So I wanted to share some of the logic and planning that I am doing for the Penny Mini.
There are so many moving parts that I am starting to do a planning board for it. I will share the images of my planning board as I go along.
I am coding in the games currency which you gain by playing with Penny, the currency is called "Jigglewatts"
I want the logic to check to see if you have unlocked Positions/Toys/Other things that you will be able to play with in the game with Penny.
For the Beta there might only be one or two toys you will be able to use. There are a bunch of animations I need to create in order to interact with each part obviously.
The first image is the (Possible) layout of the play HUD. This will be changed and probably animated.
The second image shows some of the logic I am writing for the interactions with Penny so myself and others can better understand how it might play out.
The funny image with all the Spheres that make up a Slightly lewd shape are all the Touch zones that the player will be able to interact with on penny (A few on the rear end too obviously)
I may add or remove zones depending on how they react and if they are needed.
I will keep everyone posted and I will keep working hard!