With the map's public release in just 2 weeks, the MOTDR playtest is now officially closed! Thank you so much to everyone who has supported and helped polish up the map over the last few months, I'm so happy with the state the map is currently in and can't wait to get it released publicly!
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2024-11-22 18:00:11 +0000 UTC
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The playtest for Mob of the Dead is coming to a close later today at 6PM GMT (2 hours from now). If you'd still like to opt into the playtest before then feel free however the map will be released publicly for free in just less than 2 weeks from now if you'd prefer to wait!
Thank you all f...
2024-11-22 16:00:12 +0000 UTC
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Hello everyone! Thank you for being patient with me as I get the map ready for release, we are in the final stretch! The map will be publicly available on 5/12/24, less than a month from now!
As the map is soon to be released publicly, the option to opt into the playtest will become unavail...
2024-11-08 18:10:01 +0000 UTC
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Hello everybody! First off I'd like to quickly thank everybody so much for the support over the last few months as I get the map ready for public release, the map has come such a long way since the playtest started and it's all thanks to you all keeping the project afloat! It's been a while since...
2024-10-13 17:00:10 +0000 UTC
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Hello everybody, the Mob of the Dead discord is now live, feel free to join! It is probably the best way to report any issues you find with the map! Linking your discord account to patreon will grant you access to the server, or alternatively you can click this link to be redirected!
2024-06-12 23:17:05 +0000 UTC
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Here's the link to the workshop page for Mob of the Dead!
https://steamcommunity.com/sharedfiles/filedetails/?id=3266098695
Please be sure to share any bugs / issues that you find...
2024-06-12 17:00:10 +0000 UTC
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With the first trailer for Mob of the Dead releasing tomorrow, I've now set up the second tier for people wanting to access the playtest! The link for the map will be up tomorrow at 6PM, everyone who was a member of the "Supporter" tier before now I will get in contact with you and send you the m...
2024-06-11 17:00:14 +0000 UTC
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Hello everybody! I'm happy to announce the playtest for Mob of the Dead will start soon! This is something I've been debating whether to do or not as I've been unsure whether or not it's worth the risk of the map leaking however after giving it some thought and talking to other creators I've deci...
2024-06-07 17:00:10 +0000 UTC
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Bonus post this week as I hadn't much to update you all on last Friday, tonight I've been working on designing a zombie spawner located within the casino inspired heavily by Gordon Ramsay's Steak House in Las Vegas! In this video I'm focusing purely on the geometry of the building and not worryin...
2024-06-04 21:19:37 +0000 UTC
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Not too much to update you all on this week unfortunately, I'm still waiting patiently for the Black Ops 6 marketing to conclude before I make a start on the marketing for Mob. In the meantime I've been focusing on playtesting and polishing up Mob as well as focusing hard on some of my other proj...
2024-05-31 17:00:12 +0000 UTC
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The edit for the second Mob of the Dead trailer is just about finished! Bit of a short one this week as I've not really been working on much else other than getting these trailers sorted, I'm quite proud of how this trailer has turned out, It pays homage to the original bo2 trailers while also be...
2024-05-24 17:00:09 +0000 UTC
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Patreon hasn't been sending me any notifications recently for whatever reason so I'd like to just apologise, if I've missed any of your comments / messages you now know why! I'm trying to figure out what the issue is, hopefully I can have it sorted out soon!
Thank you!
2024-05-21 13:00:11 +0000 UTC
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This week for Vegas I decided to make a start on some of the surrounding vistas that make up the skyline you see in game, the bulk of this map is set around the Pas Las Vegas subsection and much of the area will be accessible (including the top of the tower), as a result I must put in the effort ...
2024-05-17 17:05:01 +0000 UTC
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The edit for the first mob of the dead trailer is just about finished! Just a few more shots I need to clean up and get ready before it's complete! Chromastone10, who created the trailers for Call of the Dead, wasn't available this time around as he now works for Raven Software meaning I've decid...
2024-05-17 17:00:09 +0000 UTC
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This week I've been focusing hard on getting the trailers ready for Mob of the Dead, obviously I can't show that off on here so here's a little timelapse I did, working on a little bar / giftshop area for the VIP pool in Zombies In Vegas!
This area is inspired mainly by the giftshop area of...
