First, check out the art commissioned by Argo the Ratfolk! I think the exact scene is clear enough from context. It's nice to see such a comfy, personal scene illustrated. ^-^
I've gotten over a hurdle for the release: updating dialogue all around the world. This always takes me a bit, even...
2019-09-01 21:25:50 +0000 UTC
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Check out the above CG! Progress continues on those, and I'm actually ready to show another preview of several to some backers, though that will come when I have a bit more time. Some of them I really like, such as this one. You don't see many scenes like this in adult games and I think they enha...
2019-08-25 23:00:01 +0000 UTC
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Okay... it looks like all the unpleasant promotional work paid off, because my new book is off to a good start! The new cover above has been well-received, but I'm more enthusiastic about a much smaller image:
2019-08-18 19:46:41 +0000 UTC
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My week was productive but bad. I know I've said this before, but I really do not like the marketing aspects of my job. This week I've done a number of things regarding algorithms, covers, and so on that are probably more important to success than actual craft, but they're just not ...
2019-08-11 18:49:05 +0000 UTC
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This was a really scattered week. I'll just give each item its own paragraph, I suppose.
Artwork for TLS moves forward, and I just gave $10 backers a look at the first three finished scenes. CGs will keep coming out until the first chapter is ready, then we'll have an art update, but I'll b...
2019-08-04 19:14:32 +0000 UTC
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Art progress has continued behind the scenes. Please take a look at three of the game's early scenes, all of which should be easily identifiable. The plan is to continue with first chapter art, then do an update devoted to the new development whenever it fits into the schedule.
The sketches...
2019-07-31 22:34:51 +0000 UTC
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The public release has gone mostly smoothly, though there are a few details that will need to be corrected. I don't intend to let a long time lapse before the final update of this chapter, but I haven't done as much on it as planned. If you're looking just for game updates, check back next week.<...
2019-07-28 19:56:28 +0000 UTC
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EDIT: Links are updated to 0.44.6 to fix the heal bug and add some minor improvements. I also just put up a new art post for some patron tiers showing several of the finished scenes.
Check out the blog for the links:
2019-07-26 22:27:14 +0000 UTC
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In an ideal world, this link would be the public release on Friday, but this is a complex section and I've made many improvements/fixes. I don't intend to make any more substantial changes, so those of you waiting on spreadsheets can begin working from this. I hope to only make fixes and small ad...
2019-07-25 02:09:27 +0000 UTC
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The big release has gone well. It seems I didn't make it clear enough to some, so to state it again: this release is larger than average and will take two weeks in beta before the public release. It seems to be going smoothly so far, though.
Meanwhile, please look at the image of Qum - hope...
2019-07-21 22:26:59 +0000 UTC
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UPDATE 2: Version 0.44.3 is now live. This one is nonessential for most players, but for those who look under the hood, I've done my best to fix all placeholders, respond to all balance suggestions, and generally get things ready for further suggestions. Everyone else, expect an update post on Su...
2019-07-12 21:44:24 +0000 UTC
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The update is coming and it's substantial. It's difficult to estimate exactly how much time it will take players or how big it will feel, but in terms of the amount of work on my end, I think it at least rivals any other update I've ever put out. New screenshot from near the end.
This one i...
2019-07-07 19:25:09 +0000 UTC
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I had another above average week. You know what this means... my expectations for average will just get raised to this pace. This is good progress, but the update is rather large.
Though I feel I bit off too much, I've already chewed it, so I think it makes the most sense to finish chewing....
2019-06-30 22:10:08 +0000 UTC
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I've had an above-average week. I completed roughly X% of the update, reducing the expected time to completion by Y days, unless a future below average week increases it by Z days. Work continues.
Less generically, this update is proving to be very long. Long enough that I think I could jus...
2019-06-24 01:43:50 +0000 UTC
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Tangential thoughts alert. Concise update in the last paragraph.
