SamSuka
Sasquatch B Studios

Sasquatch B Studios

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Sasquatch B Studios activity

Samurado Updates!!

SO! It's been a hot minute since we posted an update for Samurado. As mentioned we stopped working on the game during our move, so we lost a little over 2 months while we relocated and got settled in.

But now that we're here, and settled (except for the storage room. It's scary in there......

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Early Access - Fire Random Events based on Weights

Hey guys!

In this tutorial I'll show you how to setup a random event system that is controllable with weights so you can control the % chance of a specific event firing.

I used a chest as a simple example here. So it will spawn either:

1 - coins
2 - enemies
3 - a health...

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EARLY ACCESS: Game Dev Motivation: The Secret to Full-Time Success

For aspiring indie devs aiming to go full-time, this video is a must-watch. 

It's not just about talent; it's about consistency and stepping out of your comfort zone. 

Embrace the vulnerability, face the criticism, and find the true sense of fulfillment in doing what you lov...

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10 (more) Unity tips that you (probably) didn't know about

I LOVE making these kinds of videos, because these tips are something I would have loved to have stumbled across a good while back.

As I work on various projects, I keep a list of '"tip-worthy" things I learn and like to publish videos like this when I reach 10.

I really hope you enjo...

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EARLY ACCESS: The ONE THING That Will Keep You From Ever Finishing Your Game

In this video, we dive deep into the one force that's constantly working against your game development goals – YOU! 

...or more specifically, your resistance. 

From the subtle procrastination to the obvious whiny inner voice, resistance takes many forms. 

Join u...

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Working on some Key Art

It's been a while since I updated any of the key art for Samurado, and I noticed the old orange one was looking a little sad and didn't convey the game story very well...

 So I figured I'd fix that and make it a little more... 'Revenge-y'. 

Hope you like the new look!!

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Early Access - Let's Create Rope and Bridges using Physics Objects

This is a really fun tutorial where we'll setup 2 different kinds of rope that your player can interact with, as well as a bouncy rope bridge.

I've used both of these in Veil of Maia and they are a LOT of fun to play around with.

I really hope you enjoy!

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EARLY ACCESS: Game Devs - Should You Start a Youtube Channel?

Ever wondered if you should start a YouTube channel as a game developer? 

After releasing 110 videos on Youtube ourselves, we decided to weigh the pros and cons for you so you can make an informed decision for yourself.

We discuss the three common categories for gamedev channels,...

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How to Create a Map System

This one has been on my list for a while and I'm finally getting around to making it. I remember when I created the map system for VoM I found it SUPER frustrating how abundant MINIMAP tutorials were, but there was very little information on full map systems and how to build one. So I took the kn...

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EARLY ACCESS: Game Dev Life: Finding Balance

In this video, I share some personal insights on finding balance between life responsibilities and game development. 

Whether you're a student, a full-time worker, a parent, or just facing the inevitable chaos of life, these practical tips will help you to achieve that ever-elusive equ...

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How to Load Scenes in the background for games with HUGE worlds

I wanted to build off the last tutorial that covered data persistence and loading transitions. This one, instead of creating a loading transition while loading the next scene, will actually load/unload scenes in the BACKGROUND off the main thread, so that you can seamlessly load in new scenes wit...

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I made a game using ONLY EMOTES for gameplay | Devlog

So this one will seem a little out of left field, but it's actually been in the works for quite some time. The game was made while we were packing at our old place, and the video was recorded and edited once we settled into our new place. So the progress on this one was frustratingly slow.
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We're Back to FULL TIME!!

Thank you all so much for bearing with us during our long distance move! 

It's been a crazy few months and we're still getting settled at home, but we're ready to get caught up and get back to our regular schedule!

We are both back in the office full time and you can expect our r...

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EARLY ACCESS: What is it About These Games?

Join us as we dive into the captivating worlds of three indie game legends - Hollow Knight, Celeste, and Stardew Valley. 

These games have sold well over a million copies each and hold a special place in the hearts of gamers worldwide. 

But what truly sets these games apart?...