2024-05-10 17:00:09 +0000 UTC
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Not too much to update you guys on this week! I've been working mainly on artwork for the maps promotion both on the workshop page and for the maps trailers! I'm not going to be showing that stuff off on here as I'd like it to be a surprise for you all when the marketing season for the map finall...
2024-05-03 17:00:16 +0000 UTC
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This week I've been working mainly on some of the visual effects for this map including the effects for afterlife, the effects around zombies as they are teleported by afterlife, the effects for the Electrical Panels and Shockboxes being activated and the effects for the Electric Chair sequence. ...
2024-04-26 17:00:06 +0000 UTC
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Bonus post this week as over the weekend I decided to do a bit of mapping work on Zombies in Vegas! Here's a timelapse of me doing the geometry for a walkway that goes through the middle of the casino!
Time Elapsed - 2h 27m 30s
In this video I'm just doing the basic geometry for the w...
2024-04-21 17:00:08 +0000 UTC
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This week for mob I've been working on detailing a few areas of the map, as well as incorporating scripted details from the original map! Here is a timelapse of me working on detailing the Courtyard area outside the map.
TIME ELAPSED - 1h 7m 49s
This week I've mainly been working on i...
2024-04-19 17:00:09 +0000 UTC
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This week for mob I've mainly been working on optimising the map to run at the highest possible performance that I can get out of it. Earlier this week the map was running a little slower than I would have liked it to, with an average FPS of around 90 - 100 and occasional frame drops depending on...
2024-04-12 17:00:12 +0000 UTC
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This week I've been continuing work on finishing off the mapping for this project! Here's a timelapse of me doing a bit of work in the mineshaft section of the map where you pick up the rigging!
TIME ELAPSED - 1h 8m 18s
This area went neglected for a very long time while developing th...
2024-04-05 17:00:09 +0000 UTC
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This week I've been working on finishing off the mapping in various parts of the prison, here's a timelapse of me starting work on one of the zombie barriers in the showers as well as working on a bit of lighting in the cafeteria / showers area!
TIME ELAPSED - 1h 10m 48s
I've also be...
2024-03-29 18:00:06 +0000 UTC
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This week I've finished off all the melee weapons that are on the map! Those being the Shiv, Spoon and Spork! The questline to get the spoon and upgrade to the spork is fully functional and now works perfectly, there were a few complications with the Spoon animations not playing properly / voice ...
2024-03-23 00:34:08 +0000 UTC
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Bonus post this week as I didn't have much to show last Friday! Here's a timelapse of me continuing work on the Vista to the north of the Island as well as fixing up some shoddy patchwork towards the West (near new industries!)
TIME ELAPSED: 1h 35m 47s
The whole island is now mapped o...
2024-03-18 18:00:08 +0000 UTC
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Nothing much to update you guys on this week unfortunately! I've been a bit busy working on a few other projects that I don't think I can talk detailed on at this moment! I've been working on music and artwork for someone else's project (unrelated to black ops 3) as well as a bit of mapping too. ...
2024-03-15 18:00:07 +0000 UTC
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This week I've also started on a small project for NoahJ's next mapping competition! The maps theme is videogames and I've chosen to make a map based on the Nightmare before Christmas PS2 game "Oogie's Revenge".
This is just a small project I'll be doing on the side in order to enter into t...
2024-03-08 18:05:00 +0000 UTC
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This week I've been working on setting up the HUD for Mob of the Dead! Here is a preview of the Inventory as well as (finally) the Afterlife mana meter!
The Inventory I'm happy with for the most part however the icons for the parts I think need a bit more work, I also need to do rende...
2024-03-08 18:00:08 +0000 UTC
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The Easter egg for Mob of the Dead is now fully set up! This week i've been putting the systems in place for the main Easter egg on mob, it functions largely the same as the original with the only key difference being a new ending for players completing the Easter egg in solo. In the original map...
2024-03-01 18:21:45 +0000 UTC
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This week I've been doing a bit of work on some of the vista elements of the map, here's a timelapse of me working on an area outside the map, near the docks.
TIME ELAPSED - 1h 35m 28s
This timelapse doesn't show me finishing off the area unfortunately as I had to go out, I will be fi...
2024-02-23 18:00:09 +0000 UTC
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This week on Mob I've been working on the functionality for all the various side quests from the original Mob of the Dead. This includes the Hell's Redeemer quest as well as the Free Blundergat! The only side quest left to do from the original map is the Golden Spork, once that is finished I can ...
2024-02-16 18:00:08 +0000 UTC
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