One dark lining to the silver cloud of working as a creator is that you demystify your own process. Back when I was juggling a job and creative work, I had a somewhat clear idea of how much I could get done, but there was some...
2019-06-16 22:34:40 +0000 UTC
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After putting out the public update, I took a break. Other than fixing remaining issues and replying to people, I didn't do a lot of work for a day. Feels weird to type that, but I needed it. You guys recommended me games last year and I took some time to play more of them.
The plan is to g...
2019-06-09 23:53:48 +0000 UTC
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It's out, check the blog:
https://the-last-sovereign.blogspot.com/2019/06/tls-0432-public-release.html
Not much new in this one, just polishing. Nothin...
2019-06-07 22:15:17 +0000 UTC
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UPDATE
Hey, everybody! Now that I have some new images, I decided to send a notification for this post so that I could show everyone. The following link contains both updated references for the same characters as before as well as a new comparison image.
Link: 2019-06-05 22:26:05 +0000 UTC
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EDIT: I've put out a new version, check the release notes below. Also consider this your weekly update. Recently I've been doubling up on release weekend posts, but this time I don't really have a lot to say. The release went well and I'll keep working on improving it up to the public release.
2019-05-31 22:27:12 +0000 UTC
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Short update because I am currently on fire. This was the week where all the maps, dialogue, and other pieces I'd finished in the past started coming together into a lot of tested content. It's always a satisfying part of the process and I'm hopeful that people will like this event.
The que...
2019-05-26 22:24:18 +0000 UTC
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Sometimes hiring out work helps things move faster, sometimes it makes work weird when I'm waiting to receive something. That hasn't stopped progress, but it meant I needed to start doing future dialogue, enemies, and other elements that aren't dependent on the missing element. Work continues, bu...
2019-05-20 03:00:36 +0000 UTC
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This was an okay week. I got a decent amount of mapping done: some general maps of Erosian locations, plus a couple more elaborate maps that I think are pretty solid. I also moved my outlines from "bullet points and end goals" to "detailed order of events and written dialogue" which is always key...
2019-05-12 22:00:58 +0000 UTC
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Title seems kind of negative, but wasn't intended to be. Since I'm not likely to write more NGM unless I feel especially inspired, I wanted to share some of the things that would have happened if there had been books #4-7. Some ideas will reincarnate into other projects, but these are specific to...
2019-05-10 22:32:06 +0000 UTC
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This is going to be an update on the writing side of things. Partially generic updates, partially some abstract conclusions I've reached after spending some time with New Game Minus and Street Cultivation.
Reflections
One conclusion is that I'm done chasing...
2019-05-07 01:48:00 +0000 UTC
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Doing a game release and a novel release in the same weekend is a bit rough, but the alternatives would lead to my schedule being weirdly stretched out and I want to keep working on stuff because I enjoy that creative work.
Being a bit tired, though, I'll delay a couple of more in-depth pos...
2019-05-05 19:41:29 +0000 UTC
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New version for the public release. Links and more info at the blog:
https://the-last-sovereign.blogspot.com/2019/05/tls-0422-public-release.html
FYI, ...
2019-05-03 22:25:47 +0000 UTC
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There's too much going on right now to lay it all out in a post: I'm staying focused on the TLS update I just released and the ongoing question of art. Today's post will be about the latter.
Annikath created six images presenting different potential shading styles for the game. I showed the...
2019-04-28 19:12:28 +0000 UTC
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I haven't been talking about it a lot, but I've been quietly working with Annikath on a variety of foundational issues regarding how to go about art for TLS. This post is for potentially one of the biggest decisions, an attempt to experiment with style and make a final decision.
You can see...
2019-04-24 22:51:50 +0000 UTC
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I'm not just making progress on TLS, I'm making great progress! As always, once I get back into the swing of things, it's quite energizing. ^-^
The next update is going to advance the plot in several different ways. Expect a visit to Stenai, some exploration with Wendis, and a conversation ...
2019-04-21 20:05:23 +0000 UTC
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