So I am currently working on a mascot character, I completely rebuilt the torso, I am probably going to chop some more bits off of it to create more angular areas of the body, This came out much lower polygon than my Tina character so far, Currently at around 3500 polygons.
I am fairly happy with the boots, the Arm parts I am still working on, you can see in the wireframe that I rebuilt the torso and the ends of the limbs are actually going to be ball jointed a little bit.
The hands I think came out much better than i expected, I have to put them in place on the arms and make sure they line up with the Rigg I made for Tina so she can use the same animations..
I will keep you all posted!
Dennis Renz
2020-09-02 12:46:57 +0000 UTCRob Depew
2020-09-01 03:09:44 +0000 UTC