SamSuka
Insektum

Insektum

patreon


Insektum activity

February Progress Update

Hey everyone, here's what I've been working on so far this month.

I've started on the next two Inoru Mantis animations, and I'll have them finished for this month's build. Still have more work to do on them but here's how they're looking currently:

2025-02-17 03:38:55 +0000 UTC View Post

Version 0.5.2 Release

Hey everyone, here's this month's build: https://pixeldrain.com/u/RjxiXJz6

The main addition is that the Inoru Mantis has been added with two sex animations currently. Inoru Mantises can be found in meadow like areas ...

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January Progress Update

Hey everyone, so far this month I've primarily been working on implementing the newest creature, the Inoru Mantis, into the game.

Here's how his basic animations are looking so far:

Idle - https://pixeldrain.c...

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Version 0.5.1 Re-upload and Public Demo Hotfix

Hey everyone, unfortunately while I was away my last post was hidden by Patreon due to it containing NSFW material and not being set to paid members only. Thus this post will now be set to only paid members.

Here is the link the latest build, its identical to the one posted previously howev...

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Version 0.5.0 Release

Hey there, here's this month's build: https://pixeldrain.com/u/dhiCUYRJ

As you'll likely notice, Project O now has an actual game title, Isles of Origa! Who is Origa and why are there some isles named after her? Such ...

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November Progress Update

Hey everyone, as you may have deduced I've decided to delay releasing the public demo once again. I've been reading some more feedback and its clear that things still need some more polish before releasing it publicly. To that end, I've continued to make some more technical improvements to the ga...

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Version 0.4.9 Release

Hey everyone, here's the latest build: https://pixeldrain.com/u/2brQkbM3

This build primarily just has some fixes and UI changes in it. The bug that was causing animations to not be aligned should be fixed now ...

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October Progress Update

Hello, so far this month I've been mostly working on technical items such as unifying/improving UI elements, improving the save system, and setting up proper version control. These things are admittedly quite boring but as mentioned in previous posts, I want to release a free public demo soon and...

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Version 0.4.8 Release

Hey everyone, here's this month's build: https://pixeldrain.com/u/yTZSTWed

As mentioned in the previous post, the main things I've completed this month are adding strafing when holding throwable potions, the fi...

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September Progress Update

Hey there, here's what I've been working on so far this month.

Firstly, I've added strafe walking when holding a potion to throw. This is purely a visual improvement but looks much better than just walking in place.

In addition, I've also started to implement a save syst...

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Version 0.4.6 Release

Hey everyone, here's this month's build: https://pixeldrain.com/u/8GPVRyUC

The largest change in this build is the new inventory/crafting system and UI. Pressing "I" will bring up the inventory menu as before. ...

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August Progress Update

Hey everyone, here's what I've been working on this month.

The biggest change so far is that the inventory and crafting UI has been completely overhauled. In addition, creatures and plants used in crafting now become highlighted if they're interactable. Here's how that's looking so f...

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Version 0.4.3 Release

Hey everyone, here's this month's build: https://pixeldrain.com/u/RXabE7dq

The most noteworthy things added this month are sex animations will now align with the surface their on, Waiya Wasps' have a new animat...

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July Update

Hey everyone, just the usual mid-month update.

As mentioned in the previous post, something that I wanted to solve this month is how animations will be triggered while still looking decent. I spent some time tinkering with the idea that the player and the creature involved in the sex anima...

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Version 0.4.1 Release

Hey everyone, here's the latest build: https://pixeldrain.com/u/THTaznZL

The most obvious changes are the new map, traversal mechanics, and some clothing improvements.

Regarding the new map, there's s...

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June Update

Hey there, just a quick update on how things are going so far this month and what to expect in the next update.

So far the biggest change is the new map I've been working on. Admittedly it is largely based off of a demonstration map that came with some foliage assets I bought however I thin...

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Version 0.3.8 Release

Hey everybody, here's this month's build of the game: https://pixeldrain.com/u/YYPuF5D2

The most obvious addition is that Kyra's default outfit is now finally in the game. I still have to figure out how to best...

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May Update

Hey folks, just a quick update on how things are progressing this month. The main thing I've been working on is implementing Kyra's clothing into the game now that the modelling and texturing is completed. This will be her default imperial alchemist outfit:

2024-05-18 03:11:55 +0000 UTC View Post

Version 0.3.6 Release

Hey everyone, here's the latest game build: https://pixeldrain.com/u/aA4KL6Vr

The most obvious changes are that I've started to build out the new map as well as implement the game's dialogue system.

<...

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April Progress Update

Hey everyone, just a quick update on what I've been working on this month.

First off, Kyra's clothing is coming along but still has a ways to go. Here's how its looking currently: 

Obviously it...

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Version 0.3.2 Release

Hey there, here's the link to the latest build: https://pixeldrain.com/u/dcnL3oVJ


As mentioned in the last post, the major additions are a new interactive grass system, the first iteration of the pregnancy ...

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March Progress Update

Hey there, just a quick update on this month's progress.

So far this month I've spent most of my time working on the new interactive grass that I mentioned in my last post. Here's how its looking so far:

http...

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Version 0.3.0 Release

Hey everyone, here's the latest build: https://pixeldrain.com/u/RJabWnW1

The most obvious change you'll see is that Kyra now has a completely new body. I'm hoping its a pretty decent upgrade from the previous one as a...

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February Progress Update

Hey everyone, just a quick update on how things are going so far this month.

By far the most time consuming task has been to give Kyra a new body and rig. I'm finally nearly done, however I still want to make more improvements to the textures.

Here's how she looks currently:

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Version 0.2.7 Release

Hey everyone, here's the latest build of Project O: https://pixeldrain.com/u/g2HGSLSP

Main things included in this release is the addition of creature AI, rig/animation improvements to the Waiya Wasp, and basic implem...

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Progress Update

Hey everyone, hope you had a great Christmas and New Years! Just wanted to do a quick update on the next release. As teased previously, the next creature to be implemented will be a cockroach like creature, here's how he's now looking:

2024-01-14 22:44:17 +0000 UTC View Post

Version 0.2.0 Release

Hey everyone, here's the link to the latest build

https://pixeldrain.com/u/XHVzJfho

As always please let me know if you're having any troubles with the link or running the game.

The main addition to this b...

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First Playable Build and Update

Hey everyone, I've decided to release the first build of Project O a bit earlier than I originally intended, so here it is.

All you should have to do is unzip the file and launch the executable. If you're having any troubles please let me know. As for what's actually in this first build, ad...

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Introducing Project O

Well, I think its finally time to talk about what I've been working for the past while. For quite some time I've thought about working on an H-game, however my lack of programming experience has always made that seem like a pipe dream. On a whim however I decided to download Unreal Engine 5 about...

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Claire and Roach Doggy (completed)

Hey guys, here's the links to the latest animation:

Rear view: https://pixeldrain.com/l/muGt2V4w#item=28

Side view: https://p...

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