIME With Attributes

Attributes are the #1 thing you need to know for both good game architecture and for keeping your inspector clean. 

This list doesn't show every single built-in attribute that exists, but it shows you all the ones I've found to be the most useful by far!

I've also included resour...

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EARLY ACCESS: Let's Talk Game Dev: With Watt Designs

In this video, I sit down with Matt of Watt Designs  the mastermind behind the highly anticipated "Isle Goblin" – one of Steam's most wishlisted indie games.  

Matt shares his remarkable journey, starting as a pixel art hobbyist and evolving into a prominent figure in indie game...

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Your First 2D Game

This is a full in-depth Unity tutorial for complete beginners. If you've never touched a line of code, if you've never even OPENED a game engine before, then this will be a perfect fit for you! We're going to make a really nice angry birds clone from scratch.  

I made this tutorial wit...

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Game Dev Merch Shop Opening (&VOTE)

Hey guys! We keep getting asked about merch, so we opened up a game dev merch shop today! 

For the next 12 days the entire shop is 15% off, feel free to check it out here: https://sasquatchbgames.myspreadshop...

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EARLY ACCESS: How to Make a Game in 2024

Join us in this comprehensive guide on how to kickstart your game development journey in 2024! 🎮 

Whether you're a complete beginner or looking to level up your skills, we've got you covered with the latest tools, trends, and tips to make your mark in the gaming industry. From choos...

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Interview Questions

I have some interviews that I'll be doing with some YTers/developers in the coming weeks. I'll post them at the end of this post in case you don't want to spoil it for yourself!

Do you guys have any particular questions you'd like me to ask or any topic in general you'd like to hear thought...

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Changes to the Shoutouts in YT videos

Hey guys!

First off, sorry for the shaky video, I thought I could hold it steady but apparently I was wrong! :)

Anyways, we're making some changes to the name shoutouts at the end of our YT videos starting immediately, and I just wanted to post this to let you guys know what the chan...

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The Shader Tutorial I needed 1.5 Years Ago

I struggled to learn shaders. Mostly because I found them intimidating and I couldn't find any concise material that could explain what they were and how to start working with them without digging through hours of material.

BUT! I've slowly but surely gotten pretty good with them recently,...

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EARLY ACCESS: The GENIUS of Super Meat Boy Levels

Dive into the mind of Ed McMillen with us as we explore the intricate world of Super Meat Boy levels! 

From the unconventional and controversial themes of his games to the sheer brilliance of his level design, Ed McMillen's creations push boundaries and challenge players like never bef...

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Holiday Update!

Hey all!

Just wanted to let you know that Nikki and I are officially, for the first time in I don't even know how long...taking a 2 week vacation!

There won't be any YT uploads or work done during this time as we'll be spending time with family and recharging our batteries. 

<...

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10 MORE Unity tips you (Probably) didn't know

If you're a Unity user then I make these videos every now and then to give you 10 tips that will save you time or headaches. I keep a running list of all tips I find really helpful and jot then down as I develop, and usually, once I reach 10 tips I think are video worthy, I'll make one of these :...

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EARLY ACCESS: What is Game Dev Like REALLY?

In this video, we dive into the exhilarating world of game development. Picture scaling metaphorical mountains, facing setbacks, and relishing triumphs. I share my insights and experience, while comparing the journey of mastering game development to that of conquering mountain peaks.

From t...

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Early Access - Making damaging an enemy as JUICY and as FUN as possible

Adding polish and juice and FEEL is one of my favorite parts of game dev. Taking something functional, and making it POP. So this video is focused on taking a completely boring scene (an enemy that is damaged from player projectiles) and making it feel SATISFYING.

I really hope you guys enj...

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EARLY ACCESS - Dive into the Cookie Clicker Addiction: What Game Developers NEED to Learn!

In this video, I dive into the addictive world of Cookie Clicker and share my journey from skepticism to obsession with the seemingly simple yet captivating game. 

I tried a game that I once-dismissed as a "make numbers go higher simulator" and it turned into a wrist-pain-inducing obse...

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Early Access - Making Suika Game in 10 Minutes!

This game seems to have become an internet craze in the last month or so. And after making this version I actually got a bit hooked and played it for several hours, it's WEIRDLY fun!

This is less a tutorial and more of a gamdev speedrun video, but you could certainly follow it and have a f...

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Samurado Updates!

So if there was a theme to the updates over the last month...it was Upgrades!

So the ENTIRE way you received temporary updates was not only confusing...but also just didn't feel FUN. I felt myself getting increasingly frustrated whenever I playtested for a long time.

It was ENTIRELY ...

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Early Access - Making Cookie Clicker in 10 MINUTES!

So...I installed Cookie clicker on my phone the other day, I'd never played it before, and I got a little bit hooked before feeling the need to uninstall it from my phone the next day. But I found it so interesting that I decided I wanted to create it from scratch for fun, so here it is!

I ...

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A bit late uploading

Hey all!

Posting this from my phone as we've lost internet this morning. Will get the tutorial posted as soon as it's back up (today's is a really fun one :D)

Thanks so much for your patience!

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Early Access - Handle Scrolling UI Like a Commercial Game (Custom Animations + Multiple Control Schemes + AutoScrolling) | Unity Tutorial

Hey guys!

I wanted to do another "how to handle it like a real game" type of video, as I really enjoy exploring how to take things just a little above and beyond to get them working as well as you would expect in...well...a real game!

This one is all about Scrolling UI. I was working ...

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EARLY ACCESS: The One Habit Transforming My Game Development Journey

Learn from my mistakes and discover the often overlooked but crucial aspects that can make or break your game.  These strategies have revolutionized my approach to making games and have helped us make massive strides in our development of Samurado over the past few weeks.

Explore the t...

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Early Access- Creating Procedural Fire with Shadergraph

Hey guys!

It's been a while since my last shadergraph tutorial. This one is actually grabbed from a "best practices" project made by the Unity dev team, so I decided to make a tutorial on it and tweak just a few things to give us more control over the final result.

The end result wil...

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EARLY ACCESS: Let's Get Real: Facing Game Dev Realities with Brutal Honesty

In this video, we give a brutally honest update to our game dev progress with an all access pass to our behind the scenes struggles.

We confront the reality of game development, sharing the highs and lows of creating Samurado. 

Originally a 90-day challenge, it's now been a seven...

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Early Access - Change Camera Controls based on Your Control Scheme

This is a pretty common setup, especially for top-down games: If you're using the mouse you want the camera to average betwween the mouse and the player, and if you're using the gamepad you just want the camera to center on the player.

This video will show you EXACTLY how to do that, and we...

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EARLY ACCESS: The Key to Finishing Your Game and Loving Every Minute

Starting a game project is almost always fun, but as it evolves, challenges and doubts can creep in that start to quickly turn that fun game project into a grind. 

If you're looking to not only finish your game, but enjoy the process too, check out these practical tips on shifting your...

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