SamSuka
Metal Mercs
Metal Mercs

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Improvements in the Pipeline: Usability and Aesthetics

Hey folks, quick update for you on the state of the latest update. It's churning away slowly, as always. However, I'm excited for this next update. In addition to a really exciting new gameplay feature that's in the works we've got some usability of aesthetic updates. For example, large battles to date have honestly been a bit of a mess. Yeah you can sort of figure out what's going on, but really, they're just a big slugfest that's hard to track. I've made a few small but important updates to how the game displays mech names and health bars when you zoom out, which I think makes things a lot more manageable (see the screenshot above).

As for the rest of the visual and aesthetic updates (I believe) they give the game a much needed layer of polish and make battles a lot more satisfying. While I know that you guys all know how fun the game can be, to date I think MetalMercs has been a little rough around the edges. I suppose I don't want to hype these changes up as some kind of total redesign, but I have dedicated quite a bit of time to try to polish the little features in the game that needed some love.

I'm hopeful that in a few weeks I'll be ready for a new livestream to show off the new version, and I may have another announcement or two to make about the future of the game. More to come soon!

Improvements in the Pipeline: Usability and Aesthetics

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