With my schedule less busy, I've had some extra time to read more of what people are saying about the game. I've noticed a few discussions of death/resurrection in the TLS world, so I thought I'd write a quick lore post to clarify that for those who are interested.
Hey everybody, version 0.24.1 has had a pretty good public launch, so it's time to talk about version 0.25.0.
As mentioned, this is going to be another visit to Ari-Yhilina. There's quite a bit going on this time, including a ton of dialogue and some events you've been waiting for a while. Part of...
Hey guys! I'm finally not behind schedule - this release will be a little tight, but I feel justified in taking a break to show you guys something fun.
Nomo drew the attached two images as a gift for me. ^-^ I believe this is the first time anyone has drawn Aka, except for one of the commission ar...
Folks, I'm going to keep this short because I really hope I can hit my desired deadline but I need to focus. To keep this post from being too brief, here is a screenshot from the upcoming content:
Hey, everyone! This cycle is going slowly, so there's not a lot to report. I don't like mapping but I do it, etc etc. Since I anticipated that might be the case this week, I planned to have something else to show you that's more interesting.
Attached you'll find a piece of Metroid fanfictio...
Hey, everybody! The release went fairly smoothly, so that's good.
I always try to use the week of bugfixing to work ahead on the next release, but I'm not as far ahead as usual this time. Not that I was unproductive, just not productive on the things that are immediately relevant. It'll become fin...
Originally I wanted to start 2017 with a huge Zirantian release, but I think a long delay leading to a larger-than-average release would be bad for my productivity. Instead, I hope I can get the first Zirantia release out next Friday. Fingers crossed.
So... 2016. It's hard to know where to start with 2016.
On one hand, the death in my family made this a very difficult year for me personally. I don't want to say very much about it at this point, though it kind of overshadows things. Aside from that, I had an unusually high number of personal dif...
The weekly update falls on Christmas this year, so I'll keep this brief. I hope everyone has a great holiday! If you're with family, enjoy them. If you're alone, hope you have a relaxing day off. If you're working... me too.
Spent this week working on fixes for TLS 0.22.4 and various side projects, so not a lot to say there. I hope to get into the Zirantian update soon, but meanwhile... it's time to talk about that lovely map up top. This one also comes to us courtesy of Curtis S.
The release has gone... okay. We reached 143 comments in under 48 hours, I believe that's a record (thanks to everyone helping with bugs, though, and I always find the discussion of strategy or plot encouraging). But version 0.22.3 hasn't gotten a lot of bug reports, so I hope 0.22.4 can be the publ...
I won't get too much into personal stuff this update, but I'm feeling heavy at the moment. Big family holidays like Thanksgiving aren't the best of times, but also we recently passed four months since the death in my family.
During those four months, I've released TLS 0.20.x, Noxi...
Myeh, either a buggier release than usual or I am having a harder time dealing with all the bugs. There will be another bugfix version coming out in the near future and I will have to give an estimate for version 0.22.0 next week.
DLsite will hopefully release Ouroboros sometime next week, w...
The current plan is to release Ouroboros on several new platforms on Friday, then TLS 0.21.2 publicly that evening. Once that is done, in theory secondary types of work will slow down.
The next TLS update will return to Yhilin and cover some loose ends, while also containing a conflict with the Iv...
This week was busy, and not in a good way. There are so many little things involved with a commercial release across multiple stores, it has sapped my time and energy. The good news it that I shouldn't have to do a fair bit of this a second time.
Anyway, one of the things I did ac...
2016-11-06 22:26:02 +0000 UTCView Post
EDIT: As a reminder, this is a $10 game - you get it as a bonus when your patronage reaches that number. So one month at $10, two months at $5, or ten months at $1. If you want your copy after hitting that, just send me a message!
So, you're probably all wondering about the map. I've been poking the mapper periodically and seen proof of progress, but not as much as I wanted. I had hoped to have a finished product by today, now November 1st seems more likely.
It's frustrating not to have TLS out...
2016-10-31 01:23:42 +0000 UTCView Post
This was one of those weeks where I ended up frustrated even though technically things went pretty well.
A good example is all the emails I exchanged with Nutaku. They like the game enough to feature it on their site, they've offered me free marketing/placement in exchange for a p...
2016-10-23 16:38:00 +0000 UTCView Post
Well... the silver lining from this week is that most of this is stuff I shouldn't have to do a second time. I'm way better connected to the fledgling NSFW game industry, that has to be good for all future game development, but I've spent so much time on emails... -_-
This was one of those weeks where I was technically pretty productive, but mostly in the less fun ways.
For example, I spent a while creating a censored version of all the Ouroboros CGs (required to get on DLsite thanks to Japanese law). A necessary step, but not the kind of...
2016-10-09 16:43:55 +0000 UTCView Post
I'm feeling good, lots of raw creativity flowing. Relaxing some was probably healthy for me, but being deep in the creative process makes me truly feel like myself.
Once again, doing all kinds of things this week: - Lots of business stuff coming my way regarding the Ouroboros release...