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Handle Scene Transitions, Doors and Persistence like a Commercial Game

we are FINALLY back online!!!
Honestly I want to thank all of you for your patience. It's been VERY difficult for us to only post 1 video per week but the extra time to get properly settled into the house is paying off tremendously. We're settling into the new place nicely, still painting/unpa...

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EARLY ACCESS: Let's Talk GameDev: With DaFluffyPotato

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Working in 3D this week..

It's been awhile since I've done anything in 3D. This week I'm refreshing my 3D game skills by working on an emote based 3D minigame that uses AI to create custom emotes. 

You play as a little cave person using emotes to impress the tribe leader who ultimately decides your fate. Will y...

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Learn Clean Code Pratices using Real Example You Actually Would Use in a Game

Hey guys!

Someone in discord recently asked me if I could make a video on how to handle making enemies without having to copy and paste code multiple times for various enemies, while still maintaining the ability to have unique movement and abilities.

I remember VERY clearly how diffi...

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Channel Announcement

Hey guys!


Real quick in case you didn't catch the short I posted on YT today - I'd originally hoped to continue with 2 videos per week during our move, but that's proven to not be manageable, and so in order to continue producing high quality videos we're moving down to 1 video p...

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EARLY ACCESS: Let's Talk Gamedev: With AIA

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Announcement: We're Moving!!

We're moving halfway across the country in less than a month!! 

We wanted to give everyone a quick update, discuss what this means for us & how we plan to handle our content over the next little while.

Thank you so much to all of you for your continued support while we naviga...

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(Early Access) - Creating a FullScreen Effect using Shadergraph

I can't seem to stop making shadergraph tutorials lol, I love them so much!
This one is focused specifically on using the newer options in Unity to easily create a fullScreen effect using shadergraph.

The particle example we work with is a nice "player damaged" effect, though we'll make ...

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SNEAK PEEK: Let's Talk Game Dev: With CodeMonkey

Join us for an exclusive interview with Codemonkey, a game development legend with nearly half a million YouTube subscribers and a portfolio of almost a dozen published games on Steam.   

With over 20 years of programming experience, Codemonkey shares his valuable insights, and gi...

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(Early Access) - Let's Use ShaderGraph to Make a Dissolve Effect

I'm on a roll with Shadergraph right now, so let's add another one to the mix where we develop a REALLY nice shader effect with all sorts of tweakable options to be able to customize your dissolve really easily.

Hope you enjoy!

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I just found something SOOOO cool

Hey guys!
This isn't anything that will hit YT and there's no tutorial for it or anything like that, this is just for you.

I've always been fascinated by Ori and the Blind Forest and how the heck their grass works. It's so fluid, and responds to the player when you walk past it. I've tri...

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EARLY ACCESS - From Slow Progress to Stunning Results: How These 14 AssetsTransformed My Game

We've discovered some incredible assets on the Unity Asset Store that have transformed our current project Samurado. In this video, we showcase 10 assets integrated or planned for use in Samurado, along with 4 assets for future projects. From full-screen editing to particle effects, text animatio...

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SNEAK PEEK: Let's Talk Game Dev: With Benbonk

In this exclusive interview, we sit down with Benbonk, the brilliant indie game developer behind one of Steam's most wishlisted titles, SlimeKeep. With a thriving YouTube channel of over 70,000 devoted subscribers, Benbonk takes us on an unprecedented journey of game development, fueled by the in...

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SNEAK PEEK: 3 Things You NEED to Know Before Starting Your Game

In this video, we reveal 3 crucial things you need to know before diving into your game development project. Join us as we explore the challenges and insights that every aspiring game developer should be aware of.

Learn from our experiences and those of other more experienced developers tha...

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(Early Access) - Backing Up Your Unity Game with Github (Tutorial)

I literally avoided Github for years and opted to just back my game up on Google Drive and an external hard drive. Mostly cause I'd read somewhere that Github was hard to use with things like Unity projects. 

Maybe that was true a ways back, I have no idea, but it's REALLY easy now, so...

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SNEAK PEEK: Let's Talk Game Dev with Benbonk

The full episode drops on the podcast on Wednesday @ 8AM EST -https://sasquatchbstudios.podbean.com/ 

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