November Development Report
Added 2021-11-14 17:30:33 +0000 UTC
Hi! I'm sorry that in the last report I wrote about the release in the first week of November... alas, it didn't work out. But during these two weeks, I have corrected a lot of shortcomings, and also fully introduced a Trading System. Trading will help diversify the gameplay, and it is also rumored that you can buy excerpts from the book Ars Amoris from merchants. They say that this book can help diversify your personal life:}
By the way, I want to inform you that if everything goes according to plan, the release is scheduled for early December. I'll be able to say for sure by the end of next week.
The trading system has been fully introduced into the game:
- Trading becomes available to the player after receiving the first monetary reward;
- Each merchant has its own margin. This margin is affected by the player's "Barter" skill;
- Barter is improved by buying/selling/bartering with a merchant;
- Added goods and money to all NPCs;
- Implemented a situation where the NPC does not have enough money during trading. In this case, the player can sell/give away the goods in favor of improving relations with the NPC;
Added:
- Added the ability to skip lockpicking training in a dialogue with Yotra;
- Added NPC Inventory Saving;
- Trading is fully introduced into the game;
- Added reward for the second Shaartan's quest;
Changed:
- Improved the appearance of recipes: improved the color scheme, changed the texture of the recipe, added the display of the recipe type;
- When creating a new recipe, only recipes of this type are now displayed. The selected recipe is also remembered, so that when switching from another workbench, you can open the previously selected recipe, and not start from the first one;
- The appearance of the crafting menu has been slightly modified;
- The item slider for Crafting and Trading now has a dynamic size and depends on the number of items;
- Rebalancing of the cost of items has been made;
- The Coin item is no longer placed in the inventory as an item, but simply adds a value to the coin counter;
- A rebalance of monetary awards in dialogues has been made;
- Some quest items are now transferred to the NPC when the quest is completed, rather than being deleted so that they can then be purchased from this NPC;
Fixed:
- Yotra also gives shoes to the player when passing quest through the "poison";
- Hints are now hidden in pause mode;
- Animation of the Act (Alice): Fixed the incorrect position of the hands (the hands were "hanging" in the air, and not lying on the bed) in the "home" version;