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sierralee

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TLS 0.55.3 Release

New half update! If I managed not to add any major bugs in the frenzy of new stuff, I'll be making this post accessible to $1 people as well, so let me know once you've played.


Link: 2021-01-29 23:26:16 +0000 UTC View Post

Finished Scene Art Set #15

Some more art, but first, a question! For TLS 0.55.3, I'm going to include a new room where sprite animations can be seen simultaneously. I could theoretically have let players input something and view any given animation, but I felt that method would be a pain on several levels. That means there...

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January 24 Update

Throughout the course of TLS, I've done a lot of thinking on how I take notes. I keep a huge number of them, but I have a habit of keeping even more things in my head. In the heat of creative work, there are a lot of things that feel tedious to stop working and record.

I tend to rely on my ...

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TLS 0.55.2 Public Release

New release is out! Get it at the blog:

http://the-last-sovereign.blogspot.com/2021/01/tls-0552-public-release.html 


You can find links and release notes...

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January 17 Update

TLS 0.55.0 is out and I'm glad people seem to be enjoying it. Since there aren't any fatal bugs and there's likely to be more polishing reports, I intend to put out a .1 version after receiving all feedback. I'll push an update to that post when the time comes.

Meanwhile, Annikath made an a...

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TLS 0.55.0 Patreon Release

UPDATE: Okay, I'm back with a cleaned up version, as I believe all major bug reports have come in. This version isn't significantly different; I'm releasing it mainly because I know some people are waiting on this version.

Various people have made suggestions for expansions to current conte...

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January 10 Update

Update pre-rambling: I'm fairly confident that TLS 0.55.0 will be out on Friday. It's not a question of if, more about how much content will be finished and what state it will be in. Please look forward to it. Image is one of the many scenes to be included, just as a taste.

Rambling: Workin...

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2020 in Review

This has been quite a year, huh? Thanks to all of you, I weathered the year okay, but I do find myself more tired than normal despite the fact that this year went pretty well by almost all metrics. Thank you all for letting me take a break, or the end of the year would have been brutal. I'm glad ...

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December 27 Update

As is tradition, I keep the holiday update quiet. People may not be spending as much time with family this year, but I hope you're all able to have rest and relaxation over this period. Please look forward to my yearly review next week, then an aggressive slate of updates.

The Sabitha pictu...

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December 20 Update

I'm actually taking a real break this week, I swear. Mostly. Somehow, events have conspired to make this update seem cluttered.


OEA Progress

Look at the new maps! Give feedback if you have any thoughts.

Overall, this game is moving very close to the p...

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December 13 Update

There's not too much going on this time, but I do have many images to show. First, a potential 90% finished cover for Blades Falling Softly. Second, two different version of a cover for A Hollow Mountain (TBS2). Third, the first finished draft of Bangville Forest for OEA. Please look at all of th...

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Finished Scene Art Set #14

I don't have a lot to say this time. Look at the pretty art. ^-^

Annikath is back from her break, so this set is finished and we're moving on. Please check out her Twitter if you haven't already!

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December 6 Update

As usual, there's too much going on. I'll divide this into sections so you can check out the parts that interest you.

The Weirkey Chronicles: The first book launched on Amazon, and unfortu...

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November 29 Update

It was just Thanksgiving for some of you, and a holiday for many. I'll simply say that I'm immensely grateful to have all of you supporting me. ^-^

The holiday isn't much of an event for me, so I am about as productive as usual, but I've gotten the sense that everyone is busy this time of y...

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November 22 Update

Not too much to say for this weekly update, mostly because things from the Friday post are still ongoing.

Street Cultivation 3: My newest book is doing well on Amazon. It's planted itself solidly i...

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OEA Map Build + Novel

I have a couple of things for you this weekend!

First, Street Cultivation 3 has been released. If you're interested in reading it, or if you've read it and want to support me with a review, you can find it here:

...

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November 15 Update

NEW: Hey, everyone! Normally I don't end notifications for updates to weekly posts, but the design of the first Tale is especially important. Please check out the two new maps: one is a revised Bangville based on your feedback, while the second is a sample interior map for the same location. Thou...

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November 8 Update

Despite my efforts at mindfulness habits and self-reflection, some aspects of my mind are opaque to me. In theory this is a great window to do creative work in between obligatory release/promotion events, but my brain protests with great fervor. I guess I'll take the opportunity to thank everyone...

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Finished Scene Art Set #13

I'm doing a good job of actually relaxing sometimes and knocking out a few secondary objectives, but a bad job of gearing up for something else big. Normally I might push, but I'm not going to drive myself as hard, at least right away.

Meanwhile, we have new scenes! I'm quite happy with Jan...

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November 1 Update

Look at the chibi art I commissioned from Annikath! If Halloween existed in their world, Wynn would love the costumes and Trin would be putting razor blades into apples.

I once hoped this could be a short update with a "Happy Halloween" and just the image, but there's simply too mu...

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Audiobook Day!

Things haven't gone according to plan and the day has been weird, but it's the release day nonetheless! This will be the last time I throw out this link, because the book is finally in the wild:

https:/...

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October 25 Update

This was technically my first week of break, but it didn't really feel like it, because I've had a pretty steady stream of TLS-related emails, comments, and messages. Thanks to those of you who are understanding that I won't be addressing everything immediately.

Meanwhile, the OEA mapper is...

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October 18 Update

There's enough stuff going on, I'm going to divide this post into appeals and thoughts about the upcoming period.


Support Me (if you want)

That animated cover up there? It's for the upcoming audiobook for The Brightest Shadow. I'll say more about it in the ...

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TLS 0.54.2 Public Release

You can get the new version here:

https://the-last-sovereign.blogspot.com/2020/10/tls-0542-public-release.html

I hope to take a break soon, but I will be around if ther...

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October 11 Update

Hey, everyone! This is going to be a short update, as a lot of stuff is WIP.

TLS 0.54.1 seems pretty stable, so I don't predict any problems with the public release. I should be able to relax this week, or more accurately work on other stuff.

Maps for OEA continue to move forward. Fee...

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TLS 0.54.1 Release

Later than usual, but I have an updated version out this weekend! Thanks go to Decanter and Fulminato for helping me review the numbers; given how my attention is split, it felt like a hurdle to load all that stuff into my memory again, so they accelerated the process.


Link: View Post

October 6 Update: New Story

This update is coming to you on an unusual day so that I can highlight something new I've been working on. Unless you closely follow my SFW stuff as Sarah Lin, you're probably not aware that I have a new serialization out. You can read it for free here:

2020-10-06 22:19:31 +0000 UTC View Post

TLS 0.54.0 Release

Release time!


Link: https://mega.nz/file/bwsiDLqY#9pZPxCKSw_ThqshZlXO8emnqOjNDvQI2crpcwf8YW5w 

RTP Version: 2020-10-02 22:10:52 +0000 UTC View Post

Finished Scene Art Set #12

The TLS update should still be on time, but I am just... wiped. The energy to do anything creative simply isn't there. I didn't even feel like renaming the image files so that I could update the art pack and make this post, but I made myself do that. 

The pack hasn't been updated in a ...

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September 27 Update

Resisting random creativity has paid off: the update is coming next weekend, barring disaster. Everything is in good shape, the core pieces have been reasonably well-tested, and there are no likely obstacles in the remaining work. I'm a bit tired, but there's no need to run myself ragged this tim...

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