SamSuka
SIREN

SIREN

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SIREN activity

Update 7/9/23

Hello, Patrons!

We've got a bunch of content this week!



1. The attached video. 



This is a real-time swim-through of our test level (not the gameplay map). Keep in mind the level is very barebones in order to redu...

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A note from our audio designer!

Hey everyone,


I wanted to take a moment to introduce myself and share some exciting news about my involvement in the development of Siren. My name is Evan Brozovich, and I have a deep passion for sound design and audio manipulation. From a young age, I've been captivated by the p...

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Feedback Poll!

Hi, everyone!

Here's a link to an anonymous survey, which will help us get a clearer picture of who we're building this game for. Would greatly appreciate if you could take a few minutes to fill it out!


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Update 06/25/23

Hello, everyone!

David here. After my crazy past two weeks, things are settling down and I'm getting back into the flow. It's hard to describe how excited I am to start putting full-time work into Siren! I wasn't able to spend too much time in the game engine this week (see previous post f...

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Chaos reigns!

Hi, everyone! Sorry for the lack of meaningful update this week. Last week and this week combined is pure chaos on my end. The good news is that I'm making the transition to working on Siren full-time, but this means cleaning up a LOT of ...

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The Road to Kickstarter

[Attached image is from the entrance to an area tentatively called The Coral Towerlands]

Hello, Patrons!

Today we’ll be laying out a summer roadmap which is intended to bring us to a point where we can produce a trailer featuring far more gameplay than the announcement trailer. At...

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Lore and Legend

Hello, Patrons!

In today’s post we’ll be going into more detail about the game’s setting and lore. A lot of this information has been taken directly from our concept/design documents, but for those worried about spoilers, it has been edited to remove significant plot points and some ...

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Dev Update 05/28/23

Hello, Patrons! Here’s a quick breakdown of what’s been going on this week:

  • Worked on more of the core gameplay systems, and started getting some trident/spear animations to work with our Mer model (video attached)


  • Our composer, Evan Koessler, is conti...

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Devlog #1 - Dark Synth Depths



Hello, Patrons!

This is David, the creative director of SIREN and founder of Loreseeker Games. First of all I’d like to hugely thank those of you here for being our very first support...

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A Dark-Fantasy Mermaid Game?

Hell yes. Imagine your favorite RPG, but this time you're a mer-person fighting Abyssal Evil. Sounds cool, right? Has it been done before? Not even close, and we're here to change that. The gaming world is long overdue for its first mermaid dark-fantasy, and Loreseeker Games is excited to bring i...

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