WTRTI v2.5.3 PRO - RELEASED!
Hello everyone!
This release brings a new indicator, GFX Compass - Radial:

Also, introducing a new feature 'Individual Indicator Control' for GFX indicat...
2025-12-22 20:25:11 +0000 UTC View Post
Hello everyone!
This release brings a new indicator, GFX Compass - Radial:

Also, introducing a new feature 'Individual Indicator Control' for GFX indicat...
2025-12-22 20:25:11 +0000 UTC View PostHello everyone! Here's a preview of an upcoming feature I'm developing.
With this new mode, you can adjust most VR settings using mouse and keyboard instead of having to navigate to the GUI.
This is especially useful for making precise overlay adjustments for individual aircraft in re...
2025-12-05 17:22:04 +0000 UTC View PostHello everyone!
This update brings more fixes, new indicators and support of "Spearhead" update.

New Indicators:
GFX G-Meter Gauge:
Hello everyone!
This update introduces support for new vehicles from "Tusk Force" and includes various UI improvements and fixes.
If you are new user, please see previous v2.5 posts and check out FAQ from the link below.
Hello everyone!
This update fixes various bugs, introduces a few new indicators, and includes quality-of-life improvements.
Be sure to check out the new FAQ/Guide for the pro version as well!
macOS version with multi-window feature:
Hello everybody!
This update brings some long awaited features, quality-of-life improvements, and fixes.
Multi-window support
This feature allows users to open up to 8 windows simultaneously, and display indicators on multiple monitors (M...
2025-07-13 15:37:14 +0000 UTC View PostHey everyone!
In this update, DCS support has been improved drastically, along with QoL improvements and bug fixes.
A new method of DCS plugin installation was added, which allows for much easier setup.
So now to make WTRTI work...
2025-05-16 13:21:43 +0000 UTC View Post
Hey everybody!
Today is a bugfix update with some UI/UX improvements and new GFX indicator styles.
Hey everyone!
In this update, I'm introducing a new feature, the "Vehicle Profile" window for auto-loading profiles.
Now you can easily assign multiple vehicles to a specific profile, eliminating the need for the old method of naming profiles by ...
2025-03-01 16:18:55 +0000 UTC View Post
Hey everybody!
In this release I implemented a new cool VR feature, the "Overlay Hide Zone". You can now hide HMD overlay in a specific zone (see previous Video post).
To sh...
2024-12-30 12:05:47 +0000 UTC View PostThis is a new feature in the upcoming update that will allow you to set a hide zone for the overlay.
2024-12-21 12:52:23 +0000 UTC View PostHotfix release. Fixes 'the overlay in hangar' issue after the recent game update and some other bugs.
If this is your first v2.4 version, please fol...
2024-11-20 19:08:23 +0000 UTC View Post
Hey everybody!
This version brings some improvements to the edit mode, such as the context menu, almost all group settings are in now can be set in edit mode.
"Battle Log" and "Chat" windows are now in OSD! They are q...
2024-11-16 09:58:14 +0000 UTC View Post
Hey everybody!
This release brings some long awaited features such as "Edit Mode" and "VR Overlay Recentering".
The Edit mode is quite simple at the moment, but I'll improve it in future releases.
For VR users, I would recommend backup your profiles before...
2024-10-05 09:45:47 +0000 UTC View PostA small hotfix release, with support of "Dance of Dragons" update.
If it's your first v2.4 version please see v2.4 WIP1 post.
If you have v2.4 WIP1,...
Hey!
Thanks to everyone who supported me and waited for this release!
With this update I'd like to try something new...
I'm introducing an app key, as you read this you may receive one with instructions on how to activate it. Ch...
2024-08-30 15:48:32 +0000 UTC View PostA new feature that lets you use multiple overlays in VR.
2024-07-20 08:18:08 +0000 UTC View PostHey, everyone!
Usually, I don't share my life here (the last time it was in 2022).
I just post regular releases and WIPs, and users may not know anything about me. So I want to briefly tell you what my life consists of now.
I live in Ukraine, and as you m...
2024-07-14 12:00:11 +0000 UTC View PostGeneral:
Improved "DCS World" compatibility. You can now use WTRTI with other DCS script mods.
Fresh install:
Simply copy two files in the DCS folder to "%USERPROFI...
2024-07-02 15:00:15 +0000 UTC View Post
Coming soon.
P.S. If you have played MSFS, they may look very familiar to you.
2024-06-20 17:33:40 +0000 UTC View PostUPD: Added in v2.3.2 PRO
A new feature that allows you to display the HUD on a specific eye.
2024-06-15 07:41:46 +0000 UTC View PostHotfix release.
Fixes:
Fixed the OSD being displayed in the hangar.
Fixed a bug that caused some indicators to not show 'N/A' in the main window.
The v2.3 stable release.
From now on Patreon will be a two version of the app, PRO and WIP.
- PRO - stable version, with additional features that not available in the public version.
- WIP - in-development version, with bleeding edge f...
2024-05-31 13:00:19 +0000 UTC View Post
A small pre-release version, with various internal improvements and fixes.
Also the first macOS version!
Unfortunately, I can't fully test the macOS version due to the VM limitations (specifically no GPU acceleration). <...
2024-05-18 09:50:38 +0000 UTC View Post
The first Release Candidate of the v2.3 version.
Now I'm starting to work on v2.4, with some new cool features in it. Stay tuned!
Changes:
Indicator Settings:
Hide: Added the "NA" condition....
2024-04-29 14:00:19 +0000 UTC View PostGeneral:
Added an experimental "Crash Check System" (Settings -> Advanced tab). By default the system is disabled.
Detects when you:
- Hit the ground/something or was knocked down.
- Drowned
In case of a crash, the sound playback...
2024-03-30 15:05:01 +0000 UTC View PostGeneral:
Windows: Added Direct3D 11 Renderer for rendering built-in OSD and "Plot" Window.
On Windows systems it will be enabled by default.
You can switch renderers at Settings -> OSD -> Rendere...
2024-02-29 15:00:16 +0000 UTC View Post
Implemented Direct3D 11 Renderer. On Windows systems it will be enabled by default.
Potentially it should give you better performance and less CPU usage, especially with AMD graphics cards. Because the AMD OpenGL driver is not as good on Windows as it is on Linux.
For example, o...
2024-02-26 15:07:14 +0000 UTC View Post
General:
Improved work of the "Handle Data in every game mode" feature, so now it possible retrieve data of the ground vehicles.
Plot:
The context menu (RMB on the plot area) settings are now saved to the plo...
2024-02-10 15:00:15 +0000 UTC View Post