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Weekly Roundup - Prisoner Statue Ideas!

Hi everyone! Hope you had a great week!


This week was spent developing some prisoner statue ideas. Let's get into it:


1: What's New?

So the environment artist I've hired for the new dungeon wing wanted me to come up with some designs they could work from ...

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The Bindmancer - May 9th Build Released!

To Download for Windows OS = Click This Download Link


Install instructions are at the bottom of this post.


For Linux Users...

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Weekly Roundup - Coming Next Week! = New Bindmancer Build

Hi everyone,


I hope you're all doing very well!


Posting the weekly roundup a few hours earlier this week as I need to be in bed early for a weekend event.


I do have great news in that a new build of the Bindmancer will be ready to release n...

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Weekly Roundup - Game Over Variant and Trap Logic

Hi Everyone!


Got a few bits of progress to show off from the last few weeks of development for the new trap encounter! Lets get into it!



<...

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New Bindmancer Build Out Now!

Hi Everyone!


It's been a while since the last update so I'm excited to release the newest build for the Bindmancer!


You can download i...

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Weekly Roundup - Loot Drop Feature Incoming!


Hi Everyone!


I've got some great gifs to show this week. And an announcement that I'm trying to get you all a fresh build before Feb is out. More then likely somewhere mid next week! Keep your eyes peeled for it!


1: What's New?

My work with a p...

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Weekly Roundup - Design Doc Work and Art Asset Lists


Hi everyone,


Hope your January has been going well!


Over the past two weeks I've been working on some design and production docs for the Bindmancer! Mostly docs that others can use to help me make assets for it.


Let's get into them: View Post

Loona's Time to Shine - Sinful Edition! - Out Now!

A massive project to finish off 2024. I present to you the largest animation set I've ever done!


This 50 part animation set follows a very kinky and consensual BDSM tale as Loona tries her hand at showing up all the Imps at Ozzie's. During which many familiar faces will lend thei...

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Progress Update on Hellhound Redux

Hi everyone!


Apologies for skipping on a weekly roundup. A combo of getting busy on the prior weekend and a lot of the progress being game logic and inserting dialogue and the like meant that I just didn't have much to show.


But lets' show off where we're at!

...

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Weekly Roundup - Moved in and new Animation Pack Project!

Hi Everyone!


I hope you've all been well.


It's been two weeks since I posted but I wanted to give everyone an idea of what I've been up to and the next project.

1: The House Move

It's been just a few days under two weeks since I moved from my rental...

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New Bindmancer Build Released!


Hi Everyone!


Hope you've all been having a great weekend.


For those who didn't see it, the Loremaster Rescue level has been added.


It got released a few days ago but over the past week I've been updating the playable build to fix some ...

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New Bindmancer Build Available!

Hi everyone,

A very short post this month but a productive one!

1: What's New?

There's a new build of the Bindmancer available.


You can Download...

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Bound up Bandicoot! - Animation Pack Released!

Hi Everyone!


I'm pleased to announce that Bound up Bandicoot is here and ready to download and enjoy!


A 23 Year Old Coco Bandicoot has found herself in a pickle; A devious teasing chastity belt threatens to drive her nuts through ticklish teasing and pleasuring.<...

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Weekly Roundup - Adult Coco's Captivity Animation Set - Part 3

Hi Everyone!


A short roundup but a progress filled one. let's get into it:

1: What's New?

So this week I completed 11 out of the 14 animations for this animation pack.


It's for the most part just the pure grunt work of animating each part. Which tak...

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Weekly Roundup - Adult Coco's Captivity Animation Set - Part 1

Hi everyone,


Hope you've all been doing great this week!


I've got some fun screenshots taken from out of Photoshop to show off this week as I work on the Adult Coco Animation Set.

1: What's New?


This week was spent in photoshop making man...

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Weekly Roundup - New Bindmancer Build

Hi Everyone!

There's a new playable build for the Bindmancer.


You can check it out over here!


What's new in the Build?

Th...

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The Bindmancer - Camp Feature Released!

March 30th:

This massive update contains a number of large game-flow and gameplay changes revolving around the introduction of a home base Camp Feature:


The Camp feature can be accessed between exploring the Tower floors and you can use the camp to buy items and upgrade you...

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Weekly Roundup - The Camp Feature - Week 11

Hi everyone!


It was a very productive week with a few things to show off! Let's get into it!

Upcoming Build:

The feature sets I've been working on will be far from complete but I will be doing my best to get a playable build out to you all on the 30th of March.

<...

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Weekly Roundup 184 - The Camp Feature - Week 10

Hi everyone!


It'll be a short weekly roundup today as there's not too much to show that's visual. But let's get into it!

1: What's New?

So all of this week was spent on the back-end logic and the UI layout for the "Camp Builder" feature of the camp. Pretty much 99% ...

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Weekly Roundup - The Camp Feature - Week 9

Hi everyone!

Lots of progress on the camp feature this week! Let's get into it:


1: What's New?

A range of bits and pieces was done this week to bring the camp feature closer to a release:


A) Made new icons for the Treasure, Materials, and Essence ...

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Weekly Roundup - The Camp Feature - Week 8

Hi everyone!


This week I've got some progress on the Camp to show off. Let's get into it!

1: What's New?

This week was split into two different pieces of work. The first half is hard to show but it was more or less more coding on the dungeon gameplay end to make the...

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Weekly Roundup - The Camp Feature - Week 5

Hi everyone,


Apologies for the short delay in posting the weekly roundup this week. I just ran out of time on my Friday due to needing to be up more early then normal on my Saturday.


But let's get into this weeks progress!

1: What's New?

So this wee...

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Weekly Roundup - The Camp Feature - Week 4

Hi everyone!


This week I've got some User Interface work to show off! So let's get into it.

1: What's New?

This week was spent on making one of the UI screen needed to compliment the camp feature. And a UI screen in general I've been meaning to make for a little wh...

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Weekly Roundup - The Camp Feature - Week 3

Hi Everyone!


It was a very productive week and I've got some gifs and screen shots to show! So lets get into it.

1: What's New?

So this week was wholly stuck in photoshop making a start on getting the camp feature implemented.


I created a new scene ...

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Weekly Roundup 177 - The Camp Feature - Week 2

Hi everyone!


Just a little bit of progress to show off and talk about this week so let's get into it!

1: What's New?

This week was spent making some temporary art assets for the camp environment.


First off I redrew and mildly tweaked the character ...

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Weekly Roundup - The Camp Feature - Week 1

Hi everyone! Hope you've had a great week.


I've made a start on thinking about, documenting, and concepting artwork out the out-of-dungeon experience for the Bindmancer. Let's get into it!

1: What's New?

So this week started with a design document. Nothing too in-de...

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Weekly Roundup 175 - New Build with more dungeon tiles!

Hi everyone!


Welcome to the new year and let's get into it! We do have a new build uploaded and ready to play! It contains a new slew of dun...

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Bindmancer Build Release - December 22nd

To Download for Windows OS = Click This Download Link

Install instructions are at the bottom of this post.



What's New in ...

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Weekly Roundup - Keyboard-Only UI Pass

Just now


Hi everyone!


I've worked on something interesting this week for the Bindmancer and while it won't look glamorous it is a good addition! Let's get into it:

1: What's New?

So all of this week was spent on making every UI button, slider, and s...

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Weekly Roundup - Back into Bindmancer!

Hi Everyone,

This week showcases me getting back into development for the Bindmancer. So let's get into it.

1: What's New?

So shaking off the dust this week was me getting back into the build and looking to fix a few bugs and playability issues first. I'll run over what I got ...

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